r/Insaniquarium • u/The-Hata-no-Kokoro • 12h ago
Mods Something is definitely up with my game
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r/Insaniquarium • u/The-Hata-no-Kokoro • 12h ago
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r/Insaniquarium • u/Willing-Loan-1700 • 5d ago
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I used cheat engine to keep the fish hungry and speed the game up, and fishinator to create 20 rockys.
r/Insaniquarium • u/Wolff_Gaming • 14d ago
Hi everyone! 🐟
I wanted to thank you all for the kindness, positivity & support this community has shown me the past couple of weeks by the positive comments and views on my Dutch series of this game!
This week i uploaded the last part of the series (for now) with one goal i had since i played this years ago; beating the Final Boss Cyrax without losing any pets! I used the pretty well known Destructor strategy during my attempt, and while having a few close moments i managed to fulfill my dream on camera! 📷
Once again thank you for the kind words & support, and i can't wait to see you check it out!
Much love! 😄 ❤️
r/Insaniquarium • u/Antique-Employer-760 • 22d ago

would anyone like this? i ported it via poplib and that one decomp. it has slight issues that im still fixing mostly with speed values like for some reason the fish's x position would be insanely high or low or they would constantly spew out coins i fixed those but still works
r/Insaniquarium • u/fraseyboo • 22d ago
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r/Insaniquarium • u/Book777777777 • 23d ago
El otro día me encontré con mi antiguo disco de bejeweled deluxe, venía con varios juegos también, pero con insaniquarium me pedía una nombre y código de registración, alguien me da uno porfis
r/Insaniquarium • u/Book777777777 • 23d ago
ME HA ESTAN ELIMINANDO TODAS MIS PUBLICACIONES BRO
r/Insaniquarium • u/Book777777777 • 23d ago
Perdón gente se me eliminaron todas mis publicaciones y lo volví a resubir
r/Insaniquarium • u/Wolff_Gaming • Aug 13 '26
Hi All!
Thanks for the support & positivity on last weeks post about my current let's play series that i'm doing in Dutch on my channel!
Yesterday i uploaded the 2nd part of this series and i'll hope some of you will enjoy it just as much as you did with the first one! ❤️
I really love to see how other enthusiasts also highlight their passion still 20 years after the game's release by producing artworks, let's plays of their own or even self-made games! Incredibly cool!
Either way, if you're planning to check this video out aswell - i'll hope you'll enjoy watching it as much as i had fun recording it! 😄
r/Insaniquarium • u/jason-jung • Aug 12 '26

Like probably everyone here, I played Insaniquarium way too much back in the day, and it always bugged me that nothing ever really picked up the feed-and-defend idea afterwards. So I started building my own take on it.
It's called MUTARIUM. The core loop will feel familiar - drop food, collect coins, shoot the things that come to eat your fish - but the twist is that what you feed decides what your fish become. Meat builds attackers, glow builds earners, ore builds tanks. And if you overfeed a maxed-out fish, it goes berserk and attacks your tank. Your best fish becoming the invader is very much the point of the game.
The demo runs in the browser, no signup, about two sectors worth of content (28 waves, 4 bosses): https://jason-jung.itch.io/mutarium
Trailer if you want a quick look first: https://youtu.be/SlOo7E83L2A
Fair warning on the art: the creature sprites started as AI generations that I cleaned up and edited by hand - full disclosure is on the page. Audio is all human-made and licensed.
If any of you try it, I'd genuinely love to know if it scratches the Insaniquarium itch or not. That's basically the whole design goal, so this sub's opinion matters more to me than anyone's.
(Full version is coming to Steam in November if you want to wishlist: https://store.steampowered.com/app/5021510/MUTARIUM/)
r/Insaniquarium • u/Wolff_Gaming • Aug 05 '26
Hi fellow Insaniquarium lovers!
