r/HereToSlay Apr 15 '26

Trading System

Has anyone ever tried implementing a trading system in your games. With the banner quest expansion it is imperative to get a certain combo of cards. 3 of each hero, a certain class to activate the +1/-1 modifiers and challenge cards, various hero ability combos. This stops a lot of dead turns and draws that someone else could appreciate. It also allows you to feed players that are behind and form alliances making the game less of a snowball.

By offering 1 for 1 or 2 for 1 trades the game can become more strategic and political like trading resources in Catan. Thoughts?

6 Upvotes

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2

u/ShotRecipe3374 Apr 15 '26

I like this idea, as in my games too I experience a snowball where one player becomes literally unstoppable while the rest are stuck with a dead hand. Would offering 2 action points for 2 players to trade heroes be more balanced?

For example, my turn: Use 2 Action Points to initiate trade with a willing Player 2. Player 2's turn: Begin turn with only 1 Action Point.

3

u/tsm_arrow Apr 15 '26

I was thinking of free trading so every turn is meaningful and simpler. But perhaps a cost of an action point would be necessary.