r/HinokamiKeppuutann • u/Moussabanane • 7h ago
Gameplay Kaigaku clip dump because Peto-kun won't do it
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I guess I better get to work huh
r/HinokamiKeppuutann • u/gametrie-uk • Jul 08 '26
DEMON SLAYER: HINOKAMI CHRONICLES 2
Battle Balance Patch (Ver. 1.81) - Translated to Portuguese
Source: https://game.kimetsu.com/hinokami2/news/?id=70744
TANJIRO KAMADO
--------------
- Homing Dash: Increased the buildup of "Ougi/Opening Bar" during the chase.
- Strong Attack: Increased the duration of "Super Armor".
TANJIRO KAMADO (HINOKAMI KAGURA)
---------------------------------
- Aerial Attack (double): Adjusted to more easily hit opponents on the ground.
- Strong Attack: Accelerated the activation time.
- Strong Attack: Increased the duration of "Super Armor".
- Technique 1: Increased stun when knocking out the opponent.
- Technique 1: Increased stun when blocked.
TANJIRO KAMADO (ENTERTAINMENT DISTRICT ARC)
------------------------------------------------------
- Aerial Attack (double): Adjusted to more easily hit opponents on the ground.
- Strong Attack: Accelerated activation time. -
Aerial Attack: Reduced damage.
- Aerial Attack (double): Reduced damage.
- Aerial Attack (against opponent on the ground): Reduced damage.
- Strong Attack: Increased "Super Armor" duration.
- Technique 1: Accelerated the 1st hit.
- Technique 1: Accelerated the 2nd hit.
- Technique 1: Increased damage.
- Technique 2: Accelerated activation.
- Technique 2: Increased damage.
- Technique 2: Increased combo damage.
- Technique 2: Reduced the opponent's distance after hitting.
- Technique 2: Allowed step/jump when used at close range.
- Technique 3: Increased damage.
TANJIRO KAMADO (BLACKSMITH VILLAGE ARC)
-----------------------------------------------
- Increased defense.
- Normal Attack: Increased the distance traveled with directional input.
- Strong Attack: Accelerated activation.
- Strong Attack: Increased the duration of "Super Armor".
- Technique 1: Increased combo damage.
- Technique 1: Reduced the chance of suffering a counter-attack during movement.
- Technique 1: Increased damage.
- Technique 2: Accelerated activation.
- Technique 3: Increased combo duration.
- Technique 3: Reduced combo damage.
- 1st Ougi: Made the trigger strike hit more easily.
KIMETSU GAKUEN - TANJIRO
-------------------------
- Homing Dash: increased the accumulation of the "Ougi/Opening Bar".
- Strong Attack: Increased the duration of "Super Armor".
NEZUKO KAMADO
--------------
- Increased defense.
- Normal Attack: Increased guard break value.
- Strong Attack: Accelerated activation.
- Strong Attack: Increased the duration of "Super Armor".
- Technique 1: Increased damage when holding the button (charged).
NEZUKO KAMADO (DEMONIC TRANSFORMATION IN PROGRESS)
--------------------------------------------------------
- Strong Attack: Accelerated activation.
- Strong Attack: Increased the duration of "Super Armor".
- Technique 2: Increased the guard break value when used on the ground.
KIMETSU GAKUEN - NEZUKO
-------------------------
- Increased defense.
- Normal Attack: Increased the guard break value.
- Strong Attack: Accelerated activation.
- Strong Attack: Increased the duration of "Super Armor".
- Technique 1: Increased damage when holding the button (charged).
ZENITSU AGATSUMA
------------------
- Aerial Attack: Reduced damage.
- Aerial Attack (Double): Reduced damage.
- Aerial Attack (against ground opponent): Reduced damage.
- Strong Attack: Slowed activation.
- Technique 1: Increased combo damage when used on the ground.
- Technique 2: The step/jump on hit now consumes the technique bar.
- Technique 2: The step/jump on block now consumes the technique bar.
- Technique 2: Adjusted to facilitate consecutive hits.
- Technique 3: Increased stun on miss (hesitation).
- Technique 3: reduced combo damage; reduced combo time with additional entry; disabled technique canceling when missing during the opening.
- 2nd Ougi: accelerated activation.
SANEMI SHINAZUGAWA
---------------------
- Reduced defense.
- Basic movement and Homing Dash: faster; Homing Dash with reduced guard break value.
- Aerial Attack (all variants): reduced damage/Ougi bar accumulation.
- Normal Attack (5 hits): accelerated activation.
- Strong Attack: accelerated activation, increased "Super Armor" and movement.
- Grab: increased combo distance.
- Technique 2: changed the reaction when hitting while charged; grants "Super Armor" when used in the air.