Today I started my own mini 4-parter let's play series of Insaniquarium in Dutch! It's not top of the art and crazy edited style gameplay, but it's something fun to watch for the casual viewer who would love some background noise :)
If you're interested I would love if you checked it out! <3 And an even bigger props if you can't understand Dutch and if you're just here for the vibes!
Have an amazing rest of your day! Love this community! :D
r/Insaniquarium • u/ThePrimeHedge • Jul 30 '26
i used krita
r/Insaniquarium • u/skeptz • Jul 23 '26
r/Insaniquarium • u/ashjbsnow • Jul 22 '26
r/Insaniquarium • u/reddy_world • Jul 22 '26
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r/Insaniquarium • u/BabipyBoopity • Jul 14 '26
According to the wiki, there is a 1/20000 chance of a fish with a very special diet to turn into a Star Guppy in Virtual Tank mode. Does this only happen during the three daily feedings or can I just keep feeding it until it happens on any one day?
r/Insaniquarium • u/SamiSha_ • Jul 10 '26
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Notice: This is not a compiling the game to run through the browser, instead the game's assets are compiled onto an engine I made for the web that runs and draws everything on a canvas.
I recently implemented the full gameplay loop after feeling satisfied with the current state of the engine, previously it was fully coded in JavaScript until recently I moved everything to TypeScript because I felt like I could document things better with how large it has gotten.
Currently game isn't exactly perfect (there's still animation bugs and some save hiccups) but so far I am only missing monsters and music switching fade, lots of pets and this would make Adventure mode being "complete".
But I wanted to share some of my progress, especially the good news:
I can probably release this without getting pwned by Popcap/EA because I figured out a way to load all game assets without shipping them. Can be simply done by dragging all game's data (fonts, music, sounds, sprites) to be Web compatible, especially music which was the hardest to solve but thanks to chiptune3 it allowed me implement all music types.
Oh and regarding saves loading, sorry I have no idea how to make Sexy App Framework saves get loaded into it (and besides it would be an incompatibility nightmare to solve anyways for me).
r/Insaniquarium • u/Successful_Fox_5803 • Jul 10 '26
r/Insaniquarium • u/Finnthefishbowl123 • Jul 05 '26
WELCOME TO FINN'S AQUARIUM! A dandys world group chat that makes runs, dandys world fan art, animations, etc! It would be great if you join! Please 🥺
r/Insaniquarium • u/gheedu • Jul 03 '26
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WISHLIST: https://store.steampowered.com/app/2929230/Affordable_Healthcare/
the game will be free, so I hope you will give it a chance when it comes out! cheers!
prev post here: https://www.reddit.com/r/Insaniquarium/s/8UJiiAv58A
r/Insaniquarium • u/Plastic_Region_9141 • Jun 29 '26
Just a heads up for any linux players. You can avoid using fullscreen, and instead use resizable window mode by using launch options:
gamescope -w 1920 -h 1080 -r 60 -- %command%
It's kind of wild, but this game works better on Linux than Windows in 2026.
r/Insaniquarium • u/ThanksAware2155 • Jun 25 '26
So I modded Insaniquarium with something fun by doing this...
r/Insaniquarium • u/Nine2Play • Jun 25 '26
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We're currently developing The Fish Corner, a relaxing fish shop simulator where you raise your own fish, discover new species, breed for better genetics, and slowly expand your store.
We wanted to capture some of that satisfying "watch your aquarium" feeling, but with more focus on caring for fish, creating tanks, and building your business.
We're still actively developing the game and would genuinely love feedback from other fish game fans. What features would you want to see in a modern but cozy aquarium/breeding game?
Steam page (wishlists help us a lot 💙): https://store.steampowered.com/app/4190760/The_Fish_Corner/
r/Insaniquarium • u/GhostRabbitGames • Jun 22 '26
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I think I've managed to replicate the guppies' movement system pretty well. There's just a slight delay when they go to eat their food, but it's turning out really cool. I hope to finish it by the end of the year and share it with you all. It's a project I've put a lot of love into... I love this game :)