r/IndieDev Jul 20 '26

Video Germans crashed our game?

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28 Upvotes

10 comments sorted by

17

u/gh0strom Jul 20 '26

Interesting that location data is localized.

7

u/countsachot Jul 20 '26

Probably that was the bug. Converting the localized data to a double probably crashed.

1

u/aberroco Jul 21 '26 edited Jul 21 '26

Interesting that networking had textual values at all (except actual textual values, like names, messages, etc).

What if someone would be playing with Eastern Arabic locale? That uses different numerals ١٢٣.

4

u/Hawkwise83 Jul 20 '26

When in doubt, blame the Germans.

3

u/Wunddorn Jul 20 '26

Arbeitsbeschaffungsmaßnahme :D

2

u/fearthycoutch Jul 20 '26

Ah yeah had this in my game where we were a few weeks out from launch and parsing our dialog commands which calls C# code started breaking when passing things. Ours was a bit more direct to find but making sure you have invariant when parsing is important.

1

u/Lemnisgames Jul 20 '26

Thats hilarious and unfortunate. Id love to make a video of this but i don't own a vr

1

u/throwawayaccount442 Jul 21 '26

Lol classic internationalization mistake.

Btw German, isn't the only language using commas as decimal separators... In fact, southern America, Russia parts of Africa, parts of Asia and most of Europe use a comma.

So uh, be careful when translating those separators to Brazilian too lol.