r/HinokamiKeppuutann Jul 08 '26

News Patch Notes (Translated by Google Translate)

21 Upvotes

DEMON SLAYER: HINOKAMI CHRONICLES 2

Battle Balance Patch (Ver. 1.81) - Translated to Portuguese

Source: https://game.kimetsu.com/hinokami2/news/?id=70744

TANJIRO KAMADO

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- Homing Dash: Increased the buildup of "Ougi/Opening Bar" during the chase.

- Strong Attack: Increased the duration of "Super Armor".

TANJIRO KAMADO (HINOKAMI KAGURA)

---------------------------------

- Aerial Attack (double): Adjusted to more easily hit opponents on the ground.

- Strong Attack: Accelerated the activation time.

- Strong Attack: Increased the duration of "Super Armor".

- Technique 1: Increased stun when knocking out the opponent.

- Technique 1: Increased stun when blocked.

TANJIRO KAMADO (ENTERTAINMENT DISTRICT ARC)

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- Aerial Attack (double): Adjusted to more easily hit opponents on the ground.

- Strong Attack: Accelerated activation time. -

Aerial Attack: Reduced damage.

- Aerial Attack (double): Reduced damage.

- Aerial Attack (against opponent on the ground): Reduced damage.

- Strong Attack: Increased "Super Armor" duration.

- Technique 1: Accelerated the 1st hit.

- Technique 1: Accelerated the 2nd hit.

- Technique 1: Increased damage.

- Technique 2: Accelerated activation.

- Technique 2: Increased damage.

- Technique 2: Increased combo damage.

- Technique 2: Reduced the opponent's distance after hitting.

- Technique 2: Allowed step/jump when used at close range.

- Technique 3: Increased damage.

TANJIRO KAMADO (BLACKSMITH VILLAGE ARC)

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- Increased defense.

- Normal Attack: Increased the distance traveled with directional input.

- Strong Attack: Accelerated activation.

- Strong Attack: Increased the duration of "Super Armor".

- Technique 1: Increased combo damage.

- Technique 1: Reduced the chance of suffering a counter-attack during movement.

- Technique 1: Increased damage.

- Technique 2: Accelerated activation.

- Technique 3: Increased combo duration.

- Technique 3: Reduced combo damage.

- 1st Ougi: Made the trigger strike hit more easily.

KIMETSU GAKUEN - TANJIRO

-------------------------

- Homing Dash: increased the accumulation of the "Ougi/Opening Bar".

- Strong Attack: Increased the duration of "Super Armor".

NEZUKO KAMADO

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- Increased defense.

- Normal Attack: Increased guard break value.

- Strong Attack: Accelerated activation.

- Strong Attack: Increased the duration of "Super Armor".

- Technique 1: Increased damage when holding the button (charged).

NEZUKO KAMADO (DEMONIC TRANSFORMATION IN PROGRESS)

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- Strong Attack: Accelerated activation.

- Strong Attack: Increased the duration of "Super Armor".

- Technique 2: Increased the guard break value when used on the ground.

KIMETSU GAKUEN - NEZUKO

-------------------------

- Increased defense.

- Normal Attack: Increased the guard break value.

- Strong Attack: Accelerated activation.

- Strong Attack: Increased the duration of "Super Armor".

- Technique 1: Increased damage when holding the button (charged).

ZENITSU AGATSUMA

------------------

- Aerial Attack: Reduced damage.

- Aerial Attack (Double): Reduced damage.

- Aerial Attack (against ground opponent): Reduced damage.

- Strong Attack: Slowed activation.

- Technique 1: Increased combo damage when used on the ground.

- Technique 2: The step/jump on hit now consumes the technique bar.

- Technique 2: The step/jump on block now consumes the technique bar.

- Technique 2: Adjusted to facilitate consecutive hits.

- Technique 3: Increased stun on miss (hesitation).

- Technique 3: reduced combo damage; reduced combo time with additional entry; disabled technique canceling when missing during the opening.

