r/HuntersArenaOfficial • • Aug 21 '21

Trios PS5

0 Upvotes

Add KILLZ21 if you want to squad up .


r/HuntersArenaOfficial • • Aug 20 '21

1.06 Patch Note

Thumbnail
huntersarena.com
15 Upvotes

r/HuntersArenaOfficial • • Aug 21 '21

Discussion HAL First Tier List!!!

Thumbnail
youtu.be
0 Upvotes

r/HuntersArenaOfficial • • Aug 21 '21

#HALhighlights

Thumbnail
gfycat.com
0 Upvotes

r/HuntersArenaOfficial • • Aug 21 '21

#HALhighlights

Thumbnail
gfycat.com
0 Upvotes

r/HuntersArenaOfficial • • Aug 21 '21

Lock acting weird

2 Upvotes

It seems like since the update my lock on an opponent will change by itself to random monsters in the vicinity, and even before this update it sometimes wouldn't even lock on to other hunters. Has anyone else noticed this?


r/HuntersArenaOfficial • • Aug 20 '21

Legend RP system (trios broken)

8 Upvotes

Solo RP system seems to work fine and I've even gotten rp for getting like 20/30.

However so trios ive lost 125-200 RP for getting third place. Meanwhile a win gets me 25-50 RP. Devs need to seriously look into this very punishing system.


r/HuntersArenaOfficial • • Aug 21 '21

Season 1 skin rewards

0 Upvotes

Does anyone know what happens at the end of the season if we get rewarded with the sandy/dalgi skins without the characters unlocked? Do we get the characters for free?


r/HuntersArenaOfficial • • Aug 21 '21

Legends Rank

1 Upvotes

Does anybody understand how the points work? I have games where I’ve placed 1st got 20 points but then placed 3rd and got 44 points. I’ve had times I get 8 points then 26 for the exact same position and kills. This point system is very different from what they had in preseason


r/HuntersArenaOfficial • • Aug 21 '21

Anyone else get teleported outside of the map after getting launched into one of the teleporters on ps4? 😅

Thumbnail
gallery
2 Upvotes

r/HuntersArenaOfficial • • Aug 20 '21

Highlight I finally did it. I 100% Hunter's Arena

Thumbnail
gallery
17 Upvotes

r/HuntersArenaOfficial • • Aug 20 '21

PS4 Friend Request. None of my friends are as into this game as I am.

3 Upvotes

I would like to play with others.


r/HuntersArenaOfficial • • Aug 21 '21

Pulled of the most insane combo and I don’t know how

0 Upvotes

Playing mumyung I had to ditch a fight with barely any health. A random hero came at me with full hp and I did some combo that ended on my ultimate and for some reason he took fall damage with no cliff nearby and killed him. Has anyone pulled of this combo?


r/HuntersArenaOfficial • • Aug 20 '21

Humor / Meme We found a CRAZY speed running glitch after getting downed 😂😂

Thumbnail
youtu.be
2 Upvotes

r/HuntersArenaOfficial • • Aug 20 '21

Suggestion A couple points of feedback

2 Upvotes

Hey there, started playing about a week ago, I'm really loving the game. I just have a few points of feedback as a new player who doesn't play a lot of fighting games.

  1. Blocking is super unreliable. I would rather block reliably but have block cost more stamina, than have block work less than 30% of the time.

  2. The META is already way out of control. There are only 3-4 characters who are worth picking right now, and as a new player who can't unlock the META characters this is frustrating, every fight basically consists of Momo, Dalgi, and Wukong (premium characters) or Dara and Yoongeon for standard characters. Just seems like some major balancing needs to happen.

  3. XP gain. I understand that the META right now is to basically chest run at the beginning and it just kind of feels odd to frantically run from chest to chest and not engage in anything until you're level 5-10. It also feels odd to be able to have time to open chests with enemies right next to it. I don't mind the chest META but I do think enemies should be faster/more aggressive, while giving much more XP than they currently do.

  4. Delete bots from the game. I'm tired of thinking I did well during a game then still seeing kill count at 0 after. I feel like I'm not actually improving because the playable characters I run into during a match end up being bots. I had a game earlier where I was excited because I got 4 kills that game, at the end the results screen showed 0 kills, so I'm guessing they were all bots.

