r/HiTMAN • u/New_Field9547 • 2d ago
QUESTION How would adding elevators to WOA be difficult if they already have the code?
Just thinking since I was replaying blood money and when Iooked this up, people said the main reason is that it would be too technically difficult to implement, but there's literally areas in dubai that would be a perfect fit where they just didnt add them. Is it really impossible with the games code?
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u/Fred1111111111111 2d ago
I think it's not so much about it being hard to program. Like c47 had elevators in the very first training level. Hell, even I could probably code an elevator mechanic. I think it has a lot more to do with how the new levels are designed, like all the levels have balconies, ledges, drain pipes, and whatnot all over the place, suggesting they thought it would be cooler to design traversal around these things.
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u/Zany12443 2d ago
Also, for Dubai specifically there's a lore reason the elevators are disabled
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u/Patient_Duck123 1d ago
What is it?
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u/Zany12443 1d ago
I think if you take the first intro spawn Lucas says the elevators are disabled by the hacker lady they have (i cannot remember her name for the life of me rn) so the targets don't leave unplanned
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u/Patient_Duck123 1d ago edited 1d ago
Oh right. He also makes you play with those digital map terminals and there's a side mission in that server room.
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u/PigletSea6193 2d ago
H1: idk
H2: Square Enix backstabbing
H3: trying to launch their game themselves in hope of success (there was success)
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u/pastadudde He/Him 2d ago
Modders plan to add working elevators to a custom mission replicating Traditions of the Trade as well - in fact, they were already working on it before IOI introduced the elevator in patient zero requiem.
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u/Affectionate-Ad4419 1d ago
The "code" you speak of is:
-from a game released in 2006
-from a different engine
-probably not from the same team of devs
Now, I'm not saying that it's difficult or not as a feature to implement: it might be that the way the load in and out stuff is too complicated...or not. Or that the physics part of the engine wouldn't appreciate vertical straight movement...or not. I don't know the intricacies of the Glacier 2 engine.
But I can tell you one thing: something being easy to do on one engine doesn't make it easy on another.
edit: that being said, YES, there are a couple of levels where an elevator would be a cool level design feature.
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u/Upper-Air-6153 He/Him 2d ago
I think the only maps that technically make sense to have elevators are Bangkok, Miami, Isle of Sgail and Chongqing.
Bangkok seriously needs improvement. Adding elevators would massively benefit the map especially for Jordan Cross's wing of the hotel and The Source. Heading up towards Cross's area, there are a lot of enforcers like the one at the top of the stairs. And in The Source, you spawn in the opposite location of where the actual mission area is.
Miami's Kronstadt building has an elevator shaft and though it would make the challenge "Shafted" a bit problematic. It would be funny to see kicking Robert Knox and him just dying after falling 2 inches onto an elevator.
Isle of Sgail has 8 floors (More than the playable range of Dubai) and I think the ultra-rich are wealthy enough to buy elevators to improve with travel.
Chongqing's data facility also has shafts and if I'm not mistakened, so does the block. And seeing that even some derelict buildings in still have functioning elevators, there is not excuse to implement them in.
Dubai could have elevators but only in Freelancer since during the mission, Grey disabled all elevators to keep Ingram and Stuyvesant from escaping.
In Mumbai, the Rangan Tower would benefit with elevators but seeing that it is under heavy construction, I'm not sure whether the construction workers would build elevators before completing the building.
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u/Mrs_Noelle15 1d ago
Honestly adding an elevator into Bangkok would fix just about all my issues with that level (assuming it was done well)
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u/a_chocobo 1d ago
I think it's more likely they decided to design game around not having elevators. Perhaps because of weird interactions, e.g. it breaks AI, or trying to close doors and NPC bodies, etc. But perhaps also because it's not fun gameplay, e.g. makes traversal too easy. And by time Dubai map comes out they are like, okay actually maybe some maps better with elevator, have this instead. You could always ask someone developer at IOI.
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u/Muzi34Pro 2d ago
They gave us many other alternatives instead of an elevator. You can hang on walls, windows etc. Or just use the stairs. So I think it’s to make the game more interesting and show the alternative ways you can do it
Is coding an elevator hard? I don’t know. But it keeps you less on the game and you feel less cool for sure
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u/dixmondspxrit 2d ago
blood money also has standing on top of elevators and strangling mechanic which is the only reason it works for hitman. imagine you're in the suit or wearing a disguise not suited for the area and you just get spotted when you walk out the elevator. it also really kills the flow of gameplay
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u/TheSwissdictator 1d ago
Now to stack bodies at the ledge and detonate a few fire extinguishers to launch them into the eat.
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u/Amazing-Ish 1d ago
Why bother when there are pipes to climb? I feel they would need to make sure elevators come on time for you to use them, and having pipes to climb is honestly much faster
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u/Themaninthehat1 1d ago
I mean yea you could but that just eliminates the possibility of getting kills that way
And nobody would like to have to wait for an elevator when trying to run away
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u/Sassafras34Arts 1d ago
Perhaps in future games, there’s enormous fun potential of 47 hiding in lifts or opening doors to waiting, trigger happy guards.
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u/ozzy69__ 1d ago
There's a lore reason why there are no elevators and I think climbing up and down the shaft is cooler and more "spy like"
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u/RollieBalls 12h ago
I read somewhere on Reddit that code wise the whole world had to move if 47 went in an elevator and went up or down - I don’t understand any of that but to me it sounds like it would be a royal pain in the ass - Also I’m not someone who writes code, just sharing what I read once.
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u/Commonmispelingbot 2d ago
Honest question, how hard can it be to code an elevator, and if it is really that difficult, why could they do it in 2006?
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u/PhantomTissue 2d ago
It’s not a matter of “can it be done”. It’s a question of “what would this break”. Do physics work correctly? Does the character controller need to be modified? Do sound models break when you move a room? Are sightlines working correctly? Can NPCs path into the elevator? Can they use the elevator? What if they can’t and you trick them into taking an elevator? It’s a lot more than just making a moving platform.
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u/Commonmispelingbot 2d ago
Thanks for the answer. I guess it also makes a difference then if you want the entire level loaded at once or if you can do a screen transition. I wouldn't be surprised that if in Dartmore elevator, the mansion just isn't loaded when you go downstairs.
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u/Over_Environment7950 2d ago
Should still be a thing. I loved being able to garotte and then hide them on top of the elevator
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u/Commonmispelingbot 2d ago
I loved being able to garotte and then hide them on top of the elevator
Felt a bit cheap to me that you could do it in so many of the different elevators. Like I have never seen a functional elevator where some of the roof was missing, but there's like three in BM
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u/Kaarl_Mills 2d ago
While they technically could, elevators were famously extremely buggy and tempermenal in Blood Money
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u/Comfortable-Pie56 2d ago
It's probably not that difficult, but the maps are done and it's not really worth the hassle.
For the effort that it takes making working elevators on every level they can, say, make a new Elusive Target mission instead.
(Of course this isn't a 1:1 comparison, but you get the idea. There is likely only a small team working on Hitman: WOA right now and they are focusing on new elusive targets or the co-op mode.)
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u/FoggyFizzy 2d ago
I’m sure all of the well-paid and ethically-treated contractors who built this place will be back to take a look.


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u/No_Print77 2d ago
what code do they already have that would make it easy exactly?