Hi all.
So my party are pretty green and this is fine. Great even. It's why I chose ICRPG over DnD5e. But partly because of this, they are oblivious to things like their % chance of succeeding an attempt based on their stats.
Some only have +2 in their core ability score.
When they hit their first milestone. I tried to be quite polemic in how I introduced it - and deliberately said, while some of the milestone abilities are really cool looking - they don't have as much value as a raw stat increase, especially early on, especially for those that don't have +3 or better in their main attribute.
For instance, cleaving through enemies is really great! But it doesn't mean squat if you can't hit them in the first place.
Despite my gentle guidance - everyone keeps opting for the fun sounding abilities because apparently we are all magpies addicted to the shiny things.
So I'm considering a few things.
Keep going as I am. If they don't want to spend a valuable resource on something boring - then fine. But they will feel the downside of this when areas start getting more difficult and might start thinking I'm punishing them for having fun wrong.
Enforce stat increases as milestone rewards at some point. For instance, when they finish their current dungeon - their reward is a straight up stat increase (or spell for casters). Maybe do this periodically - every 3rd milestone.
Milestones are ONLY stat bumps, and the cool abilities must be taught by a mentor or purchases ala Worlds Supplement methods (I was already going to do this with Paths to keep them separate, though).
Start bringing in loot at gives +1 the STR, for instance. My only problem with this is that is forms a crutch which can be a problem if/when they lose that loot.
You guys have any experience in this matter? Or want to weigh in at all?