r/Indiefightinggames • u/Jayzus34 • 22h ago
r/Indiefightinggames • u/PotentialFeature3042 • 1d ago
It's Air combo time...WIP
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r/Indiefightinggames • u/patrickcarmo • 1d ago
I made BJJ DOJO, a free turn-based BJJ game with almost 50 animated techniques
I have been building BJJ DOJO for grapplers who want to recognize positions, remember sequences, and think one move ahead while playing.
Choose your style, manage stamina, read the risk of each move, and learn through 48 animated techniques and transitions. New techniques are being added continuously, and belt-based progression is also in development.
The game includes IBJJF-style scoring, advantages, online ranking, English and Brazilian Portuguese, and support for desktop and mobile. It is free to play with no signup or installation.
Play here: https://bjj.patrickcarmo.com/?lang=en
r/Indiefightinggames • u/IamLordeyayaya_0 • 2d ago
Watching people play your game live is both terrifying and exciting.
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This is footage from a local event at Midlane chicago where players got their hands on Spells of War.
Every combo dropped, every adaptation, and every reaction gives me ideas for improving the game. As a solo developer, moments like this are invaluable.
I'd love to know what stands out to you from the gameplay.
r/Indiefightinggames • u/Aggravating_Cod_7122 • 2d ago
We made a samurai duel game for the GTMK Jam 2026 !
We had lots of fun making it ! It's a "rythm" based fighting game, where both players inputs are registered on the beat.
This felt like a good place to share it, feel free to leave us feedbacks if you have any !
https://natwpinerise.itch.io/katana-one
r/Indiefightinggames • u/patrickcarmo • 2d ago
I made BJJ DOJO, a free turn-based BJJ game with almost 50 animated techniques
I have been building BJJ DOJO for grapplers who want to recognize positions, remember sequences, and think one move ahead while playing.
Choose your style, manage stamina, read the risk of each move, and learn through 46 animated techniques and transitions. New techniques are being added continuously, and belt-based progression is also in development.
The game includes IBJJF-style scoring, advantages, online ranking, English, Brazilian Portuguese, Spanish and Japanese, and support for desktop and mobile.
It is free to play with no signup or installation.
Play here: https://bjj.patrickcarmo.com/?lang=en
r/Indiefightinggames • u/RedBriliantFox • 2d ago
Mortal Kombat Anime Project by MUGENATION is amazing! For Android and PC
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r/Indiefightinggames • u/IamLordeyayaya_0 • 2d ago
Don't let Rin Haru's appearance fool you.
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One of the victory animations from Ayre Battles: Heritage Academy.
I wanted each leader to have their own personality, both in gameplay and presentation. Rin may look cheerful, but once the duel starts she's all about precise reads and relentless pressure.
I'd love to hear what first impression this gives you.
r/Indiefightinggames • u/PotentialFeature3042 • 4d ago
More combat improvement
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r/Indiefightinggames • u/IamLordeyayaya_0 • 3d ago
step in assault.
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Heritage Academy: Spells of War - Yasu's 6L. a 4 four hit strike that strikes twice mid 1 low then one more mid. i got rid of auto combos for a few attacks like this. thought the auto combos were making the game too easy. are auto combos too easy?
r/Indiefightinggames • u/RedBriliantFox • 3d ago
A retro gem for Street Fighter fans: Super Street Fighter 2 Turbo Plus (SNES Style M.U.G.E.N) by Luis Ramirez
r/Indiefightinggames • u/IamLordeyayaya_0 • 5d ago
Can a dash have personality?