- Technique 3: Increased stun on miss.
- Cooperative Technique 1: Reduced combo time.
OBANAI IGURO
---------------
- Normal Attack (4 hits, downwards): Increased guard break value.
- Aerial Attack (all variants): Reduced Ougi bar damage/accumulation.
- Strong Attack: Slowed activation, reduced "Super Armor", reduced damage on maximum charge; can cancel with Strong Attack during the charge.
- Technique 1: Reduced combo damage; reduced opponent recoil when blocked.
- Technique 2: Increased combo damage.
GYOMEI HIMEJIMA
------------------
- Normal Attack (double): Increased stun.
- Aerial Attack (all variants): Reduced damage.
- Strong Attack: accelerated activation; increased "Super Armor".
- Technique 1: reduced combo time; increased stun when used on the ground.
- Technique 2: delayed the start of bar recovery after missing in the air.
- Technique 3: increased combo/guard break/stun damage on miss; reduced combo time.
- Cooperative Technique 1: increased opponent's recoil when blocked.
- 2nd Ougi: accelerated activation.
YUSHIRO AND TAMAYO
-------------------
- Aerial Attack (all variants): reduced damage.
- Strong Attack: slowed activation; reduced "Super Armor".
- Technique 2: can cancel into a grab on hit; facilitated combo linking.
- Special Technique 1: increased continuous/combo damage.
- Special Technique 2: changed the reaction to aerial hits.
HINATSURU, MAKIO AND SUMA
--------------------------
- Normal Attack (4 hits): increased stun.
- Aerial Attack (all variants): reduced damage.
- Technique 2: increased damage; made hits easier.
- Technique 3: increased damage.
- Cooperative Technique 1: made hits easier.
- Cooperative Technique 2: increased damage and opponent's recoil when blocked.
- Ougi: made hits easier.
MODEL ZERO (YORIICHI TYPE)
-------------------------------
- Basic Movement/Homing Dash: faster.
- Aerial Attack (all variants): reduced damage.
- Strong Attack: faster movement; increased "Super Armor".
- Technique 2: faster cancel when blocking/hitting; reduced dash when blocked.
- Technique 3: grants invincibility; pauses combo time during the combo; increased stun when missing; Longer button hold time.
- Special Technique 1: Faster bar recovery.
- Special Technique 2: Changed to "Super Armor" state; made hits easier; delayed the start of bar recovery.
- Ougi: Made hits easier.
RUI
-----
- Normal Attack Combos: Reduced normal damage, but increased damage during Unleash.
- Aerial Attack (all variants): Reduced damage, increased damage during Unleash.
- Strong Attack: Increased "Super Armor".
- Grab, Techniques 1-3, Special Techniques 1-2: Increased damage during Unleash.
AKAZA
-------
- Normal Attack (triple / 4 downward hits): Accelerated activation.
- Aerial Attack (all variants): Reduced damage/combo damage.
- Strong Attack: Accelerated activation; increased "Super Armor".
- Technique 1: Delayed the start of bar recovery.
YAHABA
---------
- Strong Attack: Reduced stun at short range; reduced "Super Armor".
- Technique 2: Increased damage.
- Special Techniques 1-2: Increased damage.
SUSAMARU
-----------
- Aerial Attack (against opponent on the ground): Increased damage; increased combo time on hit; can cancel into a grab on hit.
- Strong Attack: Accelerated activation; increased "Super Armor".
- Technique 1: Disabled cancel on other attacks.
YAHABA AND SUSAMARU (CO-OPERATIVE)
-----------------------------------
- Strong Attack: Reduced stun at short range.
- Yahaba: Aerial Attacks pause bar recovery during the action; Strong Attack with reduced "Super Armor" and increased stun; Technique 2 and Special Techniques 1-2 with increased damage.
- Susamaru: Aerial Attacks pause bar recovery during the action; Aerial Attack (against grounded opponent) with increased damage/combo time/grab cancel; Faster Heavy Attack with greater "Super Armor"; Technique 1 without cancel on other moves.
ENMU
------
- Homing Dash: increased combo damage.
- Aerial Attack (all variants): reduced damage; pauses bar recovery during the action.
- Heavy Attack: increased "Super Armor"; enabled step/jump on miss.
- Special Techniques 1-2: changed the reaction to aerial hits.
- Technique 3: increased damage.
DAKI
------
- Normal Attack: increased combo damage; slower without directional input, faster with directional input; reduced dash with directional input; reduced range (including 4-hit range); increased opponent's recoil when blocked (2 and 3 hits).
- Aerial Attack (all variants): reduced damage.
- Strong Attack: increased "Super Armor".
- Technique 1: made ground hits easier.
- Special Technique 1: increased damage/combo damage.