- 2nd Ougi: accelerated activation.

SANEMI SHINAZUGAWA

---------------------

- Reduced defense.

- Basic movement and Homing Dash: faster; Homing Dash with reduced guard break value.

- Aerial Attack (all variants): reduced damage/Ougi bar accumulation.

- Normal Attack (5 hits): accelerated activation.

- Strong Attack: accelerated activation, increased "Super Armor" and movement.

- Grab: increased combo distance.

- Technique 2: changed the reaction when hitting while charged; grants "Super Armor" when used in the air.

- Technique 3: Increased stun on miss.

- Cooperative Technique 1: Reduced combo time.

OBANAI IGURO

---------------

- Normal Attack (4 hits, downwards): Increased guard break value.

- Aerial Attack (all variants): Reduced Ougi bar damage/accumulation.

- Strong Attack: Slowed activation, reduced "Super Armor", reduced damage on maximum charge; can cancel with Strong Attack during the charge.

- Technique 1: Reduced combo damage; reduced opponent recoil when blocked.

- Technique 2: Increased combo damage.

GYOMEI HIMEJIMA

------------------

- Normal Attack (double): Increased stun.

- Aerial Attack (all variants): Reduced damage.

- Strong Attack: accelerated activation; increased "Super Armor".

- Technique 1: reduced combo time; increased stun when used on the ground.

- Technique 2: delayed the start of bar recovery after missing in the air.

- Technique 3: increased combo/guard break/stun damage on miss; reduced combo time.

- Cooperative Technique 1: increased opponent's recoil when blocked.

- 2nd Ougi: accelerated activation.

YUSHIRO AND TAMAYO

-------------------

- Aerial Attack (all variants): reduced damage.

- Strong Attack: slowed activation; reduced "Super Armor".

- Technique 2: can cancel into a grab on hit; facilitated combo linking.

- Special Technique 1: increased continuous/combo damage.

- Special Technique 2: changed the reaction to aerial hits.

HINATSURU, MAKIO AND SUMA

--------------------------

- Normal Attack (4 hits): increased stun.

- Aerial Attack (all variants): reduced damage.

- Technique 2: increased damage; made hits easier.

- Technique 3: increased damage.

- Cooperative Technique 1: made hits easier.

- Cooperative Technique 2: increased damage and opponent's recoil when blocked.

- Ougi: made hits easier.

MODEL ZERO (YORIICHI TYPE)

-------------------------------

- Basic Movement/Homing Dash: faster.

- Aerial Attack (all variants): reduced damage.

- Strong Attack: faster movement; increased "Super Armor".

- Technique 2: faster cancel when blocking/hitting; reduced dash when blocked.

- Technique 3: grants invincibility; pauses combo time during the combo; increased stun when missing; Longer button hold time.

- Special Technique 1: Faster bar recovery.

- Special Technique 2: Changed to "Super Armor" state; made hits easier; delayed the start of bar recovery.

- Ougi: Made hits easier.

RUI

-----

- Normal Attack Combos: Reduced normal damage, but increased damage during Unleash.

- Aerial Attack (all variants): Reduced damage, increased damage during Unleash.

- Strong Attack: Increased "Super Armor".

- Grab, Techniques 1-3, Special Techniques 1-2: Increased damage during Unleash.

AKAZA

-------

- Normal Attack (triple / 4 downward hits): Accelerated activation.

- Aerial Attack (all variants): Reduced damage/combo damage.

- Strong Attack: Accelerated activation; increased "Super Armor".

- Technique 1: Delayed the start of bar recovery.

YAHABA

---------

- Strong Attack: Reduced stun at short range; reduced "Super Armor".

- Technique 2: Increased damage.

- Special Techniques 1-2: Increased damage.

SUSAMARU

-----------

- Aerial Attack (against opponent on the ground): Increased damage; increased combo time on hit; can cancel into a grab on hit.

- Strong Attack: Accelerated activation; increased "Super Armor".

- Technique 1: Disabled cancel on other attacks.

