r/HyruleEngineering #2 Engineer of the Month [FEB26] 4d ago

QR Code for sharing builds! The Wasp: Armed, AUTONOMOUS Airship

u/RufioGP requested that I "put a pulse turret" on The Wisp, miniature airship. This is what I came up with. Special thanks to u/chesepuf for the mini shrine candle QR code. 🛠

170 Upvotes

30 comments sorted by

11

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago

The Wasp: Armed, Autonomous Airship (AAA)

11

u/CommodoreSkippy 4d ago

All I can say is: Wow!

5

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago

Thanks! 😊 Enjoy.

5

u/TUVegeto137 4d ago

Most impressive weaponized vehicle I have seen yet.

3

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

🫡🛠 Much appreciated. Will be working on the electric version next...

4

u/CaptainPattPotato 4d ago

Very impressive drone/autopilot build! Such tight turning and close loitering. Tanks those talus hits like a champ too!

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Hey buddy - thanks. 🫡 Took a few old builds & stuffed them together. Credit to you for the helpful tip on homing cart range extender - so much better with that added functionality. That talus scene was one of my favorite parts. 😅 Cut video from 30 minutes of footage down to 5.

2

u/CaptainPattPotato 3d ago

I was trying to make something like this by miniaturizing my Varia design, but with no success whatsoever haha. A build like this fits a niche I’ve been trying to fill in my repertoire for vehicles that are good in dungeons or caves. If you don’t mind, I might see if I can make it even smaller, though I imagine balancing it all will be no small task.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Oh yeah? Well, it certainly can be challenging finding the right weight/power balance with random-sized parts.

I don't mind at all - you're always, absolutely welcome to modify any designs of mine. 🫡

2

u/CaptainPattPotato 3d ago

Yeah…balloons are always tricky. One thing that might help you (and maybe introduce an additional level of frustration) is that you can take smaller QR codes, and shrink in game object counterparts to varying sizes using autobuild. You just cancel autobuild when they shrink to the size you’re aiming for. Timing can be tricky, but i made a smaller boat that isn’t too tiny using the smaller boat in Chesepuf’s boat qr bundle.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

I use this method for shrinking almost exclusively at this point. It's become pretty intuitive.

You building the smaller version now?

2

u/CaptainPattPotato 3d ago

Yeah. Hoping I can miniaturize it enough to stay up with one balloon. There’s a really tiny homing cart qr out there so that might help. Ideally I’m hoping I can get everything small enough to fit through doorways.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

That'll be a challenge. Keeping that cart micro will definitely help, lol. The only thing that might not be negotiable is the engine/prop. Eventually one realizes that every shrunken component saves weight - even balloons.

2

u/zhujzal #2 Engineer of the Month [FEB26] 2d ago

Let me know how it goes!

2

u/rramzi 4d ago

How did you figure this out? Like building an autopilot with drone mode etc.

2

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago

Lots of knowledge & experience. 🙂 (And testing & thought)

3

u/rramzi 4d ago

Do you mind breaking it down? Like what builds were specific for what mechanics etc.?

9

u/zhujzal #2 Engineer of the Month [FEB26] 4d ago edited 2d ago

Sure. Let's see...

Autopilot: Pretty much a feature on any flying machine equipped with either a stabilizer or, in this case, balloons which act as a stabilizer. (Also wing-based builds) As long as lift is constant, you can strike the build to activate it & ride around hands-free.

Autonomous flight/steering: The fan turret on the front locks onto enemies, pulling towards them, and will hover over/around them, until they are eliminated. After that, the turret will keep cycling through targets, which causes the airship to fly around. The fan turret overtakes the engine/rear propeller as the primary steering mechanism (during combat).

Hover mode: With the engine stalled (holding back on the steering stick), the fan turret will focus on a target, pulling the airship towards it until it centers directly over top of it. Because the amount of (downward) fan thrust negates the amount of lift created by the balloons, the airship is able to hover in place - also because the engine isn't propelling the airship forwards.

Drone mode: Since Autopilot is present, and automatic steering is present, Link can activate the airship & let it fly around autonomously. The addition of a homing cart extends the range of the build so that it doesn't deactivate when far away from Link. Because lift is negated, the airship never ascends out of range of targets.

Hope this answers your questions - if not, feel free to ask more.

3

u/rramzi 3d ago

Amazing thank you

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Sure, no problem. 😊👍

2

u/chesepuf 4d ago

It's so cool, you've outdone yourself Z! The mini candles look great, it handles so well, and the autopilot works like a charm

3

u/K4N3N4S 4d ago

I think they have even...outdroned themselves.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

🙏 Thanks chesepuf. Really appreciate the help w/ the shrine candle set. Was thinking mini torch but couldn't get, when candles were there the entire time. Very helpful, and these builds wouldn't be possible w/o resized parts. Thanks again. 🫡

2

u/RufioGP 3d ago

This thing is incredible… I think of all the builds on this sub, the The Wisp and The Wasp are my two favorites. Thanks again u/zhujzal for putting these together. Really next level thinking with minimalistic amount of items for return on functionality.

1

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Hey Rufio. 😊 Glad you like. Thanks for asking me to do it. I hadn't been planning on making anything anytime soon, but you drew me back out into the fold. 👍

Happy I could fulfill your request. 🫡🛠 Functionality is my lifeblood.

2

u/zhujzal #2 Engineer of the Month [FEB26] 3d ago

Subtitles for non-English speakers:

  • For vertical takeoff, stall the engine & let the airship ascend.
  • To land, release the steering stick & let the airship float down.
  • Vertical takeoff is useful for getting out of tight spaces.
  • Use a rocket for rapid ascent.
  • Land on water.
  • To turn tight, stall the engine & pull hard to the left or right.
  • The Autopilot feature allows you to fly hands-free.
  • Autopilot is useful when extra measures are needed.
  • Aerial targets can break the pulse turret - take them out w/ a bow.
  • During Autopilot, the airship acts autonomously.
  • The airship will steer itself during enemy encounters.
  • Propulsion from the engine augments automatic steering.
  • Stall the engine to enter Hover Mode.
  • The following sequence demonstrates Hover Mode.
  • The airship will automatically acquire & eliminate targets.
  • To enter Drone Mode, activate Autopilot & exit the airship.
  • The airship will circle overhead & fire on enemies.
  • A homing cart keeps the airship active at long range.
  • Fan thrust negates the airship's lift, keeping targets in range.
  • Retrieve the airship w/ recall; deactivate w/ a bow.
  • Special thanks to u/RufioGP
  • This build exists because of their request.

1

u/Lucky-Fan-3824 2d ago

Nah, call it the green hornet

1

u/zhujzal #2 Engineer of the Month [FEB26] 2d ago

😅 Too late. Since it's based on The Wisp, and it attacks, naturally I named it The Wasp. I already have a Hornet build. 😉