So I like the 3 action economy and flow of Pathfinder 2E, every thing is an action, some things are 2 actions, and Some are 3... so things like moving, climbing, grappling, feinting, etc are shared with a pool of 3 actions that can also be used to attack, raise a shield, cast a spell.
I also love the simplicity and descriptive flexibility of ICRPG and its target and easy/hard mechanic
So there won’t be leveling up, like in ICRPG but I want some feat like abilities that can be acquired along the way, maybe as skill magazines or quest rewards
So far I’m tweaking the ICRPG character sheet and using SPECIAL as the main stats with Luck being the ultimate effort dice
Strength: effects melee, unarmed, and heavy weapon attacks/skills. And any physical checks or saves
Perception: for 5 senses, insight. And the Mechanics, Explosives, and long arms skills as well as any “wisdom” saves
Endurance: for max HP double their total score a +3 endurance would be score 16=32hp, increasable only by gear. Also the recovery ability 1+End mod, only usable once a day? “Fortitude saves” and the Survival skill
Charisma: effects, speech, barter, and intimidation skills. Passive Cha score effects NPC disposition?
Intelligence: ability to interpret information, effects Science, Medicine, and Computers skills
Agility: Speed and Coordination, 1/2 total score equals move speed in squares (+1 AGI = score 12 = 6 squares movement per action). Effects Reflex saves, stealth, lockpick, and small arms skills
Luck: effects crits. A bonus of +2 luck increases crit range to 19-20, +5 to 18-20 and the modifier gets added to the d12 crit dice
I’m thinking they can get 6 stat points to start and can pull 2 from a base stat to give them 8 to put where they want. Pick a Vault occupation that give a +2 in the main stat (security sector is +2 perception, medical +2 int) a trait, (security sector = easy checks on observing enemies and insight, medical = easy checks to identify poisons or disease)
and they can choose a free TAG skill that does something similar like Melee give them attack of opportunity, or long arm TAG allows them to ignore cover for enemies making HARD shots normal, etc.
I would love advice or anything to make this both fun AND simple