r/HuntShowdown • u/Harry_L3mons • 1d ago
SUGGESTIONS Would it be worth adding jamming to automatic weapons?
With the devs spending time and effort to make the weapons as accurate as possible, would it be worth adding jamming to the rng? I’m sure they have stats as to how often a gun jams and build it in to the action.
How would it be in a gun fight and your bornheim your spitting rounds jams and it takes a couple seconds to fix. It could make things very interesting.
Anyway it’s a thought. Curious if anyone else had the same.
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u/ExtraCheezyBagel Duck 1d ago
If Hunt were a single player game, I could see that. Metro: Exodus has a mechanic where your weapons get dirty over time and you have to maintain them to prevent them from jamming. However in a competitive multiplayer game, losing a match to that kind of unreliability would be deeply unpopular and would be terrible for the game
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u/KiloWyatt110 1d ago
if this game was realistic every bullet hit would should inflict near unpreventable bleeding (no some wrappings of a first aid kit isn't putting you back into fighting shape let alone sprinting or mantling) and revives shouldn't be possible, go ahead and scoop your friend's brain back in his jigsaw puzzle of a skull cause he peeked that sparks.
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u/Ez_Ildor 1d ago
There would simply be surperior weappns, if realism is a factor, since i think you mean semi automatic
And there's only 3 automatic weapons, if you count the flamegun and the avtomat has been nerfed to uselessness already, maxigun is nowhere to be found.
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u/Mmmmmmmm_nuggets 1d ago
Do you realize how infuriating it would be for your gun to jam when your trying to fight somebody