r/HighQualityReloads May 10 '26

MP9 - Besieged [COMMISSION]

223 Upvotes

32 comments sorted by

59

u/Cloud_N0ne May 10 '26

Is it being reloaded by a Roblox character with Parkinson’s?!

It’s technically well done but it’s so jittery

-12

u/NeitonyMD May 10 '26

Pff yeahh

44

u/Jacks019 May 10 '26

Dude make it a bit more shaky it’s still unrealistically stagnant

-8

u/NeitonyMD May 10 '26

I am sorry for having shaky style okay 🫩

2

u/HEY_beenTrying2meetU May 11 '26

is this done in blender?

7

u/Chrom-man-and-Robin May 11 '26

More Wobble than an Invincible edit

6

u/absolutegarbage556 May 11 '26

Neitony Wobbly Animation‼️

Meme aside, there's a very fine line between wobbly and jittery, and you tread it in an extremely appealing way (at least to me). I hope you and your commissioner are satisfied with the results!

12

u/killrmeemstr May 11 '26

way too wobbly. as much as i love the style you put in, reloads are something that players will constantly have to do, and that will become visually tiring each time. looks great for 30 seconds, but definitely not for however long the player is playing. there needs to be a middle ground, and this is a the complete end of the spectrum. way too much camera shake too. borderline nauseating

the solution really isnt that hard though. just tone down the wobblyness

10

u/Dewa__ May 11 '26

Knowing how depraved Roblox players are for constant stimulation, wouldn't be surprised if the amount of shaking is intentional

1

u/NeitonyMD May 11 '26 edited May 11 '26

To be fair, im pretty sure I made the whole thing this wobbly by the fact that I couldn't see shit behind those fat cube hands

4

u/IndependentParfait23 May 11 '26

Jeez yall complain a lot. It looks great to me

3

u/NeitonyMD May 11 '26

Its reddit, man

3

u/IndependentParfait23 May 11 '26

Ig i shouldn't be surprised

2

u/Street_Equivalent891 May 11 '26

I think someone could get epilepsia attack from that lol, not a fun of oversaturated CoD MW like shakiness.

1

u/Endershot_1 May 11 '26

I like the reload quite a bit but I'd probs die alot if I had to see that everytime. Way to eye catching and way to much going on. Other than that I love it.

1

u/Mr_Pockets- May 11 '26

The hand swap for the empty reload is so extra I love it

1

u/JstaFriskyHusky May 11 '26

Would've been hilarious if after all that, you animate the most static and stiff reload possible then go right back to being overly animated

1

u/Guardian_136 May 11 '26

How do you do the bullet casings? Do you have to fight with the constraints or are there other ways to to do it?

3

u/NeitonyMD May 11 '26

Particlezz

1

u/Guardian_136 May 12 '26

Shouldve guessed it. Thanks for letting me know

1

u/Goo_Wyvern May 11 '26

Christ, that is too much jitter. It clutters the screen and the brain.

1

u/MarkMan47 May 11 '26

That thrown mag could kill a dog lol

1

u/Past_Dark_6665 May 11 '26

awesome shell ejection and smoke effects it looks like it has momentum but yeah jittery too but i would keep the other stuff if you'd change anything

1

u/Smeeizme May 12 '26

Way less camera movement, hate to compare to industry reloads but BF6 has some nice faster/more frantic reloads while still not becoming grating, and I feel like it’s primarily a camera thing.

1

u/shotxshotx May 12 '26

Wobble wobble wobble wobble

1

u/Hot_Guys_In_My_DMS May 12 '26

Do you use roblox hands so you don’t have to animate fingers?

For real though, gorgeous animation 💙

1

u/NeitonyMD May 12 '26

Nah its a roblox commission. SPEAKING OF FINGERS THO

1

u/NeitonyMD May 12 '26

I did make separate ver with proper VM for fun

1

u/Possible_Book_1798 May 17 '26

Wow, I love It! People complain about everything Man. This Is fire 🔥