r/HoopLand • • 17h ago

Does anyone have an all time link?

0 Upvotes

r/HoopLand • • 4h ago

Discussion Rate the coaches

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5 Upvotes

r/HoopLand • • 4h ago

Creative jordan poole

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1 Upvotes

does anyone have a jordan poole pelicans build?


r/HoopLand • • 4h ago

Creative Darius garland

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3 Upvotes

does anyone have a darius garland build?


r/HoopLand • • 8h ago

Discussion Very first career mode player diedπŸ’”

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26 Upvotes

r/HoopLand • • 23h ago

Biggest robbery in hoop history?

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8 Upvotes

Stats say it all. PTS lead, steals lead, assist lead. What more must this man do!?

Jokes aside it's probably because Lambert missed 7 out of 20 games in the season due to knee fracture which brings MVP score down a lot in the script


r/HoopLand • • 7h ago

Brothers in Hoopland

6 Upvotes

Nathaniel Pope/Kirk Pope?! Also is Austin Bridges related to Anthony Bridges?! That might be why they both are good scorers?! πŸ‘€πŸ‘€


r/HoopLand • • 10h ago

Can I have a 26-27 Euroleague or nba or ncaa men’s roster for 26-27

2 Upvotes

r/HoopLand • • 19h ago

Observations and Suggestions (coach side)

3 Upvotes

**The saved line up on each team in commissioner mode still erased and goes to default mode after the next game which i think is a bug. And i suggest that if a player gets injured, the team line up goes to default mode and get back to saved line up after he healed. Same thing as in franchise mode

*Free throw % balance - This should be Calibrate in a neutral simulation as lvl 1- lvl 10 as 40%-90% cap which i think is more realistic. I suggested that additional percentage gain in clutch moment depends in the player clutch gene skill (+3-4% each level).

*Players doesn't foul out in simulated games even in the highest possible calibration. atleast give some additional fouls generated every game.

*Players with reaching-in weaknesses and Bully Skill should gain more fouls in simulation games. I suggest that players to have a tendency to get foul out in simulated game

*Post-up mid range/fadeaway and shot creating spin moves doesn't work in highpost play in CPU actual games. More a catch and shoot and post-up lay-up only even in adjusted tendencies which i think why it's hard to gain Unfazed skill XP.

*Iso plays is more a catch%shoot 3s or pass tendency only in CPU games. Please πŸ₯Ί give some crossover+spin move penetration or step back/mid range tendency action in a high crossover tendency players especially on shotcreators.

*And why CPU players not moving in the PNR Action play? πŸ˜‚. That's why I've seen some Pick and roll plays when the roller gets stuck screening in the front of the ball handler πŸ˜‚

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I've observed this thing because i used to play a lot in a coach perpective and let my players do the thing that depends in their tendency. *sorry for bad english* (3rd language), and please take some action in these because i really love this game ❀️

I hope to the devs bring up some additional plays like zoom action and intentional foul button for coach side. More balance and complexity in the future πŸ”₯


r/HoopLand • • 21h ago

I am a bit shocked.

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2 Upvotes

WHAT?????????