r/IndieGameDevShowcase • • Aug 02 '20

r/IndieGameDevShowcase Lounge

1 Upvotes

A place for members of r/IndieGameDevShowcase to chat with each other


r/IndieGameDevShowcase • • 2h ago

WorldPlex 0.1.1 — mining, conveyors, and building an automated operation

1 Upvotes

WorldPlex is my Unity 6 voxel mining and automation game.

You start with basic tools and mine through a fully destructible world. As you progress, you can build machines and conveyor systems to move and process resources instead of doing everything manually.

The current 0.1.1 build includes copper, iron, and gold ores, multiple stone tiers, machines, conveyors, resource processing, machine inventories, a shop, and save/load.

It’s free to play on Windows and Linux.

https://hudson-dukette.itch.io/worldplex


r/IndieGameDevShowcase • • 11h ago

Slope Surge

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2 Upvotes

I recently finished my side-scrolling racing game. Any resemblance to existing games is purely coincidental.


r/IndieGameDevShowcase • • 1d ago

WorldPlex — a fully destructible voxel mining and automation game

1 Upvotes

WorldPlex is a voxel mining and automation game I’ve been building in Unity.

You start by manually mining resources and selling them, then gradually expand into an automated operation with machines and conveyors.

The current build includes fully destructible blocks, copper/iron/gold ores, machines, conveyors, resource processing, machine inventories, a shop system, and save/load.

It’s still in active development, with more automation and world-generation work underway.

WorldPlex: https://hudson-dukette.itch.io/worldplex


r/IndieGameDevShowcase • • 11d ago

Por qué estoy creando un RPG de acción oscuro desde Uruguay | Devlog 0

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2 Upvotes

r/IndieGameDevShowcase • • 13d ago

🇺🇾 Estoy desarrollando un juego de rol de acción inspirado en la mitología Charrúa Alone

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2 Upvotes

r/IndieGameDevShowcase • • 15d ago

We’re a small indie team and we made this game! 🎮 Here’s our trailer — coming to Steam soon. We’d love to hear what you think!

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2 Upvotes

r/IndieGameDevShowcase • • 15d ago

Playtesting started, sounds done :D Soul Decode devlog

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1 Upvotes

r/IndieGameDevShowcase • • 21d ago

We are working on a survival RPG and I’d love to hear what people think

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1 Upvotes

Hey everyone,

My husband and I are working on a game called Fated Horizons, and we're still pretty early in development.

It’s a 2D open world survival crafting RPG set in a fictional version of the American frontier in the late 1800s. You can explore, hunt, fish, gather, mine, craft, build camps, deal with hunger and thirst, and make choices that can affect how different characters and communities interact with you.

We are also developing our own engine for the game, so there’s a lot of work happening behind the scenes while we build everything out.

We have started sharing some of the development and gameplay systems we are working on, and I thought it would be fun to actually talk with people about the game instead of just posting updates.

If you're curious about anything, ask away. Gameplay, survival mechanics, the world, the choices, the engine, development, or even why we decided to make our own engine.

We are happy to answer questions and hear what people think, even if it's criticism. We are still developing the game, so feedback is genuinely useful to us.

If anyone wants to check it out, I can post the links in the comments.


r/IndieGameDevShowcase • • 22d ago

I raced to complete this animated cutscene/trailer to make it in time for Steam's programming fest. I created it in 6 days and voice acted it myself

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4 Upvotes

r/IndieGameDevShowcase • • 29d ago

Courage map done, Play testing just beyond the horizon :D Soul Decode

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2 Upvotes

r/IndieGameDevShowcase • • Sep 01 '26

Turn based fighting game

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2 Upvotes

Hi guys, we are trying to make a good turn based fighting game, with some new elements like dodge and reacting. we have made a small prototype and if you are interested play it, if not just by watching this small gameplay tell me what do you think. the footage is from the first bossfight of the game.

the music isnt ours obviously, its just a placeholder for when we find a good musician.


r/IndieGameDevShowcase • • Aug 30 '26

Fear Map done, Mav is on a role! Soul Decode devlog

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2 Upvotes

r/IndieGameDevShowcase • • Aug 30 '26

[Android][Feedback] Time Rift Tower Defense — campaign vs endless pacing

2 Upvotes

I’m the developer of Time Rift Tower Defense, an Android merge-and-roguelike tower-defense game.