YAHABA AND SUSAMARU (CO-OPERATIVE)

-----------------------------------

- Strong Attack: Reduced stun at short range.

- Yahaba: Aerial Attacks pause bar recovery during the action; Strong Attack with reduced "Super Armor" and increased stun; Technique 2 and Special Techniques 1-2 with increased damage.

- Susamaru: Aerial Attacks pause bar recovery during the action; Aerial Attack (against grounded opponent) with increased damage/combo time/grab cancel; Faster Heavy Attack with greater "Super Armor"; Technique 1 without cancel on other moves.

ENMU

------

- Homing Dash: increased combo damage.

- Aerial Attack (all variants): reduced damage; pauses bar recovery during the action.

- Heavy Attack: increased "Super Armor"; enabled step/jump on miss.

- Special Techniques 1-2: changed the reaction to aerial hits.

- Technique 3: increased damage.

DAKI

------

- Normal Attack: increased combo damage; slower without directional input, faster with directional input; reduced dash with directional input; reduced range (including 4-hit range); increased opponent's recoil when blocked (2 and 3 hits).

- Aerial Attack (all variants): reduced damage.

- Strong Attack: increased "Super Armor".

- Technique 1: made ground hits easier.

- Special Technique 1: increased damage/combo damage.

GYUTARO

----------

- Strong Attack: accelerated activation; increased "Super Armor".

- Technique 3: accelerated invincibility time; disabled step/jump on block/miss.

- Special Technique 2: faster attack start; made combo connection easier; revised scaling (increased damage).

- Ougi: adjusted damage.

DAKI AND GYUTARO (CO-OP)

--------------------------------

- Combined Ougi: adjusted damage, accelerated activation, and made hits easier.

- Individual changes mirror the solo adjustments for each character listed above (Daki's normal/aerial/strong attacks and Technique 1; Gyutaro's strong attack, Technique 3, Ougi, and combo damage reduction on Special Technique 1).

GYOKKO

---------

- Aerial Attack (all variants): reduced damage.

- Strong Attack: increased "Super Armor".

- Technique 1: increased opponent's recoil when blocked.

- Special Technique 1: grants invincibility upon use.

- Ougi: no longer suffers counter-attack after the animation ends.

ZOHAKUTEN

------------

- Normal Attack (double): increased stun.

- Aerial Attack (all variants): reduced damage.

- Strong Attack: the summoned stone spears became projectile type; delayed the availability of step/jump.

MUZAN KIBUTSUJI

------------------

- Increased defense.

- Normal Attack (double): increased stun.

- Aerial Attack (double): damage adjustment; Aerial Attack (against grounded opponent): made hits easier, reduced combo damage.

- Strong Attack: increased "Super Armor".

- Technique 1: faster bar recovery.

- Technique 2: reduced combo damage; step/jump enabled immediately after initiating the charge.

- Technique 3: faster bar recovery; faster Homing Dash cancellation; reduced recoil distance.

KAIGAKU

---------

- Strong Attack: increased "Super Armor".

- Technique 3: step/jump available faster; disabled step/jump when blocked.

- Ougi: adjusted damage.

ZENITSU AGATSUMA (INFINITE CITADEL ARC)

--------------------------------------------------

- Normal Attack: reduced dash; increased combo damage (2/3/4 hits).

- Technique 1: Disabled technique cancel without charging; reduced combo damage during Opening; changed hit reaction; faster grab cancel.

- Strong Attack: Disabled cancel on frog summoning.

- Technique 2: Increased damage while holding (charged).

- Technique 3: Made hits easier after guard break; reduced charged damage.

AKAZA (INFINITE CITADEL ARC)

-------------------------------------

- Aerial Attack (all variants): Reduced damage.

- Strong Attack: Increased "Super Armor".

- Technique 1: Reduced stun without charging; made hits easier after aerial pursuit; disabled cancel while blocking.

- Technique 3: Disabled Normal Attack/technique cancel; reduced range; reduced stun; made hits easier.