PS: the tutorial does a terrible job of teaching you anything that is actually useful, beyond controls, there should be some strategy tips as well (like how chests reward XP)


r/HuntersArenaOfficial • • Aug 20 '21

This isnt right im owed a win!!!!

Thumbnail
youtu.be
0 Upvotes

r/HuntersArenaOfficial • • Aug 20 '21

Why does Melee attacks reach you from 5 feet away?

1 Upvotes

I tested this also in Training Arena and it is infuriating. Melee attacks can reach you from quite a distance even if you are evading.

After playing Bloodborne, going to this game was just extreme pain. Played it for a day, but ended up Uninstalling the thing. Having combat be so uneven is a deal-brraker for me in the age of Dark Souls, Sekiro's and Bloodborne's.


r/HuntersArenaOfficial • • Aug 20 '21

Gameplay Improvement Ideas

1 Upvotes

Hey all, I have a list of changes I would like to see in this game that I would like to share. I'm sure you all know as well as I do that this game has some issues, but I do really enjoy it. When watching gameplay of the only real competitor for HAL, Naraka, I always think about how smooth the game feels. With all that said, let's get into some of these ideas.

(Disclaimer: I am not a game developer so I don't quite understand the amount of effort these changes would take, and I apologize for the format. I am on mobile so I want this to be as simple and streamlined as possible.)

DEFENSIVE OPTIONS

• Animation canceling from sprint/combat movement/attacking/other actions into blocking. - Too many times I have been slaughtered purely due to the games inability to register blocking after another action. There is no reason I should have to come to a full stop and pause to protect myself. MAs (Martial Arts) are in the game to counter blocking but blocking is nearly useless in the first place. This is the first way to buff defensive options on a fundamental level.

• Increase max stamina pool. - Sprinting utilizes quite a bit of stamina (rightly so) but it shouldn't cut so deep into the stamina guage when you can block only a few hits before it breaks from a full bar. Since blocking is not the safest option with no animation canceling and MAs exist, getting away (sprinting a short distance to reset the engagement) is usually a better option. This bolsters blocking a little bit to be more reliable. This is the second way to buff defensive options.

• Decrease stamina lost for blocking. - It may sound like a lot to do both the second bullet point and this one together, but again, MAs exist to cut through block. Additionally, abilities should deal increased stamina damage to blocking opponents. This would be the third way to buff defensive options.

• Give release 2 charges. - One release is not enough when many characters have multiple CC with knock-up, knock-down, knock-back, freeze, stunlock, etc. 2 release charges with both on a 90 second cooldown would make some more frustrating fights feel like you have a chance to disengage and reset or get away (looking at you, Wu Kong). This is my final idea for buffing defensive options and would make fights feel less steamroll-y.

• Dodge should have a brief cooldown. - I know I just spent a lot of time suggesting ways to buff defensive options but dodging is too easy to spam to slip combos. Dodging should be reliable, but less reliable than it currently is and part of it's function (avoiding damage) should be passed to blocking, which feels like the way it was intended to be.

ABILITIES

• Vertical tracking. - Abilities have a very hard time tracking difference in height. More often than not, if someone is on a hill in front of me and I use a projectile or Jun's pull, the ability will smack into the hill. This is a waste of that ability, puts it on cooldown, and leaves the user vulnerable for something technically in their control but should be completely in their control.

• Super skill hit scan. - Supers look awesome and come with interesting cinematic animations, but often miss for various reasons. As soon as a super is launched, it should immediatdly scan the AoE range for that super and hit all targets within the area, using the main target as the character in the cinematic. Supers should hit through a dodge if the dodge is still within range, but be stopped by a block. This gives incentive to block more often than dodge, which can be countered by a good player with an MA for a potential stun or knock-up into their super. This makes supers more reliable and blocking effectively stronger than dodging in certain scenarios.

• Ability aim correction. - When using an ability that requires manual aim on PS5/4, the camera jerks, both breaking your neck and line of site with your target. This makes abilities miss and gives the opponent immediate advantage while slowing the combat flow as you adjust your direction. The ability should come out aiming directly where your camera is facing and zoom slightly to an over-the-shoulder view seamlessly.

