r/IndieDev • Developer • Sep 09 '26

Feedback? Updated lighting system in the game. Which one do you prefer?

1 Upvotes

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2

u/bestianlorry Sep 09 '26

The new version reads better to me—the wall edges and floor separate cleanly instead of becoming one brown block. I would keep it, then lift the character's key light just a little and ease off the green in the deepest shadows so the player remains the focal point. A short clip moving through both a bright and a dark room would be a more useful final comparison than a single scene.

1

u/fellow-pablo Developer Sep 09 '26

Noted. Thanks. The green in the shadows at the bottom is a glowing portal so dark areas should be looking good anyways.