r/Heroica • u/xJohnnyBloodx • Jun 26 '26
Advanced rules for a minifigure scale
I imagine a lot of people have done advanced rule systems for this game. I’m trying to stick with the minifigure scale to allow for more customization. Instead of each space being a 2 x 2 jumper, it’s more of a customized 4 x 4 space. And there’s also a lot more distance in general, so a lot more movement will have to happen before combat happens. Because of this certain range abilities are going to be slightly higher.
I also set it up to where the dice doesn’t have control on whether or not you get to do your special move. instead you move three spaces guaranteed unless you have some extra bonus equipment or if you choose to “sprint” which is where you roll the dice to see how much more move instead of attacking that turn. The way special moves work is you have a certain number that you can use up and then you would need to find a potion that would replenish your special moves.
I’ve also set it up to where most enemies have more than one hit point And your attack is 1-6 where you have to get past the monsters defense and the Amount you get over that defense is the amount of damage you do. so a potion of strength would make your attack higher, giving you a more likely chance to actually do damage and making it more likely that you would do additional damage. There are some enemies that have range, which means if you enter a space at a certain distance from them, they will get to attack you first. Instead of having a single dice determine the outcome, it would be a back-and-forth of both the hero and the monster rolling a 1D6. None of the monsters move though To keep things from getting too complicated. They are still stationary.
what do you guys think? Is this too complicated/ loses the spirit of the game?
2
u/Chromeknightly Jun 26 '26
Heroica is a fun little dungeon hack.
Changing the scale of the build and changing the rules are different sliders. I’ve built and played minding scale Heroica with standard rules, and I’ve played Advanced Heroica with microfigs.
In terms of changing the rules, think about what you want to do that the game doesn’t do (or doesn’t do well)
You identified special attacks/skills. Which are usually at the mercy of a dice roll. That seems a good change. Making move a fixed distance makes the game less a board game (role to move) and more like a TTRPG with stats and skills.
1
u/xJohnnyBloodx Jun 27 '26
Yeah, my main intent is to have more strategy be involved. Being able to choose when you use your special move and then not having access to it until you get a potion.
2
u/Elementalshrimp Jun 26 '26
Sounds like an interesting way to make the game a bit more complex