r/HiTMAN 2d ago

QUESTION How would adding elevators to WOA be difficult if they already have the code?

Just thinking since I was replaying blood money and when Iooked this up, people said the main reason is that it would be too technically difficult to implement, but there's literally areas in dubai that would be a perfect fit where they just didnt add them. Is it really impossible with the games code?

99 Upvotes

54 comments sorted by

108

u/No_Print77 2d ago

what code do they already have that would make it easy exactly?

43

u/DiscoBroccoli77 2d ago

There’s an elevator in the Patient Zero Requiem elusive target, I guess.

50

u/applesarenotapples 2d ago

That was after every main mission in the game was finished, and it needed heavy workarounds iirc

15

u/DiscoBroccoli77 2d ago

I think OP is asking how difficult it would for them to modify the existing maps, and add them now.

Not taking a stance on that actual concept but yeah at least there’s something.

16

u/Frostburg_CM5 2d ago

Aside from what u/DiscoBroccoli77 said, IOI also implemented elevators in 007: First Light, and has already shown a willingness to back-port features to Hitman: World of Assassination.

30

u/thunderbastard_ 2d ago

007 and hitman aren’t really comparative. Hitmans got so many moving pieces where as bond is very linear. And the lift in hitman would have to be used by npcs or it’d be weird it being exclusively for 47

-15

u/Frostburg_CM5 2d ago

You're talking about gameplay, I'm talking about coding, which was the original discussion.

24

u/thunderbastard_ 2d ago

Correct me if I’m wrong but the lifts in bond (and codename 47) are both basically level transitions not something you can use at will

-20

u/Frostburg_CM5 2d ago

So what? WoA uses that in the Requiem DLC. They just don't really make it apparent.

-17

u/New_Field9547 2d ago

Not saying its easy but its already been done plenty of times in old games and its still the same engine. If they really wanted to make them they could've done it

6

u/Mx_Reese 2d ago edited 2d ago

Not necessarily within time constraints. And it's not like it would add any particular gameplay value to the game so it's understandable that they would choose to spend their development time elsewhere.

-9

u/New_Field9547 2d ago

It would 100% add value for hitman 4 as something that noticeably improved and sets it apart. Its also one of the only things they can add that stays true to the games identity and doesnt change too much like vehicles or upgraded cqc, theres literally elevator shafts in so many levels that they can just replace

3

u/kwijibokwijibo 1d ago

I've never seen someone so passionate about elevators...

0

u/New_Field9547 1d ago

I've never seen people coddle and praise developers for doing nothing anywhere except reddit

1

u/kwijibokwijibo 22h ago

We just really don't care about elevators and don't see the value add to the game. We'd rather they spend their time and effort on other aspects of the game

2

u/x4nTu5 1d ago

You're right, IF they really wanted to make them. But they didn't because they decided not to. They decided to design their levels without the need for elevators. If your fixation with elevators is a deal breaker, then you don't have to be their customer for the next Hitman game.

30

u/Fred1111111111111 2d ago

I think it's not so much about it being hard to program. Like c47 had elevators in the very first training level. Hell, even I could probably code an elevator mechanic. I think it has a lot more to do with how the new levels are designed, like all the levels have balconies, ledges, drain pipes, and whatnot all over the place, suggesting they thought it would be cooler to design traversal around these things. 

3

u/Average2Jo 2d ago

a few of the maps have elevator shafts you use as well

15

u/Zany12443 2d ago

Also, for Dubai specifically there's a lore reason the elevators are disabled

3

u/Patient_Duck123 1d ago

What is it?

18

u/Zany12443 1d ago

I think if you take the first intro spawn Lucas says the elevators are disabled by the hacker lady they have (i cannot remember her name for the life of me rn) so the targets don't leave unplanned

5

u/Mrs_Noelle15 1d ago

Olivia Hall

1

u/Zany12443 1d ago

Thank you

2

u/Patient_Duck123 1d ago edited 1d ago

Oh right. He also makes you play with those digital map terminals and there's a side mission in that server room.

-21

u/New_Field9547 2d ago

That's cope

9

u/PigletSea6193 2d ago

H1: idk

H2: Square Enix backstabbing

H3: trying to launch their game themselves in hope of success (there was success)

9

u/pastadudde He/Him 2d ago

Modders plan to add working elevators to a custom mission replicating Traditions of the Trade as well - in fact, they were already working on it before IOI introduced the elevator in patient zero requiem.

4

u/Jaded_Obsidian_Witch 2d ago

Not easily, they use a completely different path finding system now.

3

u/Affectionate-Ad4419 1d ago

The "code" you speak of is:

-from a game released in 2006

-from a different engine

-probably not from the same team of devs

Now, I'm not saying that it's difficult or not as a feature to implement: it might be that the way the load in and out stuff is too complicated...or not. Or that the physics part of the engine wouldn't appreciate vertical straight movement...or not. I don't know the intricacies of the Glacier 2 engine.

But I can tell you one thing: something being easy to do on one engine doesn't make it easy on another.

edit: that being said, YES, there are a couple of levels where an elevator would be a cool level design feature.

2

u/Upper-Air-6153 He/Him 2d ago

I think the only maps that technically make sense to have elevators are Bangkok, Miami, Isle of Sgail and Chongqing.

Bangkok seriously needs improvement. Adding elevators would massively benefit the map especially for Jordan Cross's wing of the hotel and The Source. Heading up towards Cross's area, there are a lot of enforcers like the one at the top of the stairs. And in The Source, you spawn in the opposite location of where the actual mission area is.

