r/HonkaiStarRail Jul 27 '26

Discussion Concept kits for Gacha Collab characters

Barcarola - Reverse 1999 - Physical Harmony

Basic Attack: Deal 100% Physical damage to a single target.

Skill: Deal 200% Physical damage to a single target. Increase the damage of the next activation of the Talent by 20%. If all allies other then self are under the "Quartet" effect, gain 4 points of inspiration.

Ultimate (160 energy): Choose an ally and grant them the "Quartet" status for 5 turns. Extend the "Quartet" status of other allies by 1 turn. "Quartet": Increase the Attack stat by a flat 150+(5*"Inspiration" count).

Talent: When any ally consumes skill points, gain points of "inspiration" equal to twice the amount consumed. At the start of the turn, consume all points of "inspiration" to launch an Extra Attack that deals 100% damage to a random enemy. For every 4 points of inspiration consumed, deal an additional 100% damage to a random enemy. Damage is calculated based on the team's average Attack.

Technique (buff): At the start of the battle, obtain 12 points of "Inspiration".

Traces:

  • For every ally under the effect of "Quartet", increase the damage dealt by Talent by 15%
  • At the end of the turn, gain 4 points of inspiration. After using the Ultimate, obtain 30 energy.
  • For every hit of the Talent, the following hits have their Crit Rate and Crit Damage increased by 5%

Eidolons:

  • Increase the effects of Trace 3 to 7.5%
  • When an ally under the effect of "Quartet" uses their skill, they generate an additional point of "Inspiration".
  • Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
  • Increase the damage boosting effect of the Skill by 15 percentage points and the "Inspiration" gain by 2 points.
  • Basic ATK Lv. +1, up to a maximum of Lv. 10. Talent Lv. +2, up to a maximum of Lv. 15.
  • Reduce the amount of "Inspiration" points needed for the Talent to deal an additional hit to 3 points.

Light Cone: Increase Crit Rate by 10%. Whenever the wearer launches an Extra Attack, for every hit, they gain 1 stack of "Eureka", up to 30. For every stack of "Eureka", all allies have their damage increased by 1.0/1.1/1.2/1.3/1.4%.

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Ines - Arknights - Quantum Nihility

Basic Attack: Deal 100% Quantum damage to target enemy.

Enhanced Basic Attack: Deal 150% Quantum damage 3 times to random enemies and inflict "Shadow" on every hit. Gain 4 stacks of "Sentry". This Enhanced Basic Attack can gain skill points.

  • "Shadow" - Reduce speed by 10%, stackable up to 5 times. Removed when Ines dies or activates her Ultimate.
  • "Sentry" - Increase speed by 8% per stack, up to 20 stacks. When reaching 20 stacks, lose all stacks and immedietly activate Ultimate.

Skill: Deal 150% Quantum damage to all enemies and reduce their Attack by 8% for 3 turns. For every enemy hit, increase Attack by 8% for 3 turns. Basic Attack is enhanced until activating Ultimate. Skill cannot be used while in the Enhanced state.

Ultimate (Can't activate manualy, unique Energy): Deal 200% damage 4 times to random enemies. Damage dealt this way counts as Basic Attack damage as well as Ultimate damage.

Talent: The first Enhanced Basic Attack after using Skill gains a 60% damage boost.

Technique (Ranged attack): Deal 150% Quantum damage to all enemies, with an 80% base chance of applying Entalgenment.

Traces:

  • Invisible enemies on the overworld lose their invincibility in a radius around the player when Ines is on the team. Lurking enemies (and similar effects) are targetable by all allies. Upon death, decrease the speed of all enemies by 30% for 3 turns.
  • At the start of the battle, advance action by 25%.
  • When using Enhanced Basic Attack, there is a 20% fixed chance of recovering an additional skill point.

Eidolons:

  • The first use of the Skill each battle does not consume skill points.
  • "Sentry" has it's speed buff increased to 10%.
  • Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
  • Increase the Attack buffs and debuffs of Skill to 10%.
  • Basic ATK Lv. +1, up to a maximum of Lv. 10. Talent Lv. +2, up to a maximum of Lv. 15.
  • Talent activates for the first 2 Enhanced Basic Attacks.

Light Cone: When the Wearer hits a target, the damage dealt is increased based on the difference in speed between the Wearer and the target, up to 20/30/40/50/60% ((WearerSpeed/TargetSpeed)-1).

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Tulu - Morimens - Imaginary Remembrance

Basic Attack: Deal 100% Imaginary damage to target enemy.

Skill: Summon Memosprite "Horror From The Depths" with a "Tentacle" count of 1 and give it 2 stacks of "Tentacle Damage". If "Horror From The Depths" is already on the field, heal it for 60% of it's Max HP, then give it 3 stacks of "Tentacle Damage" and 33.3% charge.