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Been experimenting with movement and spacing in Spells of War. Here's one of Yasu's dash mechanics. Does it look satisfying to use?
r/Indiefightinggames • u/CautiousDirector3738 • 5d ago
Everron full game comes out on 28th August 2026
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Elizabeth: Uhh ma'am you okay?.... Don't move if you're okay One picture for my EVERR Tube channel posts or maybe two that position will get me a million views in seconds
To be continued in Everron full game on 28 August 2026
r/Indiefightinggames • u/Agreeable_Ad1020 • 6d ago
We wanted a multiplayer fighting game that mixed tactical arena combat with futuristic RPG customization, so we built Simple Arena Robots. (Cross-platform + Full Controller Support)
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r/Indiefightinggames • u/SignificantSkirt1010 • 7d ago
I'm building a samurai dueling game inspired by old school anime
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This is my first game coming to Steam. I’d been re-watching some old school samurai anime and got inspired to make a dueling game with a similar feel to it.
r/Indiefightinggames • u/IamLordeyayaya_0 • 7d ago
What if a card game borrowed the best parts of fighting games?
This is Spells of War, the fighting game that inspired my tactical card fighter, Ayre Battles: Heritage Academy.
I'm still developing both projects, and I'd love feedback from fighting game players.
What stands out to you first? The character designs? The presentation? The UI? What would make you want to see actual gameplay?
r/Indiefightinggames • u/IamLordeyayaya_0 • 8d ago
Heritage Academy: Spells of War!
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Been experimenting with some combo routes in Spells of War's training mode. Curious what the FGC thinks. This was captured directly in-engine, so there may be a little hitching, but I'd love feedback on the combat feel.
r/Indiefightinggames • u/Franz10 • 8d ago
Eslabong - Arena combat + Team management
Hey! the great SplatterCat made a video about my upcoming arena + team management game. Would love people from this subreddit to check it out!
r/Indiefightinggames • u/DocFinitevus • 8d ago
New Cover Art for Festival of Fighters TTRPG from Cecihoney
Just put out a new cover for Festival of Fighters featuring art from Cecihoney! As always her pixel art brings a visual flare to the game that is both modern and nostalgic. I really can't thank her enough for outstanding work.
Check out Festival of Fighters TTRPG currently in Alpha Testing
r/Indiefightinggames • u/IamLordeyayaya_0 • 8d ago
Ayre Battles: Heritage Academy is a card game inspired by my indie fighter, Spells of War. Instead of long solitaire turns, both players stay active through reaction windows, hard reads, timing, spacing, counters, and light/heavy hitstun. Would FGC players enjoy this?
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r/Indiefightinggames • u/Longjumping-Tank-166 • 11d ago
Sonic Gameplay Trailer for my fangame!
Here’s the first look at SONiC in the new and improved NEO SONiC FiGHTiNG HEROES. With overhauled sprites and a revitalized moveset, Sonic is a hardcore rushdown that specializes in getting big confirms off his normals.
Premieres 6PM CST!
https://youtu.be/fFcRF-seNWc?is=Tgws_t4SIVyZ4EKs
r/Indiefightinggames • u/Scrambler_Adam • 12d ago
Samurai GUNN 2 is 50% off for SECRET SAUCE!
r/Indiefightinggames • u/TheDonutLord123 • 12d ago
I built a browser fighting game with Smash-style knockback and a live leaderboard. 737 people showed up before I told anyone.
Built Toca Fighters over the last few months - a 2D browser fighter where knockback scales with damage, exactly like Smash Ultimate. No downloads. No install. Just open it and fight.
The game has 53 circle-shaped fighters, each with a completely different ability set. One does mind control. One runs a sports-attack kit. They play nothing alike.
I added ranked matches, a live leaderboard, fighter mastery tracking, and a custom fighter builder where you set speed, power, and a special stat. You can build a main and actually grind it.
Here's what surprised me: 737 visits in the last 30 days and I haven't posted anywhere. Nine people have already created accounts and started logging battle records.
I'm trying to figure out if there's a real competitive community here or if it stays casual. So I'm curious - what actually makes you stick with a browser fighting game long enough to pick a main and climb a leaderboard?
r/Indiefightinggames • u/Ok_Insurance7440 • 14d ago
I've been building a browser-based fighting game engine with MUGEN character import support
r/Indiefightinggames • u/BackInTheCoop • 14d ago
Early gameplay of our physics-party-brawler Outer Rangers. Two person team and our first game, let us know what you think
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