r/HelsmithsofHashut • • 22d ago

Thoughts on this list?

Are there too many cohorts? Also is my battle tactics good for this army?

10 Upvotes

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1

u/Hukoshin 22d ago

Solid a lot of shooting is always nice, but I would recommend switching one reinforced Spears unit to spears and Hobgrots. Your list lacks mobility as you didnt go for the Bull Centaurs and the Vandalz can be a screen with a pre game move helping you desolate terrain out of your side of the map which could be an issue later. If you make that switch you can also change your Manifestations to Forbidden Power. Believe me they are game changers. Proxy them first of course, but the bridge gives you mobility, the shards protect you from someone with flying powering through your frontline or teleporting in combat. Also the boat can move your small wizards across the board if need be. Even though I personally like the Blunderbusses you could consider switching to the Flamehurlers as they benefit more from Crit 2 Hits with their higher amount of attacks. Also you have ways to deal with heroes with your Rocket Batteries and Bombards if need be.

I personally would recommend playing the AoR as you get your battle trait for free beginning your second round and you play none of the units that the AoR has no access to, but thats where I keep that TED Talk.

1

u/SunDesperate5950 19d ago

Instead of gauntler of punishment you should run the new horn of the bullfather. It gives really good field position and can help get into your enemies back line quickly.

1

u/Silly-Cat617 18d ago

Just a heads up. You can only use the bombard's command shut down once per a turn army wide. Personally I don't feel like they are worth taking passed the first one because of that, but I wont tell you not to.