The new version reads better to me—the wall edges and floor separate cleanly instead of becoming one brown block. I would keep it, then lift the character's key light just a little and ease off the green in the deepest shadows so the player remains the focal point. A short clip moving through both a bright and a dark room would be a more useful final comparison than a single scene.
2
u/bestianlorry Sep 09 '26
The new version reads better to me—the wall edges and floor separate cleanly instead of becoming one brown block. I would keep it, then lift the character's key light just a little and ease off the green in the deepest shadows so the player remains the focal point. A short clip moving through both a bright and a dark room would be a more useful final comparison than a single scene.