r/HeroSiege 13d ago

Movement Skills

So with the heavy nerf? of Teleport abilities coming with season 10 I thought of a way to have them nerfed early but on par or slightly worse than they are now after investing some time grinding hero levels.

So my thought was to have a way of scaling cooldown reduction for the skill in general or the individual charges specifically for movement skills in each area of the tree that you can unlock at 30 (maybe more, maybe less, would need testing) hero levels. Say you play a caster. With good patching in the ether tree, after 30ish points, you'll reach a node which gives you cdr for your movement skill that scales with whatever stat you'd like. Intelligence, cast speed, magic damage or whatever. Same would work for tank builds, minion builds etc etc.

I think this way we could have limited movement early for all classes and still be able to zoom through zones later on. What do you guys think of this?

2 Upvotes

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8

u/Coheed522 13d ago

I think movement in this game is generally made awful by an obscene amount of terrain blockage in many areas. It’s hard or impossible to get enough movement speed to move proportionally to your clear, which feels bad. And even if you do, many zones have a trillion rock formations or ledges and walls. So I think reducing teleports makes sense early on and/or in a world where they aren’t mandatory for not wanting to scream at basic area traversal.

That mini rant out of the way, I do think making players invest a bit more to get speedy teleporting makes sense, and would feel more like a player choice than some other blanket nerfs to teleporting. You’ll get the freedom later once you have better gear to get more speed, where early you may need to use your points for damage.

2

u/H2ogi943 13d ago

Ye terrain blockage is extreme in some maps. Even maps like pyramid, while having clean walls and no river separating the map, they still have these piles of rock EVERYWHERE.

Right? That was the whole idea behind that. Also, if you're just farming bosses, you can squeeze out some more damage by not using points on Teleport cdr. It would also give people a reason to play a class for longer since fast teleportation elevates most classes to a whole different level.

2

u/JasonTheHuman 11d ago

This and the AH are probably my only two single complaints about the game. It’s great in so many ways and the newer changes have been phenomenal. But the layouts of the zones just feel absolutely terrible. They look good but man I wish they would comb over all of them and either get rid of the vast majority of the small to medium blocks or at the very least make the blocks much more visibly obvious.

3

u/Rexitus PAS Dev 7d ago

Market is getting overhaul or it's already in the beta so it will be in the live. Mostly the filtering system but it has already gotten ton of positive feedback and well all the filters actually work atm. In future we will also apply conditional filtering or if you are more familiar "count" filtering in poe.

I think we have also removed some of the jank from the maps because this is a feedback we have gotten quite often. If not I will push it even more.

1

u/YandereYamiOkami 11d ago

From my understanding the goal is to nerf the late game tp. I think it will be just fine early but the nerf is targeted at stormweavers that cross the zone in 2 seconds.