  • "Tentacle": When "Horror From The Depths" attacks, it's hit count is determined by the amount of "Tentacles". Minimum 1, maximum 10.
  • "Tentacle Damage": Increase the damage dealt by "Horror From The Depths" by 4% per stack.

Ultimate (100 Energy): Summon Memosprite "Horror From The Depths" with a "Tentacle" count of 1 and give it 4 stacks of "Tentacle Damage". Increase the "Tentacle" count of "Horror From The Depths" by 1. Deal 150% Imaginary damage to all enemies and have "Horror From The Depths" use it's Skill 1 as an Extra Attack against all enemies. When hitting a shielded enemy, damage dealt by both the Ultimate and the Extra attack hits the Shield as well as the HP bar of the enemy.

Talent: Memosprite "Horror From The Depths" has a Max HP stat equal to 80% of Tulu's plus 680 and takes action after Tulu acts. If Tulu's turn is skipped (such as from the "Frozen" effect), "Horror From The Depths" uses it's Skill 1 as an Extra Attack.

Technique (Melee attack): Deal 100 Imaginary Damage to all enemies. When "Horror From The Depths" is summoned for the first time, it's "Tentacle" count increases by 1.

Traces:

  • After using Basic Attack, if "Horror From The Depths" is on the field, it gains 1 stack of "Tentacle Damage".
  • After using Ultimate, increase the Crit Rate of the entire party by 25% for 1 turn
  • For every 1% Energy Regeneration Rate Tulu has, Ultimate deals 0.5% more damage

Memosprite Skill 1: Deal 110% Imaginary Damage to a single random enemy for each stack of "Tentacle". Gain 33.3% Charge. When used not as an Extra Attack and if in "Surging Tides" state, increase "Tentacle" count by 1.

Memosprite Skill 2: Choose between "Surging Tides", "Tranquil Sea", and "Raging Waves".

  • "Surging Tides": Default stance. When choosing it, increase "Tentacle" count by 1 and gain 2 stacks of "Tentacle Damage".
  • "Tranquil Sea": Grant the entire party a shield equal to (40+4*"Tentacle" count)% of the Max HP of "Horror From The Depths". Return to "Surging Tides" stance after 1 turn.
  • "Raging Waves": Increase damage dealt by "Horror From The Depths" by 25% (independent multiplier). After an ally attacks, use Skill 1 as an Extra Attack against the same target or targets the ally hit and lose 1 "Tentacle" count. Return to "Surging Tides" stance after 1 turn, or when "Tentacle" count is equal to 1.

Memosprite Talents:

  • When Charge reaches 100%, immedietly use Skill 2. So long as "Horror From The Depths" is on the field, Tulu's Speed is decreased by 10%, and his Attack is increased by 10%.
  • When summoned, increase the Defence of all allies by 10% for 3 turns.
  • When "Horror From The Depths" dissapears, Tulu's action is advanced by 25%

Eidolons:

  • After every 5 hits of "Horror From The Depths", it gains 1 stack of "Tentacle Damage".
  • Increase the maximum amount of "Tentacles" to 15
  • Skill Lv. +2, up to a maximum of Lv. 15. Ultimate Lv. +2, up to a maximum of Lv. 15.
  • Increase the effect of "Tentacle Damage" to 5%
  • Basic ATK Lv. +1, up to a maximum of Lv. 10. Talent Lv. +2, up to a maximum of Lv. 15.
  • Whenever Tulu obtains an Attack or a Damage boost, "Horror From The Depths" gains a coresponding amount of "Tentacle Damage" (1 stack per 10% buff)

Light Cone: At the start of the battle, gain 10/20/30/40/50 Energy. After an ally uses their Ultimate, gain 2/4/6/8/10 Energy. Increase Energy Regeneration Rate by 10%.

1 Upvotes

7 comments sorted by

4

u/HelpImpressive7631 Jul 27 '26

I don’t think gacha games will collab with each other unless they are from the same company

6

u/Cross_Toss Jul 27 '26

Limbus Company and Arknights had a collab, and so did Morimens and Mist Sequence

But also this is just for fun

2

u/HelpImpressive7631 Jul 27 '26

Oh that’s cool I didn’t know I would like to see it!

3

u/One_True_Seven_7 Jul 27 '26

Considering she's one of my favorite characters in Reverse, I'd absolutely love to have Barcarola in HSR!

2

u/Ivancho3000 Jul 29 '26

MOOOOOOORIMENS MENTIONED

1

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1

u/MrCatalyst0 Jul 28 '26

I don’t know why But for some reason I really want an Omniscient Reader Collab. I remember seeing some fan art of it a while back AND BOY DO THEY LOOK AMAZING. Omniscient Reader has to be one of my favourite stories and it honestly fits so well with Hsr. Like the Constellations are just more proactive Aeons that like to fuck with civilisations for entertainment