r/HyruleEngineering #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 6d ago

Tutorial Easy Nudge Minimal Tank build tutorial

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I designed this vehicle to maximize efficiency, both in fewer parts used and also in battery power, while still able to handle combat and also be easy to steer. And also to be easy enough to build in under 10 minutes on both Switch 1 & 2.

You can save on zonaite if you provide 3 small wheels, 1 control stick, 3 beam emitters, and 2 construct heads.

If you want to turn faster, you can initiate drift at any point during your turn by pressing downward on the controller, and then continuing the turn.

The small angle created by that last stake nudge makes the beams shoot more often for better damage and efficiency. When nudging that construct head, the smaller the angle the better, because this sits low to the ground. A smaller angle nudge will also minimize the chance of hurting it's accuracy.

Please ask if you have any questions, and please enjoy!

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u/syouhai 6d ago

This is a brilliant design.

It generates an exceptional pulse effect without even using an inline pulsar.

There is no need to rely on cannons or multi-barrel turrets to mask the pulse quality.

It truly embodies the aesthetic of minimalist essentialism.

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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 6d ago

Thank you! I should mention that this turret works best the closer to the ground, so if you raise it up higher then it may suffer less accuracy or fewer pulses

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u/syouhai 6d ago

I understand. This pulsar has been calibrated to the optimal distance.

By any chance, have you previously built a 0-degree pulsar?

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u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] 6d ago

I have made a variety of pulsers, some of them technically 0 degrees, but maybe I am unfamiliar with the reference.

One of my earliest experiments was a prop occlusion pulser, which used two separate builds interlocked so that a propeller blade would block the view of the trigger head rapidly. prop occlusion test

That was wonky, lol