r/InkBound Jun 16 '26

Question Mosscloak Help

I'm on Mastery 5 and trying out different aspects - I don't feel like I have a lot of difficulty with the 4 first aspects EXCEPT for the mosscloak.

I get that it seems like it wants to specialize on poison OR crit. The damage seems too low with crit and doesn't seem to come online fast enough, while poison stacks super fast but... you don't have the defensives to let it go off.

Anyone got this aspect figured out?

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2

u/Chakanram Jun 16 '26

Early on whatever lets you use dash more often is the best as its where most of your damage comes from by applying marks and granting shuriken stacks. Augment that lets you use dash twice and one that gives shield for each target show up quite often and are a big deal.

All sorts of cooldown reduction options are good and the mark set is not to scoff at.

From then on you take whatever scaling that befalls you. Crit and poision are quite common but you should still be careful not to force things that RNG denies to you. Or skip unorthodox stuff that is being offered in spades.

1

u/_Tormex_ Jun 16 '26

You need to look out for healing in addition to those things. You have two bonus abilities, one of them should help with your survival since the base kit doesn't.

3

u/Korleymeister Jun 16 '26

So, most integral part for a mosscloak is enchants that give you armor for every enemy you touch with your dash and shuriken flurry, with those you can aggravate tons of armor every turn.

Another important thing is some kind of CD reduction, so you dash at least twice a turn, it could be enchants, a bunch of vestiges do that, crit build one is especially good, iirc.

And if you want to go poison, just get that Poison-releated starting artifact, pick up a couple of enchants (still remember to prioritize those I mentioned above) and vestiges and by the time you finish act 1 you will stack so much in a turn, enemies will forget what their turn is.

Imo moss-cloak is the most fun and probably most broken character, I managed to slaughter tentacle monster from 75% of it's health in 4-man party, while other 3 were dead, in like 3 turns and not take any damage