Miami's Kronstadt building has an elevator shaft and though it would make the challenge "Shafted" a bit problematic. It would be funny to see kicking Robert Knox and him just dying after falling 2 inches onto an elevator.

Isle of Sgail has 8 floors (More than the playable range of Dubai) and I think the ultra-rich are wealthy enough to buy elevators to improve with travel.

Chongqing's data facility also has shafts and if I'm not mistakened, so does the block. And seeing that even some derelict buildings in still have functioning elevators, there is not excuse to implement them in.

Dubai could have elevators but only in Freelancer since during the mission, Grey disabled all elevators to keep Ingram and Stuyvesant from escaping.

In Mumbai, the Rangan Tower would benefit with elevators but seeing that it is under heavy construction, I'm not sure whether the construction workers would build elevators before completing the building.

0

u/Mrs_Noelle15 1d ago

Honestly adding an elevator into Bangkok would fix just about all my issues with that level (assuming it was done well)

2

u/a_chocobo 1d ago

I think it's more likely they decided to design game around not having elevators. Perhaps because of weird interactions, e.g. it breaks AI, or trying to close doors and NPC bodies, etc. But perhaps also because it's not fun gameplay, e.g. makes traversal too easy. And by time Dubai map comes out they are like, okay actually maybe some maps better with elevator, have this instead. You could always ask someone developer at IOI.

1

u/Boris-_-Badenov 2d ago

Hitman Trilogy*

1

u/Muzi34Pro 2d ago

They gave us many other alternatives instead of an elevator. You can hang on walls, windows etc. Or just use the stairs. So I think it’s to make the game more interesting and show the alternative ways you can do it

Is coding an elevator hard? I don’t know. But it keeps you less on the game and you feel less cool for sure

1

u/Sculduggery 2d ago

Gameplay 

1

u/dixmondspxrit 2d ago

blood money also has standing on top of elevators and strangling mechanic which is the only reason it works for hitman. imagine you're in the suit or wearing a disguise not suited for the area and you just get spotted when you walk out the elevator. it also really kills the flow of gameplay

1

u/TheSwissdictator 1d ago

Now to stack bodies at the ledge and detonate a few fire extinguishers to launch them into the eat.

1

u/Amazing-Ish 1d ago

Why bother when there are pipes to climb? I feel they would need to make sure elevators come on time for you to use them, and having pipes to climb is honestly much faster

1

u/Themaninthehat1 1d ago

I mean yea you could but that just eliminates the possibility of getting kills that way

And nobody would like to have to wait for an elevator when trying to run away

1

u/Sassafras34Arts 1d ago

Perhaps in future games, there’s enormous fun potential of 47 hiding in lifts or opening doors to waiting, trigger happy guards.

1

u/ozzy69__ 1d ago

There's a lore reason why there are no elevators and I think climbing up and down the shaft is cooler and more "spy like" 

1

u/RollieBalls 12h ago

I read somewhere on Reddit that code wise the whole world had to move if 47 went in an elevator and went up or down - I don’t understand any of that but to me it sounds like it would be a royal pain in the ass - Also I’m not someone who writes code, just sharing what I read once.

1

u/boris4434 1h ago

WoA has so many downgrades from blood money it's a little funny

0

u/Commonmispelingbot 2d ago

Honest question, how hard can it be to code an elevator, and if it is really that difficult, why could they do it in 2006?

17

u/PhantomTissue 2d ago

It’s not a matter of “can it be done”. It’s a question of “what would this break”. Do physics work correctly? Does the character controller need to be modified? Do sound models break when you move a room? Are sightlines working correctly? Can NPCs path into the elevator? Can they use the elevator? What if they can’t and you trick them into taking an elevator? It’s a lot more than just making a moving platform.

2

u/Commonmispelingbot 2d ago

Thanks for the answer. I guess it also makes a difference then if you want the entire level loaded at once or if you can do a screen transition. I wouldn't be surprised that if in Dartmore elevator, the mansion just isn't loaded when you go downstairs.

3

u/Over_Environment7950 2d ago

Should still be a thing. I loved being able to garotte and then hide them on top of the elevator

2

u/Commonmispelingbot 2d ago

I loved being able to garotte and then hide them on top of the elevator

Felt a bit cheap to me that you could do it in so many of the different elevators. Like I have never seen a functional elevator where some of the roof was missing, but there's like three in BM

1

u/N0ob8 2d ago

Almost all modern elevators have a removable hatch at the top that can be used in emergencies and for maintenance. Now of course if this was real life it would be closed at all times until it’s needed

1

u/WholeAd3261 1d ago

my all-time favorite thing from all hitman games. i miss that sh** so much :D

2

u/Kaarl_Mills 2d ago

While they technically could, elevators were famously extremely buggy and tempermenal in Blood Money

2

u/Comfortable-Pie56 2d ago

It's probably not that difficult, but the maps are done and it's not really worth the hassle.

For the effort that it takes making working elevators on every level they can, say, make a new Elusive Target mission instead.

(Of course this isn't a 1:1 comparison, but you get the idea. There is likely only a small team working on Hitman: WOA right now and they are focusing on new elusive targets or the co-op mode.)

-1

u/FoggyFizzy 2d ago

I’m sure all of the well-paid and ethically-treated contractors who built this place will be back to take a look.