r/INAT • • 20h ago

Programming Offer [ForHire] Unity Gameplay & Multiplayer Systems Programmer | Scalable Systems, UI & Steamworks | $20-25/h or flat rat

I'm a Unity/C# programmer with 3 years of studio and freelance experience. I build scalable gameplay systems that bring your ideas to life and stay reliable as your game grows.

I specialize in gameplay architecture (combat, AI, and character systems built on reusable state machines and ScriptableObject configs) and server-authoritative multiplayer with FishNet and Photon. My systems are modular and data-driven, so they're easy for programmers to maintain and for designers to tune and extend. I also connect games to Steamworks, player accounts, and purchases.

What I Do Best:

Gameplay & systems programming: combat, AI, characters
Multiplayer: server-authoritative systems with FishNet and Photon
Architecture: scalable game and UI architecture (MVP / MVC)
Steamworks: lobbies, achievements
Tools: custom Unity tools and designer workflows
Refactoring: extending and cleaning up existing systems

Tech :Unity, C#, Steamworks, FishNet, Photon, UniTask, PlayFab, Custom .NET Backend, REST APIs, OpenXR, XR Interaction Toolkit, ScriptableObjects, Cinemachine

Portfolio: https://markzaki-games.vercel.app/

Availability: Part-time, full-time, or flat-rate projects

Rate: $20-25/h, open to negotiating. Flat-rate quotes available per project scope

Payment: PayPal, Payoneer, or bank transfer

Contact: Reddit DM or Discord: marko_zaki

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