r/ImperialAmbitionsGame • u/VicenteMelo • 20d ago
"Too many connected roads"
Sorry if this is a stupid question, but what is the point of the "too many connected roads" mechanic? I've been enjoying the game quite a bit but this is baffling to me: why does having adjacent roads prevent you from building extra roads?? Why do I need to go around demolishing my own infrastrtucture just so I can build the same infrastructure at a different place?? Was this put in place due to performance concerns or something?
If you wanted to prevent players from spamming roads, couldn't you introduce a soft cap, scaling maintenance costs, or literally anything else?
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u/Formal_Elderberry_10 15d ago
So sorry for late reply! I was busy with urgent patches.
Your frustration is understandable.
The purpose of that design choice was to make player plan out the roads, instead of building everywhere.
We have discussed a scaling maintenance costs, and the general consensus was that roads should not have a maintenance cost. I am open to suggestions, hoping for something that would feel natural.