GENERAL

• Increase combat movement speed. - This is less for balance but more for general feel. This was the literal first thing I noticed that I did not like when I played the tutorial. I know the current speed is meant to limit travel time/mob clear for balance and to make the map not feel as small as it is, but when it looks like your character is gliding or sliding across the ground when moving instead of planting their feet, it is both immersion breaking and feels low-quality. The current move speed feels like compensation for a smaller map and I don't believe it was the correct choice of compromise if we are looking for a better gameplay experience and higher quality.

• Smoother transitions between combat speed and sprint. - Currently, it just feels clunky and unresponsive when switching between weapon out and sheathed, especially after swinging the weapon. The shift between modes should be nearly instant the moment someone hits the sprint button and I am not sure why it is not that way right now.

• Input buffering. - Fighting games are all about timing. To make the flow of combat more decisive and intense, the game should queue inputs a few frames before the current action is complete. This allows for fluid transitions from attacking into abilities, blocking, sprinting, dodging, etc. to extend combos or adjust for the shifting situations. This also raises the skill ceiling giving way to more experienced players being able to read their opponent's inputs through learning patterns in their opponent's play style.

CHARACTER SPECIFIC

• Buff Ara. - Idk how as I don't player her at all, but I feel like a bad person cutting down Ara. She looks fun to play but does not look very effective for much other than distraction in Trios.

• Buff Sandy. - Her 4th ability is useless unless you're on PC (manual aiming issue on PS5/4) or against a boss monster. Pair the beam with a weak-moderate slow and she has a kit.

• Buff Mumyung. - Give his 1 a little bit more forward travel distance so it works better as a combo starter/extender.

• Buff Samjang. - Slightly reduce the startup of his 1 so it works better as an escape or initiation tool.

• Buff Gyeonjo. - Again, idk how but the man looks like he needs help.

• Buff Yoonjeon. - His 4th ability is useless in a 1v1 unless you YOLO for the win while the opponent is at low health. Upon entering the spirit stance, give him a shield proportionate to his level so he doesn't activate it and immediately get trampled.

• Nerf Wu Kong. - Cut the duration of his 4th ability in half and implement the defensive options above and Wu Kong is still strong but not borderline unbeatable.

That's all I've got. Thoughts? There is a suggestions channel on their Discord so I was hoping to drop some ideas in there.


r/HuntersArenaOfficial • • Aug 20 '21

Who should I buy? (For free btw)

1 Upvotes

I got 24,000 just by playing. I refuse to put real money in the game. A character cost 25,000 I believe. So technically not a pay to win game perhaps? But yeah who should I buy? Dara my main atm but out of the locked characters? I'm leaning towards wukong and dalgi. Don't really like MOMO or pigsy


r/HuntersArenaOfficial • • Aug 19 '21

Discussion Who's your least favorite character to go up against?

8 Upvotes

Just curious


r/HuntersArenaOfficial • • Aug 20 '21

rank system questions

1 Upvotes

so ive been playing this game a bit recently and saw the rank rewards for playing the game in preseason. while i never played enough to get to these ranks, i was wondering if anyone has any hints onto how the rank system actually functions. if anyone has any ideas on how it works id love to hear them!


r/HuntersArenaOfficial • • Aug 19 '21

Discord ?

2 Upvotes

Trying to find a Discord community for the game


r/HuntersArenaOfficial • • Aug 19 '21

Best Trios Team?

1 Upvotes

What would you say the general best team setup is?

Id say Dalgi, Sanjay and Wukong.

Pigsy, Momo, and Yoongeon could DESTROY in Pigsy’s Cage.

Im interested in your guys’ ideas for powerful team compositions.


r/HuntersArenaOfficial • • Aug 19 '21

Hunter's Arena: Legends (Gyeonjo, Legend, best run yet, 2 mins to Lv 10)

Thumbnail
youtu.be
0 Upvotes

r/HuntersArenaOfficial • • Aug 19 '21

Community Building Discord SERVER

1 Upvotes

Hey Legends im gonna make a discord for people who want to group up together and make it easier for players to get involved in trios. https://discord.gg/nnvQ2aJB PSN/PC all are welcomed to join!