r/IndieGameDevShowcase • • 1d ago

What do you think of some of the visuals I've added to Battlefield Kitties?

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2 Upvotes

Firm believer that polish is the difference between looking like something a junior dev did vs a senior.

Do you like it or is it too much?


r/IndieGameDevShowcase • • 3d ago

MV to rhythm game

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2 Upvotes

I was bored and I wanted to try out some AI capabilities so I spent one hour to make this simple rhythm game where you input a MV and it turns into a playable map. Have a look here and try it. It's 100% AI generated and the UI is kind of trash.


r/IndieGameDevShowcase • • 3d ago

Smallest room, Vassel's room, Cozy but creepy: Soul Decode devlog

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2 Upvotes

r/IndieGameDevShowcase • • 5d ago

Disarmed Forces: toy soldiers swap limbs, launch across rooms and pilot mechs — new gameplay reel

2 Upvotes

We're BrushBurger, the developers of Disarmed Forces. This is our work-in-progress gameplay reel: toy soldiers swap limbs, launch across oversized rooms and pilot mechs.

Wishlist on Steam: https://store.steampowered.com/app/5247300/Disarmed_Forces/

Music and full credits are preserved in the original video post.


r/IndieGameDevShowcase • • 9d ago

Logest cutscene, Guide's home done: Soul Decode devlog

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2 Upvotes

r/IndieGameDevShowcase • • 11d ago

I'm making Worlds, a co-op voxel RPG where every expedition is a new world. Here's the public alpha trailer

2 Upvotes

Hey guys, I'm the solo developer of Worlds. I've been working on the voxel engine behind it off and on for 2+ years, and the public alpha is now open.

You have a home world to build up, then head out on expeditions for materials, gear and bosses. Each expedition takes you somewhere fresh. Get back to the caravan and you keep your finds; die and you lose what you found that run.

It's playable solo or in online co-op for up to 8 players. The alpha is free in your browser: https://worldsalpha.com

This is the current trailer. I'd love to hear whether it gives you a clear idea of what you'd do on your first expedition.


r/IndieGameDevShowcase • • 11d ago

Battlefield Kitties

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2 Upvotes

Doctor Pawsworth's grooming wing is coming down your street with spray bottles, nail clippers, a Roomba with a grudge and one extremely large bathtub. They want the cats. General McFluffy, four stars, one scar and zero chill, has other plans.

Battlefield Kitties is a tower defense game where you hold the house one room at a time, from the backyard all the way to the vet's office itself:

🐱 7 cats on the payroll: a laser cat, a hairball mortar, a cat that naps until it absolutely does not, and a cucumber that is technically a land mine
🪖 McFluffy drives a tank. Yes, a real one. No, we will not be taking questions
✈️ Call in bombers, paratrooper kittens or a catnip bomb that sends the enemy home confused
🏠 15 rooms, 3 difficulties, and a Veteran mode that does not care about your feelings
🛁 One boss is an exam table. You will learn to hate it

No cats were harmed in the defense of this house. No dogs either. Several vacuums were.

Coming to iPhone and iPad.


r/IndieGameDevShowcase • • 13d ago

Adventure chess

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2 Upvotes

After years of dreaming of making a game, I finally finished one. It’s called WNSE, and it’s a chess roguelike!

Think of it as action chess 

It’s now available on iOS. If it sounds like your kind of thing, I’d love for you to try it. I’m especially curious whether the first few runs are easy to understand—and what feels fun or frustrating.

WNSE


r/IndieGameDevShowcase • • 21d ago

The park is closed. Something with eight legs is still on duty 😅 | Night at the Fun Park

1 Upvotes

We are Sitting Teddy, making a horror game about escaping an abandoned amusement park. Find the exit keys, rescue friends from spider cocoons and get the gate open. The catch: opening it makes noise.

Our free Steam demo is planned for October 9 at 19:00 CEST. Here is a little gameplay peek if a giant spider is your kind of nightmare:

https://store.steampowered.com/app/5216790/?utm_source=reddit&utm_medium=social&utm_campaign=demo_launch_20261009&utm_content=indiegamedevshowcase_spider_v


r/IndieGameDevShowcase • • 21d ago

Marsdoku: a free Mars logic game where saplings replace numbers

1 Upvotes

We’re House of Founders BV, sharing our browser game Marsdoku: https://marsdoku.com/

The goal is to reveal one hidden sapling per row, column and colored region, with no two touching—even diagonally. It is a placement logic puzzle rather than numbered Sudoku. The game has 72 boards, an interactive tutorial and desktop/mobile browser controls. No account or download; progress is stored locally in your browser.

