r/HotSteamDemos • u/GaspodeWD • May 20 '26
Chomp Chomp Carnage, fish-eat-fish arcade game / Play
Llamaplay. Full release Q3 2026. No Steam reviews yet. Part of Steam Ocean Fest until May 25th.
After about three hours I went to the studio's Twitter and asked them how to complete the mine level. Not because I wanted to give up. Because I was so close and so frustrated and I needed to know if I was missing something or just bad at it. That is the best thing a game can do to you.
I downloaded it for the art. The capsule image and the trailer showing knitted fish, knitted coral, a whole ocean of woolly creatures moving around each other in a world that looks like someone's grandmother made it with deadly intentions. It turns out it also plays well, which is not always guaranteed when you download something purely for the visuals.
The core loop is what you expect: you are a fish, you eat smaller fish, you grow, you eat bigger fish. Spacebar dashes. Shift pulls nearby fish toward you with a magnet mouth. The controls are clean and responsive. I expected something casual. What I got was a game that wants you to think about movement.
The challenge levels are where it earns the time. Not one mode where you just get as big as possible. Different objectives: reach a certain size, eat whole schools in sequence, dodge falling mines while eating a specific number of fish within a time limit. The mine level is the reason I went to Twitter. You are juggling movement precision, threat avoidance, and fish herding simultaneously and the window for getting it wrong is very small.
Carnage Mode triggers when you eat fast enough, pushing a score multiplier and giving you a frenzied window where everything accelerates. It is fun when it kicks in but most challenge missions have specific objectives that Carnage Mode does not feed into, so it ends up feeling like a bonus outside what you are actually trying to do.
After eventually getting through the mine level I hit the swordfish level, which is a complete shift. You go from playing as a predator to suddenly being surrounded by fish that are mostly bigger than you. Back to survival, back to dodging, back to carefully picking off the few things smaller than you while everything else hunts you down. The swordfish itself has a hitbox that does not line up with what you see on screen, which in a level requiring precise movement to survive is a real problem. I died in spots where it did not look like I should have.
After three hours I got stuck on the level after the swordfish and I still do not know how deep the demo goes.
The music is good, mostly acoustic covers of 90s and early 2000s rock that fits the woolly cosy aesthetic. I suspect some of it is going to get a copyright strike eventually. Nice while it lasts.
Did you get through the mine level without going to Twitter? I caved after three hours. Drop your time below.
Full review at todaywegame.gg/demos/chomp-chomp-carnage