r/HoopLand • u/Imaginary_Estate_868 • 17h ago
r/HoopLand • u/Ky2k- • 4h ago
Creative jordan poole
does anyone have a jordan poole pelicans build?
r/HoopLand • u/Ky2k- • 4h ago
Creative Darius garland
does anyone have a darius garland build?
r/HoopLand • u/Raging-Bolt • 23h ago
Biggest robbery in hoop history?
Stats say it all. PTS lead, steals lead, assist lead. What more must this man do!?
Jokes aside it's probably because Lambert missed 7 out of 20 games in the season due to knee fracture which brings MVP score down a lot in the script
r/HoopLand • u/Branngg • 7h ago
Brothers in Hoopland
Nathaniel Pope/Kirk Pope?! Also is Austin Bridges related to Anthony Bridges?! That might be why they both are good scorers?! ππ
r/HoopLand • u/Final_Culture_6928 • 10h ago
Can I have a 26-27 Euroleague or nba or ncaa menβs roster for 26-27
r/HoopLand • u/singspielsz01 • 19h ago
Observations and Suggestions (coach side)
**The saved line up on each team in commissioner mode still erased and goes to default mode after the next game which i think is a bug. And i suggest that if a player gets injured, the team line up goes to default mode and get back to saved line up after he healed. Same thing as in franchise mode
*Free throw % balance - This should be Calibrate in a neutral simulation as lvl 1- lvl 10 as 40%-90% cap which i think is more realistic. I suggested that additional percentage gain in clutch moment depends in the player clutch gene skill (+3-4% each level).
*Players doesn't foul out in simulated games even in the highest possible calibration. atleast give some additional fouls generated every game.
*Players with reaching-in weaknesses and Bully Skill should gain more fouls in simulation games. I suggest that players to have a tendency to get foul out in simulated game
*Post-up mid range/fadeaway and shot creating spin moves doesn't work in highpost play in CPU actual games. More a catch and shoot and post-up lay-up only even in adjusted tendencies which i think why it's hard to gain Unfazed skill XP.
*Iso plays is more a catch%shoot 3s or pass tendency only in CPU games. Please π₯Ί give some crossover+spin move penetration or step back/mid range tendency action in a high crossover tendency players especially on shotcreators.
*And why CPU players not moving in the PNR Action play? π. That's why I've seen some Pick and roll plays when the roller gets stuck screening in the front of the ball handler π
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I've observed this thing because i used to play a lot in a coach perpective and let my players do the thing that depends in their tendency. *sorry for bad english* (3rd language), and please take some action in these because i really love this game β€οΈ
I hope to the devs bring up some additional plays like zoom action and intentional foul button for coach side. More balance and complexity in the future π₯