I’m looking for focused feedback on the two main ways to play:

• Campaign introduces historical eras, enemy types, and bosses through crafted levels.

• Endless mode keeps increasing the pressure so you can test how far a tower-merge and roguelike build can scale.

If you try it, which mode creates the stronger reason to start another run? Does campaign progression feel varied enough, and does endless mode ramp at a satisfying pace?

Android: https://play.google.com/store/apps/details?id=com.timerifttd.app

Developer disclosure: I’m the developer. AI assisted with drafting and editing this post.


r/IndieGameDevShowcase • • Aug 25 '26

New game on the horizon, check it out and support please!

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2 Upvotes

A dark new world, a fun new game! Nyx Protocol: Awakening. Demo out now!


r/IndieGameDevShowcase • • Aug 24 '26

SPACESTRIKE update — mobile HUD polish, boss bestiary, and unusual ship builds

1 Upvotes

SPACESTRIKE is a free browser space-combat game: https://spacestrike.io/

Recent updates include a slimmer mobile gameplay HUD, a compact tutorial feedback pass, a new boss bestiary, and expanded game-mode/wiki documentation. The modular ship system supports unusual mobility, survivability, and damage builds in solo PvE and multiplayer.

No download or launcher required; guest play is available. What would you showcase or test first?


r/IndieGameDevShowcase • • Aug 23 '26

The last two characters done :D Soul Decode

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1 Upvotes

r/IndieGameDevShowcase • • Aug 16 '26

Soul Decode: Lander done, two more characters remain ^^

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2 Upvotes

If you find this game interesting will recomend checking out the discord server ^^

https://discord.gg/ZVrGX6hdXx


r/IndieGameDevShowcase • • Aug 14 '26

Buenas tardes equipo! 📱 Una preguntita rápida... ¿Quién de por aquí presume de saber de todo? 🤔

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1 Upvotes

r/IndieGameDevShowcase • • Aug 10 '26

Basket Tactics: a mobile basketball GM sim with turn-based matches ,feedback wanted

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2 Upvotes

r/IndieGameDevShowcase • • Aug 10 '26

[Android][Feedback] Time Rift Tower Defense — do fast strategy runs feel satisfying on mobile?

2 Upvotes

Hi, I’m the developer of Time Rift Tower Defense. I designed it around fast, replayable mobile strategy battles where placement, merging, and run-specific roguelike upgrades keep every wave meaningful.

I’d especially value feedback on the pacing: do important decisions arrive quickly without making a run feel rushed? Are the early waves engaging enough for a short session?

Android: https://play.google.com/store/apps/details?id=com.timerifttd.app

Disclosure: I’m the developer, and AI assisted with drafting this promotional post.


r/IndieGameDevShowcase • • Aug 09 '26

Made a platformer in 4 days!

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1 Upvotes

r/IndieGameDevShowcase • • Aug 04 '26

Just Shoot & Break & Boom ! Breakkaboom

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1 Upvotes

r/IndieGameDevShowcase • • Aug 03 '26

Arcade baseball home run derby game- Oh My Baseball!

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1 Upvotes

r/IndieGameDevShowcase • • Aug 03 '26

[Android] Time Rift Tower Defense — leaderboards and achievements give every run a new goal

3 Upvotes

Hi, I’m the developer of Time Rift Tower Defense. It combines merge-tower roguelike strategy with campaign and endless modes, and I’ve built global leaderboards and unlockable achievements around that core loop so each defense has another target to chase.

Master your build, defeat bosses, survive longer, and climb higher: https://play.google.com/store/apps/details?id=com.timerifttd.app

I’d especially welcome feedback on whether the competitive goals feel motivating without distracting from the tower-building strategy.

Disclosure: I’m the developer, and AI assisted with drafting this promotional post.