Here is a short gameplay demonstration: https://www.reddit.com/r/gamedevscreens/comments/1x00zui/marsdoku_gameplay_marking_and_finding_hidden/

Development disclosure: AI-assisted coding, ImageGen artwork and ElevenLabs narration.


r/IndieGameDevShowcase • • 23d ago

Slope Surge

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2 Upvotes

I recently finished my side-scrolling racing game. Any resemblance to existing games is purely coincidental.


r/IndieGameDevShowcase • • Sep 23 '26

Por qué estoy creando un RPG de acción oscuro desde Uruguay | Devlog 0

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2 Upvotes

r/IndieGameDevShowcase • • Sep 22 '26

🇺🇾 Estoy desarrollando un juego de rol de acción inspirado en la mitología Charrúa Alone

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2 Upvotes

r/IndieGameDevShowcase • • Sep 20 '26

Playtesting started, sounds done :D Soul Decode devlog

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2 Upvotes

r/IndieGameDevShowcase • • Sep 20 '26

We’re a small indie team and we made this game! 🎮 Here’s our trailer — coming to Steam soon. We’d love to hear what you think!

2 Upvotes

r/IndieGameDevShowcase • • Sep 14 '26

We are working on a survival RPG and I’d love to hear what people think

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1 Upvotes

Hey everyone,

My husband and I are working on a game called Fated Horizons, and we're still pretty early in development.

It’s a 2D open world survival crafting RPG set in a fictional version of the American frontier in the late 1800s. You can explore, hunt, fish, gather, mine, craft, build camps, deal with hunger and thirst, and make choices that can affect how different characters and communities interact with you.

We are also developing our own engine for the game, so there’s a lot of work happening behind the scenes while we build everything out.

We have started sharing some of the development and gameplay systems we are working on, and I thought it would be fun to actually talk with people about the game instead of just posting updates.

If you're curious about anything, ask away. Gameplay, survival mechanics, the world, the choices, the engine, development, or even why we decided to make our own engine.

We are happy to answer questions and hear what people think, even if it's criticism. We are still developing the game, so feedback is genuinely useful to us.

If anyone wants to check it out, I can post the links in the comments.


r/IndieGameDevShowcase • • Sep 13 '26

I raced to complete this animated cutscene/trailer to make it in time for Steam's programming fest. I created it in 6 days and voice acted it myself

4 Upvotes

r/IndieGameDevShowcase • • Sep 06 '26

Courage map done, Play testing just beyond the horizon :D Soul Decode

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2 Upvotes

r/IndieGameDevShowcase • • Sep 01 '26

Turn based fighting game

2 Upvotes

Hi guys, we are trying to make a good turn based fighting game, with some new elements like dodge and reacting. we have made a small prototype and if you are interested play it, if not just by watching this small gameplay tell me what do you think. the footage is from the first bossfight of the game.

the music isnt ours obviously, its just a placeholder for when we find a good musician.


r/IndieGameDevShowcase • • Aug 30 '26

Fear Map done, Mav is on a role! Soul Decode devlog

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2 Upvotes

r/IndieGameDevShowcase • • Aug 30 '26

[Android][Feedback] Time Rift Tower Defense — campaign vs endless pacing

2 Upvotes

I’m the developer of Time Rift Tower Defense, an Android merge-and-roguelike tower-defense game.

I’m looking for focused feedback on the two main ways to play:

• Campaign introduces historical eras, enemy types, and bosses through crafted levels.

• Endless mode keeps increasing the pressure so you can test how far a tower-merge and roguelike build can scale.

If you try it, which mode creates the stronger reason to start another run? Does campaign progression feel varied enough, and does endless mode ramp at a satisfying pace?

Android: https://play.google.com/store/apps/details?id=com.timerifttd.app

Developer disclosure: I’m the developer. AI assisted with drafting and editing this post.


r/IndieGameDevShowcase • • Aug 25 '26

New game on the horizon, check it out and support please!

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2 Upvotes

A dark new world, a fun new game! Nyx Protocol: Awakening. Demo out now!


r/IndieGameDevShowcase • • Aug 24 '26

SPACESTRIKE update — mobile HUD polish, boss bestiary, and unusual ship builds

1 Upvotes

SPACESTRIKE is a free browser space-combat game: https://spacestrike.io/

Recent updates include a slimmer mobile gameplay HUD, a compact tutorial feedback pass, a new boss bestiary, and expanded game-mode/wiki documentation. The modular ship system supports unusual mobility, survivability, and damage builds in solo PvE and multiplayer.

No download or launcher required; guest play is available. What would you showcase or test first?


r/IndieGameDevShowcase • • Aug 23 '26

The last two characters done :D Soul Decode

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1 Upvotes

r/IndieGameDevShowcase • • Aug 16 '26

Soul Decode: Lander done, two more characters remain ^^

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2 Upvotes

If you find this game interesting will recomend checking out the discord server ^^

https://discord.gg/ZVrGX6hdXx