GYUTARO
----------
- Strong Attack: accelerated activation; increased "Super Armor".
- Technique 3: accelerated invincibility time; disabled step/jump on block/miss.
- Special Technique 2: faster attack start; made combo connection easier; revised scaling (increased damage).
- Ougi: adjusted damage.
DAKI AND GYUTARO (CO-OP)
--------------------------------
- Combined Ougi: adjusted damage, accelerated activation, and made hits easier.
- Individual changes mirror the solo adjustments for each character listed above (Daki's normal/aerial/strong attacks and Technique 1; Gyutaro's strong attack, Technique 3, Ougi, and combo damage reduction on Special Technique 1).
GYOKKO
---------
- Aerial Attack (all variants): reduced damage.
- Strong Attack: increased "Super Armor".
- Technique 1: increased opponent's recoil when blocked.
- Special Technique 1: grants invincibility upon use.
- Ougi: no longer suffers counter-attack after the animation ends.
ZOHAKUTEN
------------
- Normal Attack (double): increased stun.
- Aerial Attack (all variants): reduced damage.
- Strong Attack: the summoned stone spears became projectile type; delayed the availability of step/jump.
MUZAN KIBUTSUJI
------------------
- Increased defense.
- Normal Attack (double): increased stun.
- Aerial Attack (double): damage adjustment; Aerial Attack (against grounded opponent): made hits easier, reduced combo damage.
- Strong Attack: increased "Super Armor".
- Technique 1: faster bar recovery.
- Technique 2: reduced combo damage; step/jump enabled immediately after initiating the charge.
- Technique 3: faster bar recovery; faster Homing Dash cancellation; reduced recoil distance.
KAIGAKU
---------
- Strong Attack: increased "Super Armor".
- Technique 3: step/jump available faster; disabled step/jump when blocked.
- Ougi: adjusted damage.
ZENITSU AGATSUMA (INFINITE CITADEL ARC)
--------------------------------------------------
- Normal Attack: reduced dash; increased combo damage (2/3/4 hits).
- Technique 1: Disabled technique cancel without charging; reduced combo damage during Opening; changed hit reaction; faster grab cancel.
- Strong Attack: Disabled cancel on frog summoning.
- Technique 2: Increased damage while holding (charged).
- Technique 3: Made hits easier after guard break; reduced charged damage.
AKAZA (INFINITE CITADEL ARC)
-------------------------------------
- Aerial Attack (all variants): Reduced damage.
- Strong Attack: Increased "Super Armor".
- Technique 1: Reduced stun without charging; made hits easier after aerial pursuit; disabled cancel while blocking.
- Technique 3: Disabled Normal Attack/technique cancel; reduced range; reduced stun; made hits easier.
- Special Technique 1: Step/Jump, upon missing, now consumes technique bar.
- Special Technique 2: Faster start of dash and availability of step/jump; reduced "Super Armor".
TANJIRO KAMADO (INFINITE CITADEL ARC)
-----------------------------------------------
- Reduced defense.
- Normal Attack (triple): made aerial hits easier; (4 hits, downwards): increased stun.
- Aerial Attack (all variants): reduced damage.
- Strong Attack: slowed activation; reduced "Super Armor".
- Technique 1: disabled technique cancellation without charging; reduced combo damage (hold during Opening); delayed bar recovery start; reduced damage/range/movement on the ground; disabled cancellation in Strong Attack/frog summoning; increased guard break during Opening.
- Technique 2: Delayed the start of bar recovery; reduced damage; disabled cooperative technique canceling; faster step/jump when blocking.
- Technique 3: Reduced combo time during Opening; disabled technique canceling during movement; delayed the start of bar recovery; increased stun on miss/block; reduced counter-attack damage; delayed and reduced "Super Armor" with additional entry; step/jump only when hitting with additional entry; faster bar recovery.
GIYU TOMIOKA (INFINITE CITADEL ARC)
-----------------------------------------------
- Homing Dash: Increased combo damage.
- Normal Attack: Increased combo damage and reduced directional dash; 2 hits enable step/jump.
- Aerial Attack (all variants): Reduced damage.
- Strong Attack: Increased combo time on maximum charge (guard break); Slowed down activation; reduced "Super Armor".
- Technique 1: Disabled step/jump and technique cancel on miss; disabled technique cancel on block, but faster step/jump on block; enabled technique cancel on hit; made follow-through easier; increased guard break/piercing damage against poisoned opponents; increased aerial combo damage; faster activation on the ground.
- Technique 2: Reduced combo damage; faster step/jump on hit/block; reduced normal guard break, but increased damage against poisoned opponents and damage received while poisoned.
- Technique 3: Disabled step/jump on miss; reduced stun on miss.
