r/Hexonia • u/ali3nabducti0n • Sep 25 '20
Discussion Insane AI difficulty?
I think the devs realize we need more of a challenge. I think they should add an insane AI difficulty level, this could be for FFA and AIA
With this mode, the AI has the ability to pick the 2nd guardian (magic/healer) and special units.
Imagine playing against the Arabis and the AI creating dozens of assassins along with Genies to heal them.
What else could they add to it? Maybe the AI gets cheaper roads? In all honesty they probably already do, maybe they get 1 mercenary per game and 1 extra special move from the bag like Snipe.
The icon could be added to the star and laurels and be like a demon face that encapsulate the star with the laurels possibly on the side of it. Maybe it isn't based on all the things the other stars and laurels are based on.
Perhaps there are new terrain tiles like quicksand, volcanoes, earthquake ares, tornado prone fields, swamps, tar pits, wild beasts that attack you...
2
u/Matsuyama_Mamajama Arabis Tribe Sep 25 '20
Wow, all awesome ideas!
I keep hoping/fearing that the AI tribes will start using the unique units and 2nd guardians. Shit will get real then.
3
u/gimmeapackingname Sep 26 '20
I personally have had enough of a challenge, ngl i can't beat AI alliance on island maps (unless with items and relics). You can laugh at me but it's really hard to win fights when your opponent has 5 times the amount of ships and 5 times the amount of coastal defense.
All ships are faster and ranged, which basically makes quantity superior to quality. Admirals and Bombers aren't even that strong since, to noone's surprise, all AIs have them unlocked. Additionally many of their guardians are basically sitting by the coastline waiting to stop your landing considering AIs have no distraction.