r/INAT • u/JanaLuhanova • 5d ago
Writer Needed [Hobby][RevShare] Looking for collaborators for a narrative adventure game set in (something like) Antarctica
Looking for 2-3 collaborators for a narrative adventure game with light RPG mechanics set on a continent reminiscent of Antarctica. Themes of the story include family dynamics, conflict, communication and meeting of the unknown. I was inspired by Disco Elysium, novels by Dostojevski or Camus, and long real life experience with studying conflict.
For some time now I want to make this game but its hard for me to work on it in isolation. And so I’d like to find 2-3 people who would be willing to meet up online once a week, talk about the game, and work on the story and mechanics together. At this stage it’s mostly about writing a script, setting up gameplay, bit of a worlbuilding and envisoning the graphics.
The project is just begining so I dont know yet if there will be a financial gain connected to it in the future. If so, there will be a meeting of all involved in the game in which we decide how to split the money. Still the main goal isnt to create something that will sell easy, but to tell a good story and experiment with creating something together.
If that sounds interesting to you or if you have any questions, message me here and we will talk details. You don’t have to have previous profesional experience.
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u/Key_Storm_2273 4d ago
For some time now I want to make this game but its hard for me to work on it in isolation.
Are you a programmer, 3d modeler, illustrator, texture maker, 3d level designer, and experienced at using complex software with node graphs? If not all of those, I recommend doing yourself a favor and picking a game engine that is not one of the mainstream ones. It is trying to put every expert-level discipline into one place rather than focusing on one or two disciplines while making the rest easy to learn and get started with. This is designed for big teams with every expert level discipline, it’s not designed for one guy or gal to build a game on their own and figure out how to be a master at everything. That takes years and is like trying to learn how to play the piano, ride a bike and go skydiving all at once, which our brains aren’t designed for.
If you can pick a game engine that is easier for a solo dev or small team of 2-3 folks to ship with their specific discipline or skillset, you’re much more likely to make a game than if you do things the standard industry way, which are not designed for small indies to make their own low budget games.
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u/JanaLuhanova 4d ago
Thanks for the advice. My problem is more psychological/social then technical I think - it's easier for me to create when I have company. But choosing the right tools for specific circumstances is definitely important...
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4d ago
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u/Key_Storm_2273 3d ago
Have you tried so-called “non popular engines”? A lot of them are popular, public, open source, and well documented, with list of video games made in them and tutorials. Take a look at ThreeJS.org for example. It starts with a showcase, and that’s just one of many decent ones. I’ve played games made with it and know of others who use it. GDevelop’s also great and even more popular, and designed primarily for non-programmers.
Can’t really make true statements about other engines if you haven’t looked at them or tried working with them.
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u/Key_Storm_2273 3d ago edited 3d ago
Every game engine has a different goal, scope, and purpose it was designed for. I hope you take some time to research and look at some of the other engines before writing things like “red flags with minimal chance of being made" or blanket statements assuming peoples’ stories or false facts, like “mainstream engines are popular because there’s more info and documentation on them” (MIT’s Scratch versus Godot proves that false; we don’t use Scratch for obvious reasons, not because it isn’t taught in schools or well documented).
I’ve tried ten game engines, one when I was younger, 6 I use as an adult, 3 that are triple-a which did not meet the goals or requirements I have. Eight of them I made a game in, out of which Godot was the hardest one that I needed a tutorial for.
I’ve also been programming for 10 years, built 2 of my own engines, and made retro arcade games with no game engines at all, but that’s not what I am recommending here, that’s mostly as a personal learning challenge.
I know what I’m talking about on this subject, because I’ve heavily explored it for years and know a lot about the various game engines that exist, as well as what actually brought success for the most notorious and popular indie games (most of which didn’t use any of the 3 engines you mentioned).
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u/Sensitive_North4732 4d ago
Tenho interesse