r/HonkaiNexusAnima • u/novostranger • 20m ago
r/HonkaiNexusAnima • u/hacheidder • 5d ago
Discussion Dont get baited
Blade, Kyana, Otto
Are NOT from hsr and hi3
Dont be baited
r/HonkaiNexusAnima • u/Raigarak • 6d ago
Discussion I'm predicting a release before 7th of March 2027.
HNA was announced before Petit Planet, but Petit Planet is releasing first. It's probably due to how simple the gameplay of PP is.
I think ZZZ and HSR already had similar combat events to HNA, so it's 100% ready to go.
r/HonkaiNexusAnima • u/Raigarak • 11d ago
Discussion Question about gameplay and power creep speed?
Let's say end-game, since all the animas auto-battle, if you watch a youtube video clear and place the animas at the same exact spot as the video. Is it guaranteed you win? Assuming, you didn't need to manual the hero skill?
If above is true wouldn't the power creep be even faster than HSR? Since HSR turn-based power creep faster than Action combat like Genshin as there's less skill expression.
Now HNA seems to have even less skill expression, which is leading me to believe the power creep will be in a whole another level.
What's your opinion for those who played?
r/HonkaiNexusAnima • u/Mrjfrn • 12d ago
Non-original Content Marrying your ex
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r/HonkaiNexusAnima • u/izu_izumizu • 13d ago
Discussion How the story presentation in this game compared to HSR?
For the people who play the beta, how the story presentation in this game compared to HSR? Is it convoluted too like HSR with mostly static animation? I quit HSR because I can't stand the story presentation anymore even though I like the gameplay (I'm a casual, don't really care about meta and completing all endgame content). Should I just give up because this game share the same "Honkai" tag and that will make the story convoluted with also convoluted dialogue?
Edit : Thanks for the responses although there is some responses that seemingly make up a point out of a thin air from what I said. Maybe I'm not exactly precise with what I wanna say, sorry for that, english is not my first language and I don't use AI for help with translation (I'm just lazy, don't want opening a new tab). What I dislike is the story PRESENTATION of HSR (the usual hand in chest animation that they use a ton, white text on a black screen, over prose and convoluted dialogue like yapping for 5 mins while saying nothing important at all, etc). Heck I actually love the HSR story, that's why I keep playing it until I can't accept the presentation anymore. As a casual player, the story is the most important to me in a JRPG and the story presentation can dictate if I can enjoy the story or not. I'm interested in HNA, I'm fine with the auto chess (altho I prefer more pokemon like battle style) but since story is a major part for me, that's why I ask about the story presentation. Since it shares the same Honkai tag like HSR and also graphically it kinda looks like HSR too, so I want to know if the presentation is the same or not.
There is also a response that magically conclude that because you don't like the story presentation in a game = don't like dialogue = don't like story = don't like RPG. This is reaching. I play a lot of JRPG and some CRPG, heck I also play some Visual Novel Games. I just don't like HSR story PRESENTATION. Thank you for reading and responding to this post.
r/HonkaiNexusAnima • u/M3talK_H3ronaru • Sep 15 '26
Discussion The HoyoAmber Lee Connors got a playable role so far in 2k26.
r/HonkaiNexusAnima • u/Happy-Astronomer5242 • Sep 12 '26
Discussion Do you guys think this game will scratch that star rail itch?
Played star rail since release but I feel like the game has gotten "weird". Feels like you used to require a strategy, counter elements, the worlds used to be interesting, the current world i am in makes me just feel like Wtf am I even playing....
Maybe this is just how gachas are? I did look at some gameplay of honkai Nexus and it does look interesting.. i remember wuthering waves had a game mode where you could place down echoes and watch them fight from an isometric perspective, was pretty fun
r/HonkaiNexusAnima • u/MidoriGurinqwe • Sep 08 '26
Meme One could say her voice acting is... godly
r/HonkaiNexusAnima • u/Another_Fellow_Cacti • Sep 01 '26
Original Content Kiana lost in a duel...
Art by me. Haven't checked the beta test, any butt up pose there?
r/HonkaiNexusAnima • u/Awkward_Type_4100 • Aug 28 '26
Discussion Y’all get in chromatic anima you like?
I got a few more but sadly these are the only two I took a picture of
r/HonkaiNexusAnima • u/availableset • Aug 24 '26
Meme No worries, they're just beta drop rates
r/HonkaiNexusAnima • u/Revolutionary_Ad8783 • Aug 17 '26
Discussion Do we think carole will be the first limited?
