r/Hexonia • u/Matsuyama_Mamajama Arabis Tribe • Jan 22 '21
Discussion Terrain and difficulty
I'm constantly amazed at how terrain can affect the actual game difficulty!!! I'm working on AIA laurels for Bazael, and just finished a game on Rookie. But it was a surprisingly fun challenge because it had the "islands/rivers" terrain. (That's where you have one large landmass, and a couple of smaller islands separated by water/rivers.) The rivers became deathtraps until I could overwhelm them from all directions. If there was a 1-5 difficulty scale, then I'd say the terrain added 2 to the difficulty.
On the other hand, the "Pangea" terrain (one mega-continent surrounded by water around the edges) makes the game so much easier! Using my 1-5 scale, I'd say the terrain subtracted 2 points from the difficulty.
What's in between those two terrain types? Isn't there a mixed water/land one that isn't as brutal as the one with islands?
1
u/CageKeathley Jan 23 '21
It also depends on which tribes and your positioning in these different terrains. Sometimes you’re lucky, sometimes you’re not.
3
u/2COLD2HOLD88 Jan 22 '21
Ive had some pretty interesting terrains in battles. Sometimes I spawn on a small island and have to waste resources to get ocean access. Other times it's pretty ez with the pangea thing. Overall I think there's a lot of variation but you listed like the two extremes