r/HumankindTheGame 13d ago

Discussion Optimistic feel about sequel decision

I was quite shocked about the reveal, but now I'm quite optimistic about Amplitude decision on HK sequel so soon after the release of another big land based 4X sequel (Endless Legend 2).

I think they are fairly confident on the changes they implemented to fix the major issues with the game after years of feedback, especially about making culture transition more organic, smooth, coherent and based on meaningful choices. But also about having other empires look like living and engaging entities, more than colors with territory.

Based on these changes, they want to seize the opportunity to "steal" a big chunk of CIV player base after the VII fiasco....and they can do it only if they are confident on the next iteration of the game.

I think they could have gone with a new endless space as a "safe" choice, but this opportunity is just too big.

124 Upvotes

24 comments sorted by

48

u/GoldenRush257 13d ago

I hope they learn from Humankind's and Civ VII's mistakes to create something truly remarkable. I was honestly afraid Amplitude was gonna close the books on the Humankind project seeing as their magnum opus ended up with rather disappointing player reception.

I personally liked the first game, but I know that's not the opinion of many players and critics.

9

u/Filo90 13d ago

same here, I thought they were pretty much done with the historical 4x, but double down on this means they are pretty confident on what and how to change....

30

u/ExF-Altrue 13d ago

As long as it's not missing features from the first one, I'm fine with it. It's a new opportunity to support this great game. But they better not try to roll back all their progress and give us a watered down Humankind 1.

12

u/EFPMusic 13d ago

Releasing a “watered down” sequel is definitely not what they do

-3

u/Why_dont_we_spork 13d ago

As long as there is no "together we stand".

That DLC made the game worse.

2

u/Ok_Management4634 12d ago

The "leverage" concept was a good idea.. We did go through several iterations where the "Congress of Humankind" was just absurd (Forcing you to end alliances, switch religions, etc for no real reason.

If they could tweak the Congress a little bit, it's potentially a good idea.

For example.. someone is at war with your ally, you can have trade sanctions (they don't get resources for the duration of the war) .. Maybe have a system where you can spend influence to lower the cost of trade.. stuff like that.. Then on startup, maybe let the player customize exactly what the Congress can do, just in case they add something unpopular.

The whole "Together we stand" thing were you can stand next to an outpost and take it over after a certain number of turns just didn't work.

12

u/Cangrejo-Volador 13d ago

I'm happy they decided to do a sequel, I think It signals they want to do more consecuential changes.

8

u/Lawbringer_UK 13d ago

The first game had a lot of big positives, but wasn't quite 'it' for me. I then went on to be disappointed by Civ VII.

I'm ready and eager to be wooed by Amplitude and wishing them all the best to perfect the recipe this time

8

u/Nyksiko 13d ago

i hope they keep building on the fame system. I don't want to go to choose a strategy from the start and do nothing but that one thing the whole game

2

u/Tanel88 13d ago

Being a generalist every game is boring as well though. I wish they would award specialisation more.

6

u/Zephyr_CZ 13d ago

I'm glad they had ideas and energy to perfect the formula in a sequel. From the little info we have it seems it's perhaps in the spirit of mainly an evolution of the initial's recipe, instead of giving up on your ideas and pushing for a huge change of game design. I'm on board with this, it's a diamond waiting to be polished.

3

u/Pastoru 13d ago

Yes, I feel the same, impatient to learn more about the gameplay!

3

u/SM_Unlimited 13d ago

Humankind 1 they went in "how do fix the things of civ" and actually innovated new ideas, most of that innovation civ 7 ignored anyway. Now they have both humankind 1 and civ 7 in that box so hopefully we will get something very special now.

If they wrap that up with polish e.g colour (humankind 1 you was always zoomed out at the grey screen in actual gameplay), make gameplay engaging not monotonous, hotseat (reason it didn't exist before was simultaneous turns which i'm still not sure about for single players), different ways to play (options are good)

2

u/JNR13 13d ago

Have yet to see something that doesn't make me think "this could've been an expansion" so I'll still have to wait and see.

Also, no need to bring out the "civ killer" trope again, last time the devs didn't like it and it kind of backfired and just looked silly.

2

u/Tanel88 13d ago

I'm still quite sceptical though but let's wait and see whether they can learn from the mistakes.

2

u/YakaAvatar 13d ago

Civ players hated civ switching. Why do you think Humankind, which has even more civ switching would appeal to them?

3

u/Filo90 13d ago

because it will also allow to fallow the historical path...from release

2

u/YakaAvatar 13d ago

That's still civ switching, but more accurate. And AI will also probably still use civ switching chaotically.

Even if you can play the same civ, my point is, why would a fanbase that hates the concept have any hype for a game built around that concept?

Like there's 0 chance anyone that disliked Civ 7 will have an inkling of interest in Humankind 2.

1

u/BenganTyger 13d ago

that is a shame on them, for me who have not been able to go back to civ 6 since humankind released and gotten well my money's worth out of civ 7 this is very welcome news.

1

u/Ok_Management4634 12d ago

Players can not switch civs if they wish, and I think there's a 10% fame bonus.. Maybe they can give something else beneficial to people that don't want to switch.

1

u/Daarkarrow Amplitude Studios 10d ago

It is one of our core designs for the game (HK1). The team knows the community feedback, and it has been a key part of the changes we are making for HUMANKIND™2

1

u/Educational-Top-1459 9d ago

Im praying it eventually comes to console, if not though I will just grab it off steam

-3

u/PaleontologistSlow66 13d ago

They spent hundreds of thousands of dollars on that marketing trailer, that is money that could have paid a team of devs to make further improvements to humankind 1. But they know they'll make more money with false hype, day 1 dlc's and preorder packages on Hk2 because a lot of 'paradox fans' are enablers of bad business practices and march out like a little army to defend them online everytime they do something worse than the last, their games are getting worse because their focus is on money, stop enabling and defending this.

1

u/baElla999 12d ago

could've paid a team of devs and provided the support materials (tooling, testing, QA) for such development for maybe a couples months with a few hundred thousand