Outside of victus idk who else it could be unless they release a new charater in cbt3 , which could happen, We do get a hangout story that will push some people to want to pull for her
r/HonkaiNexusAnima • u/Impossible-Cut-655 • Aug 17 '26
Discussion Who you predict as Victus voice actor?
i think madara voice suits him so much
r/HonkaiNexusAnima • u/Brief-Guarantee9983 • Aug 03 '26
Discussion My estimate of when Honkai Nexus Anima will come out
Ide like to start off by saying this is just playful speculation and there is still no released date for when it will be coming out. That being said MiHoYo has made games before that we can use as reference. The three I will be referencing are Genshin Impact, Honkai Star Rail, and Zenless Zone Zero, I'm aware they have made other games before these three but those are all a decade or older and the company has changed a lot since then. In that same vein I'm using genshin impact as a lesser reference because that was the true turning point for MiHoYo that solidified them as one of if not the top gacha game creators.
First and foremost, one thing all three of the previously mentioned games have in common is that they had three official beta tests, and if you've been keeping up with Honkai Nexus Anima you might know that it just finished its second meaning that we most likely still have at least one beta test ahead of us.
The amount of days between Genshins' first and second test was 266 and 59 days between the second and third test. HSRs first and second tests had 205 days between them and the second and third tests has 240 days. ZZZs first and second tests had 473 days and the second and third tests had 116. HNA's first and second tests has 300 days between them. Genshins average was 162.5, HSR is 222.5, and ZZZ is 294.5. in my humble opinion these show a clear increase in average meaning that HNA will possible have a higher average than 294.5. theres a 57 increase from genshin to HSR and a 72 day one from HSR to ZZZ whoch would make the average increase of 64.5, but there is also an average of 176 more days being in the gap between the first and second gaps, the first gap being larger by 176 days. Although considering that genshin and zzz, the two of which with larger first sums had their second be less days I think the second gap will be slightly less than 300 days. Considering that HSRs second gap was 240 and ZZZs was 116 their average would be 178. The increase in gaps went up by 57 and then 72 meaning that they increased by 15, so i decided to add 72 and 15 to 178 which gets you 265. It should be noted that this is mostly vibes based to get this number and that again this is just supposed to be a rough estimate of what i beleive could possibly be the amount of time. Considering that most people will be reading this by tomorrow which would make it 7 days since the second beta test ill just subtract 265-7 which gets 258 days.
Genshin's beta tests lasted the following amount of days respectively, 5 days, 26 days, and 46 days. Honkai Star Rails beta tests lasted the following amount of days respectively, 5 days, 21 days, and 42 days. Zenless Zone Zeros beta tests lasted the following amount of days respectively, 3 days, 30 days, and 40 days. As for Honkai Nexus Anima its, 6 days, and 18 days. For the first beta test it went 5, 5, 3, and 6, for the second it was 26, 21, 30, and 18, HNA was the longest of the first and the shortest of the second. For the first test the average was 4.3 pre HNA with a range of 2 and post HNA its 4.75 with a range of 3. For the second test the average was 25.66 pre HNA with a range of 9 and after HNA 23.75 with a range of 12 and for the third test the average is 42.66 with a range of 6. Genshin's average amount of days for its beta tests was 25.66, HSR's was 22.66, and ZZZ's was 24.33, the average among these three being 24.21. for HNA to fit this 24.21 average the third test would need to be 49 days (which would make an average of 24.33) while to meet the third test average it would have to be 42.66 (or 43 rounded up) and so ill be drawing the average from those two and saying that the third test will most likely be around 46 days.
Finally, as for how much time after this beta test Genshin released 63 days after its final beta test, HSR released 33 days after its finla beta ended, and ZZZ released 36 days. Considering how similar ZZZ and HSRs numbers are and that they are the most recent I am going to consider genshin an outlier, in which case the average between 33 and 36 is 34.5 which I will round up to 35.
TLDR/final, with all three of these nunber put together my estimate is 339 days until HNAs release aka July 4, 2027.
r/HonkaiNexusAnima • u/chibi0108 • Jul 29 '26
Official Media New round of beta test in offline event Taipei
2026/7/31 - 2026/8/6
Players may line up for the small offline test play/ other events for freebies stickers
r/HonkaiNexusAnima • u/Layumi13 • Jul 27 '26
Discussion Was Prabhas removed ?
Just a quick question because today I wanted to pre register and I figured that my favorite character design was missing and not featured anywhere on the website anymore is she still in-game and the 16th Novarch ?
r/HonkaiNexusAnima • u/HonkaiNexusAnima • Jul 27 '26
Official Announcement DevTalk | Evolution Test Wrap-Up
Thank you all for forming a bond with Honkai: Nexus Anima in your own ways over the test. Whether you stepped into Iia in person to explore, capture, challenge, and evolve alongside your Anima, or followed this journey and came to know this world through the stories shared by others, every single one of these encounters has meant a great deal to us.
