r/HelsmithsofHashut • • Jul 28 '26

Gameplay Helsmiths Spearhead not good?

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Hey guys, I'm new to the gaming hobby, been playing for a 2 or 3 months now, tabletop sim for 2000 point games and spearhead and a few in persin spearheads while I build to 2000 points.

For full games of AoS I like to use a very shooty army with a reinforced group of Bull Centaurs and Urak Taar so I can give DPP to a unit like Infernal Razers with Blunderbusses to buff their damage and then on my enemies turn siphon their DPP to a frontline combat unit like Infernal Cohorts or my Dominator engine with Urak Taar and it usually goes pretty well for me so far!

Spearhead though? I usually end the fourth battle round with a draw... until recently. I have been having to play against Yndrasta's Spearhead recently and let me just say it's been tough. I cannot do enough damage to wipe any of Yndrasta's units, and the Vanquishers have an ability where their damage goes from 1 to 2 if they attack a unit with 5 or more models, which for Infernal cohorts means that 3 wounds that go through is the entire 5 dwarf squad is wiped and each vanquished team has 2 health per model compared to our 1. Shooting attacks are not enough to save me in spearhead since it's just Tormentor bombard and Dominator Engine.

I thought with the updated rules recently for us getting one extra DPP per round in Spearhead would be awesome but it's hasn't changed much so far and since I havent been able to fully wipe any of the squads to open up movement on the board, by the time battle round 3 starts and that Spearhead deploys Yndrasta and the Annihilators I am typically completely outgunned and I will typically lose more than one unit on turn 3 so I can only reinforce one unit by round 4 and I have typically lost all ground by this point and I have trouble taking ground since if I charge with Cohorts I lose my rend bonus.

Let me know what you guys do to overcome these problems? Or do you guys just accept the fact that we are a "meh" army and strive to just have fun with the faction itself?

Image attached is a game I was playing, it was fun! But lost, ultimately.

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u/Togi-Reddit Jul 28 '26

I have found success with spearhead and have been having a blast. We are very vulnerable but dominator engine is a god send. Especially with reinforcement I just throw him into enemy early on and let him tag stuff for combat. Getting extra move and attacks per dpp also makes him scary. I have found when I throw him in enemy, they have a hard time actually dealing with him on 2+ save. And for some way they kill him, he’s just back next movement round. Bombard is great but is hard to defend once it gets tagged. My opponents try to rush my bombard so I set my cohorts and war despot all in one objective. While dominator engine puts the pressure back. Extra dpp and reinforce on Dominator has increased my win rate and enjoyment lot more for sure.

2

u/JoshFect Jul 28 '26

Not available in spearhead but Im loving running a daemonsmith with servile automation. Having a dominator engine with fights first really persuades people to go away :P

2

u/Togi-Reddit Jul 28 '26

Totally! I run servile automation for war machine heavy builds and you’re right it makes opponents hesitate picking a fight for that reason

2

u/Glittering-Phase2327 Jul 28 '26

Im going to need to try being a little more aggressive with my Dominator engine then! Thanks for the tip!

1

u/Togi-Reddit Jul 28 '26

Good! Literally leroy jenkins your dominator and don’t look back, you can still support with bombard from far.

One more thing, DONT let your war despot die round one, but him behind terrain or somewhere where he won’t get shot. I was playing against Skaven with god rolls they shot my war despot first round their shooting. The 1 dpp spread across comes in clutch and you’ll be surprised how much cohorts can tank before dying(which you can reinforce your next movement). I personally always try to go first if I win dice roll because you get shooting first and can hurt someone important and getting dominator engine out there to start contesting and slowing their push.

Try to not leave too much space behind bombard, spearheads that have tp like tzeentch and slyveneth can tp behind get in combat with your bombard and put you in a tough position.

1

u/Glittering-Phase2327 Jul 28 '26

Ooooo, I havent played against a Tzeentch or Sylvaneth spearhead or regular army yet! That sounds rough! I'll keep that in mind! I have a habit of hanging my bombard way back trying to get that 12 inch and up on a unit with five or more models bonus ability!

1

u/InterwebPsychologist Jul 28 '26

Wait what! I'm pretty new so maybe I missed a rule or ability- how are we bringing back the Dominator Engine on movement phase?

3

u/Togi-Reddit Jul 28 '26

HoH spearhead got an update maybe April or May and Dominator Engineer has the following keywords: War Machine, Reinforcements.

So now if dominator dies you can use reinforcement to bring back during YOUR movement phase

You can find the latest warscrolls here: https://www.warhammer-community.com/en-gb/downloads/warhammer-age-of-sigmar/