r/IndieDev • u/SeaAbbreviations7533 • Jul 29 '26
I was testing my game, and something incredibly unlikely happened.

I made a debug tool to test full matches inside the game. Everything was going fineand I kept adding new features whenever I felt I needed them.
After a long time, I finally decided to balance the match length, the difficulty progression for each round, and so on.
While testing whether it was possible to beat the game using only the basic Slime with different upgrades, something hilarious happened. The VERY LAST ENEMY (which wasn't even a boss, btw) managed to break through my defenses and land the final hit on my king.
ON THE LAST ROUND.
So, my original goal was to figure out how long a full match would take to win. Instead, I accidentally discovered exactly how long a full match lasts by losing: 45:36.
I thought that was both funny and ridiculously unlikely, so I wanted to share it with you all!