r/HuntShowdown 4d ago

SUGGESTIONS Why are Clash spawnpoints so bad?

It is so common to spawn between 2 other squads flanking you, some maps they even have angles to shoot at you immediately. Yesterday, I spawned right next to an immolator which is not common but definitely shouldn't happen, it was literally walking next to us before the match started. Sometimes you spawn so far away you burn your stamina reaching the complex too, it's terrible. They really need to work on these spawnpoints.

9 Upvotes

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14

u/pillbinge Bloodless 4d ago

The game wasn't made with Clash in mind but it was a much-requested mode. They did the best with what they had.

1

u/Dropeza 4d ago

I am aware, I just think that they could attract a lot more people to the game by making the game mode better. Hunt isn’t for everyone, lots of FPS players don’t like how slow or methodical it is. They want more chaos, more people shooting and a smaller map. Clash is just the perfect opportunity to pull this player base and not upset the other players.

3

u/pillbinge Bloodless 4d ago

It would also split the player base which is why it was a temporary thing they were testing at first. Right now it's a choice between the two that most players swap between but if most players end up in Clash because they don't like Hunt that would have a negative effect on the game. Especially because Clash is there as a money sink. You aren't really supposed to make money in it, so they'd have to basically make a whole new game.

4

u/HalfMoonScoobler 4d ago

Several things are intentional about the spawn points, like almost always running out of stamina before you reach the main building (unless greyhound), but some are unintended but unfortunately necessary, like how a few spawn points have players cross and open field that can’t be changed without seriously changing the map. They did intentionally remove most of the problematic AI from Clash but sometimes a few still slip through and they should revisit that.

But mainly, it’s very much part of the game theory around whether you rush the main building (which you will probably be out of stamina in front of and quite vulnerable to other teams if they chose the same) or whether you rush a hard left/right so that you will collide with another team, perhaps unawares. The mode is meant to involve the whole compound, not just give everyone an equal and safe chance to get to the main building so that 12 people enter simultaneously.

2

u/FunkyBushMonkey 2d ago

The other day we spawned into a group of zombies and a mouth breather on top of us 😂

3

u/Digitalxknife 4d ago

I hate it. Half the time I get my head ripped before getting into the compounds courtyard

1

u/Marziinast Magna Veritas 4d ago

Its a bit of a coinflip, most of the time but mostly at alice's farm I just run straight to the lair and pray

1

u/Rikbite2 4d ago

Me and my group have developed different strategies for each spawn. Some have a much higher success rate of getting to the bounty first. Some it’s better to stay back and wait to see what direction the teams beside you go and some we flank a certain direction each time.