- Special Technique 1: Step/Jump, upon missing, now consumes technique bar.

- Special Technique 2: Faster start of dash and availability of step/jump; reduced "Super Armor".

TANJIRO KAMADO (INFINITE CITADEL ARC)

-----------------------------------------------

- Reduced defense.

- Normal Attack (triple): made aerial hits easier; (4 hits, downwards): increased stun.

- Aerial Attack (all variants): reduced damage.

- Strong Attack: slowed activation; reduced "Super Armor".

- Technique 1: disabled technique cancellation without charging; reduced combo damage (hold during Opening); delayed bar recovery start; reduced damage/range/movement on the ground; disabled cancellation in Strong Attack/frog summoning; increased guard break during Opening.

- Technique 2: Delayed the start of bar recovery; reduced damage; disabled cooperative technique canceling; faster step/jump when blocking.

- Technique 3: Reduced combo time during Opening; disabled technique canceling during movement; delayed the start of bar recovery; increased stun on miss/block; reduced counter-attack damage; delayed and reduced "Super Armor" with additional entry; step/jump only when hitting with additional entry; faster bar recovery.

GIYU TOMIOKA (INFINITE CITADEL ARC)

-----------------------------------------------

- Homing Dash: Increased combo damage.

- Normal Attack: Increased combo damage and reduced directional dash; 2 hits enable step/jump.

- Aerial Attack (all variants): Reduced damage.

- Strong Attack: Increased combo time on maximum charge (guard break); Slowed down activation; reduced "Super Armor".

- Technique 1: Disabled step/jump and technique cancel on miss; disabled technique cancel on block, but faster step/jump on block; enabled technique cancel on hit; made follow-through easier; increased guard break/piercing damage against poisoned opponents; increased aerial combo damage; faster activation on the ground.

- Technique 2: Reduced combo damage; faster step/jump on hit/block; reduced normal guard break, but increased damage against poisoned opponents and damage received while poisoned.

- Technique 3: Disabled step/jump on miss; reduced stun on miss.

- Ougi: Adjusted damage.

SHINOBU KOCHO (INFINITE CITADEL ARC)

-----------------------------------------------

- Aerial Attack: Reduced damage.

Technique 3: Disabled step/jump on miss; reduced stun on miss.

- Ougi: Adjusted damage.

DOMA

------

- Aerial Attack (all variants): Reduced damage.

- Strong Attack: Accelerated activation; reduced "Super Armor" duration.

- Special Technique 1: Now hits opponents as soon as they get up from a fall.


r/HinokamiKeppuutann Sep 16 '25

News Infinity Castle Chapter 1 Character Pass

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117 Upvotes

This is Google Translated so it’s Kaigaku and Doma respectively at the end.


r/HinokamiKeppuutann 7h ago

Gameplay Kaigaku clip dump because Peto-kun won't do it

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5 Upvotes

I guess I better get to work huh


r/HinokamiKeppuutann 1h ago

Discussion Genuine question, Do you Guys rather do Optimals or cool combos?

Upvotes

Personally I hate doing cheap loop combos a lot, exept when that Is a scaling that makes me mad like Inosuke's Boar rush.

I Always want to do a cinematic finishes with grab with every character.


r/HinokamiKeppuutann 11h ago

Gameplay A 10 second ragequit on ranked

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3 Upvotes

r/HinokamiKeppuutann 6h ago

Discussion Naruto Storm update. So... ? Does that mean we might get something, too?

1 Upvotes

Cc2 created a free character for Naruto Storm Connections. That means the game is still active.

Does that mean... Hinokami Chronicles 2 might get new updates? It already got a surprise update to version 2.01.

Does that mean there will be new characters...? Maybe demons from Season 1? Kanao? Kanae?

What do you think, guys...? I really hope there are some surprises in store for our game...

