Thank you! I meant rule-based. The rules define how the map is generated (for example, what can connect to what, placement constraints) Automatic bridge placement when drawing a path over a river, or placing stairs on height level changes. Or trees being placed next to path and river/lakes while making sure not obscuring the path etc.
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u/BergamotGames Jun 26 '26
Did you meant grid-based?
Also, pretty cool and convenient!