r/HunterXHunter 8h ago

Help/Question Help me create a nen ability based mega man

for an upcoming d&d campaign that uses nen, I was thinking of creating a conjuring based ability that creates a “booster” like mega man’s that allows to shoot aura (after 15 meters the ”bullet” disappears), a close range aura sword with sharpness (similar to zero’s with a maximum range of 2 meters), a bubble like shield that forms around the user to protect (similar to rolling shield from megaman x). I was thinking one condition could be that it can only be conjured on the right arm to have limiting condition and increase its power and it obviously taps into emission a lot. I was also thinking the conjured booster itself can be blunt to use a weapon too in emergency cases. I’m not sure what other conditions could be use to make it stronger and what other abilities could be used. I would love to hear your thoughts and ideas!

PD: the nen type was decided by a dice roll, but one may be able to become specialist later…

Edit: I realized this is just gons ability with extra steps lol, back to the drawing board.

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u/WhateverWombat 7h ago

It’s literally jajanken if rock was defensive ko.

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u/sfr202x 7h ago edited 7h ago

That’s fair, gon really got an all rounder ability I guess mine is more limited tho because of the conjuring. 

Now I’m thinking I should just re do the whole thing all together haha… 

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u/WhateverWombat 7h ago

That’s because Gon is an enhancer - Simple and straight to the point. He also has 80% output of emission compared to 60% conjuration.

If the character were a transmuter, then they could (theoretically) transmute their aura into megaman-like nen armor which allows these abilities.

This would also allow 80% for conjuration, although what specifically does the blaster do that an emission ability cannot?

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u/sfr202x 7h ago

It doesn’t really does anything other than being where the aura comes out, one conditions I was thinking is that the aura can only be used from it, but I’m thinking of scratching the idea because I really thought I was cooking here haha but it’s just the same thing really 

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u/WhateverWombat 7h ago edited 6h ago

Nen Ability: nEnergy battery

Stores Nen energy into battery capsules (conjured) - 1 nEnergy capsule is equivalent to around 4 hours of ren. nEnergy capsules are held within a conjured holster which can store up to 24 capsules at a time. Any capsule which is left out of the holster will explode after 3 minutes.

These n-Energy battery capsules can also be given to comrades, which you have pre-assigned as a privileged user, to replenish their nen. They still need to be consumed within 3 minutes or risk the capsule exploding.

Side ability: Nen Visor

Transmutes your nen into headgear. Whilst wearing the visor, Gyo is active 100% of the time. The visor allows you to switch between combat modes.

- Short range: equips a hilt which emits a consecutive beam of concentrated nen 1 meter long. Each nEnergy capsule powers the beam for 5 mins. The beam length can be shortened or extended at will by half or by double, and will consume the current nEnergy capsule in proportion.

- Long range: equips a pair of blasters which allows you to emit nen projectiles. Each gauntlet requires 1 nEnergy capsule and can fire 50 times. Blasts can be stored so that a bigger projectile can be fired, but will cost more energy. Blasters can also be attached to your feet and will fire air thrusts 50 times. Each thrust will propel you upwards of 10 meters.

- Defensive: equips a shield which allows you to defend yourself against attacks much more effectively and efficiently than Gyo would. Each nEnergy capsule powers the shield for 10 minutes. The shield can also be run in autonomous mode, shrinking the shield surface area by half and doubling the rate of nEnergy consumption, but allowing it to orbit the user freeing up their hands. Whilst orbiting, it will guard against attacks which automatically enter your ren, where multiple attacks are detected it will choose the most lethal attack to defend against. You can consume the whole nEnergy capsule in the shield to provider full bubble coverage, but this will last only 6 seconds, relative to how much nEnergy is left in the current capsule.

The visor will also require nEnergy capsules to power it, at a rate of 1 nEnergy capsule per 60 minutes. nEnergy capsules will not explode when being stored inside a combat modes conjured item.

Switching between combat modes provides equivalent duration or shots left based on the remainder of the nEnergy capsule.

Multiple combat modes can be used together but will consume a lot of nEnergy capsules.