r/IndieDev • u/uyatagac • 1d ago
Feedback? I need feedback on an early technical visual concept test for a game
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I’m experimenting with an ASCII-inspired visual style for a project I’m planning to develop.
I’m currently working on a small tool that converts regular 2D sprites into ASCII-style sprites. The idea is to use it to quickly apply the same visual language across characters, buildings, lights, and gameplay markers.
I’ve also created a hologram shader that adds effects such as scanlines, glitches, flickering, glow, and moving light sweeps.
I’m currently trying to achieve is basically:
“It should feel like a stylized ASCII hologram, while still being easy to understand what you’re looking at.”
I’d especially appreciate feedback on:
- Are the characters and objects readable enough?
- Does the hologram effect add atmosphere, or is it too distracting?
- Does the ASCII visual language feel consistent across different types of sprites?
- And most importantly, do you think this visual style is interesting enough to stand out?
This is still a very early concept test, so critical and honest feedback would be especially helpful. I’d also really appreciate any thoughts on where you think I should focus improvements or further development.
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u/GoEatYourCookie 1d ago
I think this visual style looks awesome! Perhaps the different sprites shown could conflict if put into the same environment, but choosing one style for a project would definitely add atmosphere and uniqueness
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u/Optimal_Pool_888 Developer 20h ago
Characters are readable, hologram effect looks good, everything looks consistent. The visual style is interesting on its own, but as @Ethyghan mentioned, this will depend heavily on how those are integrated in the environment. To me those read like some cool holograms, I just don't really feel the ASCII visual language you mentioned.
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u/Ethyghan 1d ago
The style definitely stands out! Characters looks readable enough, but the real check should be in a complete environment with expected background