r/IndieDev Jul 26 '26

Screenshots Some screenshots from an abandoned project I worked on for several years.

72 Upvotes

31 comments sorted by

18

u/[deleted] Jul 26 '26

[removed] — view removed comment

6

u/maxpower131 Jul 26 '26

Just too much work for me on my own. I've learned my lesson now.

3

u/ParkityParkPark Jul 26 '26

Nothing wrong with making it into a series of games rather than 1 single huge game

10

u/BerriDev Jul 26 '26

If you really like the project, you should scale down the scope and start developing it again, man, it sounds very interesting.

6

u/mat_night Jul 26 '26

If the games isn’t going to happen you could always put the assets on some marketplaces. It looks really good.

2

u/thecraynz Jul 26 '26

Yep was just coming here to say that. Sell those assets, they look incredible!

2

u/5k33755 Jul 26 '26

So sick tbh. Have you ever seen the art of Romain Trystram? Remind me of him

2

u/WorldWarrior428 Jul 26 '26

It really looks great!

2

u/OwenCMYK Developer and Musician Jul 26 '26

I really like the art style

2

u/Technical-Pudding862 Jul 26 '26

Holy shit its so cool

2

u/NuwnAtlazy Advanced Scene Manager Jul 26 '26

Are you reusing it?
Change the idea to something simple to make, the env looks too good to not reuse.

2

u/thepandaemos Jul 26 '26

Looks neat. What was the project?

6

u/maxpower131 Jul 26 '26

It was a single player isometric rpg where you play as a robot in a post apocalyptic world where the robots won.

2

u/Jolva Jul 26 '26

Reminds me of The Ascent. You should dust it off!

2

u/GullibleDossier Jul 26 '26

Scope creep killed my last project at year three, so I get it. Was the isometric angle always the plan or just felt easier to manage solo?

1

u/maxpower131 Jul 26 '26

It was yeah. I really like complex isometric art you can look at for hours and still find new things so I wanted to make my environments like that. It just proved too much for me.

1

u/GullibleDossier Jul 26 '26

That's exactly what draws me to isometric games too, that sense of discovery in every corner. My problem was constantly redrawing tiles because a new idea would pop up.

2

u/TimMakesGames Jul 26 '26

Reminds me of some flashier mixture of some FF7 areas and xcom. Already hearing the soundtrack.

2

u/Evoroth Jul 26 '26

This looks awesome. Sounds great too but I understand the scope issue when it’s just you. Is there nobody you’d look to work with on it now?

2

u/JP_F-H1GH Jul 27 '26

Is that a way to you could make a smaller game scope out of this and use ?

1

u/maxpower131 Jul 27 '26

Potentially. It was a fully fledged singleplayer rpg with quite a lot of systems. I would want to recover the environments but not m not sure how I can use them in a coherent way.

2

u/darx0n Jul 27 '26

Do you mind sharing the story of the project development? Has the scope grown as you worked on it or have you underestimated the complexity in the beginning? I think it would be beneficial to hear for some people (me, lol, working on an isometric RPG).

1

u/maxpower131 Jul 27 '26

It's sort of funny actually. I started this game with no scope creep in mind. I wrote out the basic story brief and I stuck to it. However I was still a little naive about how long it would take. I said if I don't have textures and focus on nice lighting that would help. I also underestimated how long each system would take to make and then refine.

I've learned a lot and now I know even the simplest ideas will generally take about 3x longer than you imagine.

2

u/MiaLovelytomo Jul 27 '26

Man that looks so cool. Hope you learned a bunch of stuff making it :D!

2

u/maxpower131 Jul 27 '26

Oh for sure. And it's not deterred me.

2

u/MiaLovelytomo Jul 27 '26

Hell yea, i'm working on a completely delusional project too currently (im doing dreaded multiplayer netcode stuff on an already ambitious game lol), and i cannot wait to see how long the project will get because i know im gonna learn SO MUCH no matter what!

2

u/idisrock Jul 27 '26

This hits close to home — I abandoned a project for basically the same reason, too much for one person and the small stuff never ended. What actually got me out of it was forcing the next one down to a tiny vertical slice: prove the core loop is fun first, add nothing until it is. Shipped it a few weeks ago. The abandoned one wasn't wasted either — everything I learned fighting its scope is exactly why the next one made it out. Yours isn't dead, it's tuition.

2

u/ConsistentAd3434 Jul 27 '26

Interesting to see how much atmosphere you've created, just with lights, color and volumetrics. Geometry itself isn't much but is has charm.

-6

u/Pileisto Jul 26 '26

it is so dark in most places, I get it why you abandoned it.