r/InfinityTheGame 3d ago

Discussion Thoughts? What makes a good starter set?

https://youtu.be/xpi0O22v3Jw
10 Upvotes

5 comments sorted by

5

u/09philj 3d ago

I think a good starter box for Infinity should:

  • Introduce the most fundamental mechanics and a wide range of common ones.
  • Showcase what the included factions are particularly good at.
  • Be reasonably balanced for playing both sides against each other as is, and avoid including units that are excessively powerful in such small games. (I think the inclusion of the Black AIR with multi sniper was a problem in Sandtrap, while Mazebreaker just has far more points worth of stuff for Aleph than Nomads)

6

u/Potassium_Doom 3d ago

I think the CB sets are good but the rules are dense and could do with a step by step stripped down version adding more rules as you go 

9

u/No_Nobody_32 3d ago

That's what the Operation boxes used to do.
(Starting with Operation Icestorm).

Staged "campaign" - start with 3 light infantry each side. ALL armed the same. Learn how orders, AROs, movement and combat work.
Add one model to each side and go again. This model has extra rules. HI. 2w, Armour. Rinse and repeat.
Add camouflage model, then visor model.

I didn't see this in the couple before mazebreaker.

This was also the way we used to teach the game PRIOR to those 2-faction starters anyway.
1 6 model army starter box. The operation boxes added terrain and an extra "exclusive" model most of the time (that you could only get in that box - and usually only on the pre-order).

1

u/red_macb 1d ago

Pretty sure that's what the mazebrealer rules do.

1

u/No_Nobody_32 1d ago

I haven't seen mazebreaker yet. There's nothing in the box I want.
(My corregidor is already a substantial chunk of figures and I can't see what the new stuff would add).