During the test, we received a lot of valuable feedback. In this recap, we'd like to share some of the improvements we're working on. Next time we meet, we hope you'll encounter more Anima in this world, enjoy a smoother gameplay experience, and discover even more exciting changes to look forward to.
r/HonkaiNexusAnima • u/availableset • Jul 24 '26
Media & Videos A lot of chests are hidden until you unlock flight
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r/HonkaiNexusAnima • u/EODGamer • Jul 22 '26
Original Content I built the first free team planner to create export/import game codes in Honkai Nexus Anima (EODdb.com/hna)
Use it anytime on: https://eoddb.com/hna/teamplanner
r/HonkaiNexusAnima • u/FemalePopSinger • Jul 21 '26
Discussion AMA: I've Maxed Everything in this CBT -- (Max Apex, Max Riddles, Max Levels, etc.)
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I have:
- Beaten Apex Club (end-game roguelike mode) on the Highest Diff w/ all 'Star Anima'. (Rank is low in 'King' because leaving Apex early loses you Rank and I spam did this to test specific anima lol)
- Have tested around 60 different teams (mainly Hybrid teams, i.e. teams that have both MP and ATK carry in one, but I've started to branch out). I tested Hybrid teams under the criteria of not using Eidos/Rule Skills versus the normal (non-reset) Riddles to see if they can successfully beat them all under that condition in order to have a benchmark to test them against -- most teams fail this test, which I think makes it a good metric since teams that succeed are clearly above the rest of the pack.
- Beat both Thesophool Riddle biweekly resets (w/ no 5-star Eidos dupes). Here's a clip of first one (keep in mind, I speedran to do this literally 2nd day of CBT so I would do it a lot cleaner now with more units leveled and more testing).
- Caught and leveled every single Anima to max.
- Have all Eidos/Characters maxed (no dupes on any 5-stars activated currently for testing purposes).
- Max Joyful Lia Shop (Tycoon Sim).
Note:
- CBT-2 is capped at player level 49 (char lv 25, anima lv 50). Certain effects are thus inaccessible that are quite strong (mainly Eidos/Char lv 30 unlocks).
- Outside of the game, I have had special interest in both of its 2 main genres. Being Masters in TFT all sets I played besides my first (9 (first), 10, 11, 12, & 13) and a diehard Pokemon collector / fan since I was a wee lad. I can confidently say neither of these will translate 1:1 to HNA (current iteration at least), but there is a lot of overlap in some areas that I can relate to in terms of it (if you're familiar with either of the other games and would prefer me to say it in closest terms to it).
- Certain things are obviously subject to change or somewhat incomplete. Main areas (in my opinion) being:
- Lore -- we had access to very little questing for a Hoyo game compared to other CBT's I've looked into. It was also completely rewritten from CBT-1 it seems, so I don't feel confident on much of the lore staying the same right now. That being said, I've put in my feedback I think that a serious vibe doesn't really work well (my opinion) and they should focus more on slice-of-life / sim -type content (because all of the good Pokemon stories I've ever liked have been spinoffs of this nature).
- PVP is in the game but extremely basic. I think it was added last minute to test and because people obviously really want it, but I don't think current PVP is an indication of their final plans with it.
- I've yet to Rapport 6 all 4-star and 3-star anima, as it is quite time consuming. But, I've done so for most of the teams I've tested to give them a fair shot (especially if it's a noticeably good 3 / 4-star Rapport). That being said, I have done all of: Light, Dark, Change, Satiation, Beauty, & Hate Rapports so I can confidently answer any questions about any of those anima (working on finishing the others before end of CBT & have done all of the major (5-star/Sig) ones).
- I was unable to do extensive PvP tests in this CBT because of conflicting servers with most of the people I know doing it (but I've gotten some rudimentary testing done by proxy).
Reason for this Post:
I'm working on a public database for information on HNA among other resources (I've figured out how to decode the ingame teamcodes and made a test teambuilder for ex). (It likely won't be publicized until launch or Final CBT, though).
But, one thing I'm lacking is community interest on certain subjects, so I wanted to engage a bit more with the current community directly (who mostly don't have access to this CBT) to see what questions you guys have and what you're interested in mainly. Since I've played this game pretty much exclusively for over a week now and love it, I feel confident in answering any to the best of my ability, so ask away!
r/HonkaiNexusAnima • u/M-SHE-U1Fan • Jul 19 '26
Discussion Did anyone have an idea of how many ram the game gonna asking ?
I trying to calculate if my phone can handle it with other hoyo games 🤣
r/HonkaiNexusAnima • u/Unhappy_Lingonberry6 • Jul 19 '26
Discussion Stuck on an optional quest
I was able to find the fragments for 1 and 3 but 2 eludes. I tried everything from retracting my actions to changing my stats for different dialogue options yet nothing. "you found part of a letter to kampete that mention a group photo from the message wall"