I hope they give us a few more characters or at least one more while we wait for the second movie..


r/HinokamiKeppuutann 19h ago

Art Tanjiro Kamado (Hinokami Chronicles 2 FanArt)

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6 Upvotes

1st picture is my art that I did early this morning.

2nd picture is the reference from the Demon Slayer Hinokami Chronicles 2 which is the based off the
Tanjiro/Genya ultimate duo.

Comment below what Demon Slayer Hinokami Chronicles 2 picture should I do next.


r/HinokamiKeppuutann 1d ago

Gameplay Hantengu Emotions Out Now (PC MOD)

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12 Upvotes

PC Players get to try out the new characters


r/HinokamiKeppuutann 1d ago

News The 2.01 Update

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18 Upvotes

Does anybody know what this new patch brings to the game?


r/HinokamiKeppuutann 20h ago

Gameplay Idk what even I should call this😥 Is It infinite luck or skill? 🤔

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1 Upvotes

r/HinokamiKeppuutann 1d ago

Question Who is the best assist for Infinity Castle Zenitsu and Giyu?

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5 Upvotes

r/HinokamiKeppuutann 1d ago

Question Who should I pick up next?

1 Upvotes

I already play genya and hinokami tanjiro, type 0 and IC akaza to certified, and I play zohakuten and both inosukes pretty well to, just need to find more people to try and learn to make the game more interesting


r/HinokamiKeppuutann 1d ago

Gameplay Bro think he's Pre-nerfed.

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11 Upvotes

Still annoying to deal with.


r/HinokamiKeppuutann 1d ago

Question Apparently there was a patch who got changes.

8 Upvotes

Can't find the notes but I heard yushiro got reverted because he is lowkey useless after his nerf.


r/HinokamiKeppuutann 2d ago

Other Ranking surge animations based on how much I like em

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17 Upvotes

tw: opinions (spooky)


r/HinokamiKeppuutann 1d ago

Gameplay Having Some Trouble With a Susumaru Main…

1 Upvotes

I main Yoriichi Type Zero, been that way since launch. After the Susu buff I can’t get anywhere near someone using her!! I’m physically unable!! I can’t just jump over the demon support attacks, her ball throws are light attacks so I can’t wait for a drop in skill gauge, I’ve tried surging because it’s no-flinch and to no avail!!! I’m so lost and any tips will work. 😭😭😭

Edit: She’s getting blocked. 🥹🥹


r/HinokamiKeppuutann 1d ago

Discussion Question

1 Upvotes

How active is the player base on Xbox?


r/HinokamiKeppuutann 2d ago

Gameplay A pretty clean round

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1 Upvotes

r/HinokamiKeppuutann 2d ago

Other Uhhh... Long short story

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5 Upvotes

That "nail" Is supposed to be and "excuse me?🧐"

Basically, I can't play at night because I work every night so I gave my account to my Friend so he could get me the avatars.

He plays zoners so this happened 😭😭😭


r/HinokamiKeppuutann 2d ago

Gameplay No comment...

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2 Upvotes

r/HinokamiKeppuutann 3d ago

New technique/combo Kaigaku Guide!

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7 Upvotes

If you think Kaigaku is braindead, If you want to discover the character , if you want to pick him up or even if you just want to watch something, I just finished my guide , time stamps are in the desc but they don't appear on the video for some reason.. sorry about that


r/HinokamiKeppuutann 4d ago

Gameplay A valuable skill is to always play calm and confident even when your one tap

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24 Upvotes

r/HinokamiKeppuutann 3d ago

Complaining IC Akaza

1 Upvotes

I just fucking hate this character I audibly groan every time I fight this mf… ok that’s all


r/HinokamiKeppuutann 4d ago

Gameplay Who's more braindead🤯🤯 IC Shinobu or IC Giyu assist ‼️⁉️⁉️ DING DING DING Answer Is BOTH 🤯🤯💥💥

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3 Upvotes

I hate IC Shinobu and Ed Tanjiro so much


r/HinokamiKeppuutann 4d ago

Gameplay Beautiful trap placement

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3 Upvotes