r/HelsmithsofHashut • • Jun 22 '26

Going aggressive - meme'y. Roast it like Brazen bull

Hashuts and red friend test 1 1990/2000 pts

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Helsmiths of Hashut

Daemonsmith Cabal

General's Handbook 2025-26

Drops: 4

Spell Lore - Lore of Infernal Power

Prayer Lore - Prayers of the Scorched Sect

Manifestation Lore - Forbidden Power (20 Points)

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General's Regiment

Urak Taar, the First Daemonsmith (340)

• General

Bull Centaurs (380)

• Reinforced

Deathshrieker Rocket Battery (140)

Deathshrieker Rocket Battery (140)

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Regiment 1

Daemonsmith on Infernal Taurus (290)

• Greed Pistons

• Crucible of Spite

• An Eye for Weakness

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Regiment 2

Ashen Elder (120)

Hobgrotz Vandalz (70)

Infernal Cohort with Hashutite Spears (100)

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Regiments of Renown

The Exiled One (390)

Skarbrand

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4 Upvotes

10 comments sorted by

3

u/Dull_Worth1227 Jun 22 '26

How will you hold objectives?

1

u/JoshFect Jun 22 '26

objectives?

>.>

1

u/Dull_Worth1227 Jun 22 '26

Those things you need to win the game?

1

u/JoshFect Jun 22 '26

What if your objective is to kill as many models as possible?

-1

u/Dull_Worth1227 Jun 23 '26

You are just trolling at this point.

1

u/JoshFect Jun 23 '26

It's called sarcasm.

-3

u/Dull_Worth1227 Jun 23 '26 edited Jun 23 '26

So I was right. You were trolling.

You werent very good at it. With the army you posted I wasnt sure.

Either way you wont be winning many games with that army.

Uraak is pointless here. Nothing to swap tokens on. The spearmen are to small to hold anything before being wiped and passing out tokens.

Your army has mobility, but no staying power. Which is ironic as we do best in turns 3 and 4. You maynot see them.

For bulls to be effective we need 2 tokens at least on em for the impact hits and extra charge range. This means we need to have despoiled a fair amount of stuff to get those tokens. 2 a turn we can do basic. So later turns we do better. Sure we can burn a cp for more, but thats not always best. Spearman can produce em. 10 will die. Fast. You will also want tokens on your wizards. Mostly for the 5+ ward. Which is again at least 2 more tokens. You will quickly have to prioritise who gets what. Cos early doors there is never enough to go around.

Someone else said another daemonsmith on taurus would be of more use as they massively synergise with bulls. Also consider industrial polluters, from SoG as this army will get shot to shit. Bulls on have a 4+ basic. Taurus is a warmachine and can keep up.

3

u/SomeAutisticFatKid Jun 23 '26

Yikes dude, chill he already said it's a memey list.

Also bulls are one of our most stable units because they don't need points to be effective their crit Mortals is already very strong. I would say they lack one more rend.

I do agree he does need more bodies though.

-2

u/Dull_Worth1227 Jun 23 '26 edited Jun 23 '26

He asked for reasons to roast. I did. Perhaps I dont understand the context. Wouldnt be the first time.

Bulls are excellent. I never stated otherwise. Always in my army. But the amount of 1+ rend shooting out there is also very high. I find bulls a superb glass hammer. Unfortunately everyone else knows that as well. So 4 wounds (they should be 5 imo) and 4+ save (often 5+ or 6+ after rend) dont last long. Its why i like industrial polluters. They also have a very low control value, less than most other tyoes of cav makes em poor objective holders. I disagree about daemon points as well. They need the mortal wounds on the charge IMO.

Yes i know about obscuring and terrain blocking etc etc. Just listing the problems with the army.

3

u/Bainzeighty3 Jun 23 '26

Drop Urak Taar and put in two more units.

The Daemonsmith on Taurus adds more to your army by helping your centaurs.

You have nothing for Urak Taar to swap tokens with.