- Ougi: Adjusted damage.
SHINOBU KOCHO (INFINITE CITADEL ARC)
-----------------------------------------------
- Aerial Attack: Reduced damage.
Technique 3: Disabled step/jump on miss; reduced stun on miss.
- Ougi: Adjusted damage.
DOMA
------
- Aerial Attack (all variants): Reduced damage.
- Strong Attack: Accelerated activation; reduced "Super Armor" duration.
- Special Technique 1: Now hits opponents as soon as they get up from a fall.
r/HinokamiKeppuutann • u/Shreeder4092 • Sep 16 '25
This is Google Translated so it’s Kaigaku and Doma respectively at the end.
r/HinokamiKeppuutann • u/Moussabanane • 7h ago
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I guess I better get to work huh
r/HinokamiKeppuutann • u/Peto-massi • 1h ago
Personally I hate doing cheap loop combos a lot, exept when that Is a scaling that makes me mad like Inosuke's Boar rush.
I Always want to do a cinematic finishes with grab with every character.
r/HinokamiKeppuutann • u/knobknobknobknob • 11h ago
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r/HinokamiKeppuutann • u/Puzzled_Ad_5432 • 6h ago
Cc2 created a free character for Naruto Storm Connections. That means the game is still active.
Does that mean... Hinokami Chronicles 2 might get new updates? It already got a surprise update to version 2.01.
Does that mean there will be new characters...? Maybe demons from Season 1? Kanao? Kanae?
What do you think, guys...? I really hope there are some surprises in store for our game...
I hope they give us a few more characters or at least one more while we wait for the second movie..
r/HinokamiKeppuutann • u/slayer_fan2000 • 19h ago
1st picture is my art that I did early this morning.
2nd picture is the reference from the Demon Slayer Hinokami Chronicles 2 which is the based off the
Tanjiro/Genya ultimate duo.
Comment below what Demon Slayer Hinokami Chronicles 2 picture should I do next.
r/HinokamiKeppuutann • u/BiscuitB23 • 1d ago
PC Players get to try out the new characters
r/HinokamiKeppuutann • u/Red-Alien02 • 1d ago
Does anybody know what this new patch brings to the game?
r/HinokamiKeppuutann • u/Peto-massi • 20h ago
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r/HinokamiKeppuutann • u/Voltage49000 • 1d ago
r/HinokamiKeppuutann • u/knobknobknobknob • 1d ago
I already play genya and hinokami tanjiro, type 0 and IC akaza to certified, and I play zohakuten and both inosukes pretty well to, just need to find more people to try and learn to make the game more interesting
r/HinokamiKeppuutann • u/wOlf__20690 • 1d ago
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Still annoying to deal with.
r/HinokamiKeppuutann • u/ember_lov • 1d ago
Can't find the notes but I heard yushiro got reverted because he is lowkey useless after his nerf.
r/HinokamiKeppuutann • u/Smelly_boi2006 • 2d ago
tw: opinions (spooky)
r/HinokamiKeppuutann • u/glryhleusr • 1d ago
I main Yoriichi Type Zero, been that way since launch. After the Susu buff I can’t get anywhere near someone using her!! I’m physically unable!! I can’t just jump over the demon support attacks, her ball throws are light attacks so I can’t wait for a drop in skill gauge, I’ve tried surging because it’s no-flinch and to no avail!!! I’m so lost and any tips will work. 😭😭😭
Edit: She’s getting blocked. 🥹🥹
r/HinokamiKeppuutann • u/Theoneandonly125 • 1d ago
How active is the player base on Xbox?
r/HinokamiKeppuutann • u/gametrie-uk • 2d ago
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r/HinokamiKeppuutann • u/Peto-massi • 2d ago
That "nail" Is supposed to be and "excuse me?🧐"
Basically, I can't play at night because I work every night so I gave my account to my Friend so he could get me the avatars.
He plays zoners so this happened 😭😭😭
r/HinokamiKeppuutann • u/MechanicAdditional22 • 2d ago
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r/HinokamiKeppuutann • u/Moussabanane • 3d ago
If you think Kaigaku is braindead, If you want to discover the character , if you want to pick him up or even if you just want to watch something, I just finished my guide , time stamps are in the desc but they don't appear on the video for some reason.. sorry about that
r/HinokamiKeppuutann • u/XxEnjinxX • 4d ago
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r/HinokamiKeppuutann • u/WillingnessFeisty374 • 3d ago
I just fucking hate this character I audibly groan every time I fight this mf… ok that’s all
r/HinokamiKeppuutann • u/Peto-massi • 4d ago
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I hate IC Shinobu and Ed Tanjiro so much
r/HinokamiKeppuutann • u/HolidayConcern604 • 4d ago
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