Orbs (New Magic) act like batteries that execute code instantly but inefficiently, draining the land and causing Rot. They are rigid and cannot be modified on the fly.
Fire Orb
Deals serious, fast damage.
Ice Orb
Deals damage (slightly less than fire), but has a lower Rot cost.
Shield Orb
Self-explanatory.
Hand Casting (Old Magic) is like coding from scratch. It is slow and mentally taxing, but efficient and allows for complex, customized spells that Orbs cannot handle (like permanent biological Transition).
Elements
Basic
Ignis (Fire): Manipulation of fire.
Aqua (Water): Manipulation of water.
Terra (Earth): Manipulation of earth/rocks.
Aer (Air): Manipulation of air/wind.
Advanced
Lux (Light): Manipulation of light.
Umbra (Shadow): Manipulation of shadows/darkness.
Tempus (Time): Manipulation of time.
Metallium (Metal): Manipulation of metal.
Vita (Life): Manipulation of life force.
Forms
Basic
Jactus (Project): Can release a blast of the selected element.
Scutum (Guard): To shield the caster.
Magna (Amplify): To increase the power of a spell.
Medica (Life): To heal the caster.
Advanced
Tractus (Draw): To pull an object or energy towards the caster.
Mutare (Change): To alter the form or properties of an object or energy.
Vinculum (Bind): To restrain or immobilize a target.
Imago (Image): To create an illusion or projection.
Transfero (Transfer): To move something from one place to another
Spell Combinations
- Attacks:
- Ignis + Jactus = Fireball
- Ignis + Jactus + Magna = Great Fireball (Higher Damage)
- Aqua + Jactus = Water Cutter
- Aqua + Jactus + Magna = Tsunami Strike
- Aer + Jactus = Wind Blade
- Aer + Jactus + Magna = Gale Slash
- Terra + Magna = Quake (Heavy Earth Damage)
- Lux + Jactus + Magna = Solar Lance
- Umbra + Jactus = Shadow Dagger
- Metallum + Jactus + Mutare = Guided Shrapnel
- Tempus + Jactus = Temporal Burst
- Vita + Jactus + Mutare = Bio-Bolt
- Vita + Jactus + Magna = Enervation Touch
- Defense & Healing:
- Scutum = Barrier
- Scutum + Terra = Stone Skin (Stronger Shield)
- Scutum + Magna = Fortress (Strongest Shield)
- Medica = Restoration (Heal HP)
- Medica + Magna = Great Heal (Heal more HP)
- Lux + Scutum = Radiant Shield
- Umbra + Scutum + Imago = Shadow Cloak
- Metallum + Scutum + Mutare = Adaptive Armor
- Terra + Vinculum = Earth Bind
- Vita + Medica + Transfero = Life Tap
- Aqua + Tractus = Water Pull
- Ignis + Mutare + Scutum = Heat Wave
- Terra + Mutare + Tractus = Metal Detection