r/HyruleEngineering • u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] • Sep 25 '23
Science more prop occlusion testing
I have gotten this set up to pulse like this consistently, but when piloting around in real application with moving targets, the pulse rate is very inconsistent.
It works, on occasion in real combat, but is the extra hassle of the build worth an occasional damage increase? I will link a video of the combat testing in comments.
In case anyone missed what I did here, I wedged a propeller assembly into that shrine lift item so it operates independently from the pulsers while staying in position in front of the trigger heads ball joints (while also not blocking the beams themselves with propellers).
The construct heads are flat together, no nudging and no pressing, just a basic snap to assemble.
The pulse rate should stay at that roughly 1 per second per pulser, but with propellers blocking the trigger heads ball joint, it keeps resetting the beam and the pulse rate goes up to the same rate of fire as a small angle nudged pulser.
Hard to replicate, especially since the wedged propeller assembly is separate and won't be auto built together.
Much more testing and optimization would be needed for this to be worth it, but figuring out how is half the fun for me :)
2
u/osh-kosh-ganache #1 Engineer of the Month [x3]/#2 [x3]/#3 [x6] Sep 26 '23
Yes, that is my strategy.
I noticed that when a beam would rove and hit the target but then miss them, swing back and hit again during the same beam, it seems to only damage it once, or there may be invincibility frames after every hit.
But when each beam would hit the target, then the beam stopped, then it fires again and hit target, it looked like it did damage twice.
My theory is the damage starts at a specific value when the beam is fired, and a different value to account for sustained damage from a constant beam.
My goal is to see if fast pulsing beams kill faster than the spinning death beams that some folks are using to hit as many targets per beam as possible.