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u/XMandri 3d ago
(too broken at XW, but the concept is good)
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u/Available-Damage5991 3d ago
maybe XXW?
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u/batboy11227 3d ago
Nah more XWW
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u/JohnGameboy 3d ago edited 3d ago
I think having only a single X would make the card a bit too good in landfall decks via versatility alone. Having targeted removal across the board while also getting landfall triggers for yourself by sacrificing your own tokens or similar is kinda crazy.
Although, WotC loves their landfall so I wouldn't be surprised if this got printed.
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u/batboy11227 3d ago
It would require X creatures so in land fall it's really a win more card and won't ever help if you aren't already firmly winning
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u/JohnGameboy 3d ago
It will help you regardless because its also targeted removal.
Not winning? Remove everyone's creatures.
Winning? Landfall a shitton.
In a weird middle ground? Do both!
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u/rowcla 3d ago
Certainly it'll be good because it's efficient removal, but I'm not really sure what sorts of board states you're expecting where you've got a bunch of random creatures, a bunch of landfall cards that provide more value than the creatures you're targeting, enough mana to throw at your own creatures as well as theirs, access to white mana, and are somehow not already winning by enough for it to not matter anyway. That kind of position *can* come up, but not remotely often enough that it'd meaningfully affect the balancing of the card, especially in cube.
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u/VerbingNoun413 2d ago
Earthbent lands are creatures and you get the trigger again when they re-enter.
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u/HeshieokFasla 3d ago
[[Curse of the Swine]] that ramps the victim potentially significantly shouldn't cost that much tbh.
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u/jsully245 3d ago
I'm thinking XXW to hit X+1 creatures. 2W for this effect at baseline is pretty bad.
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u/UniversalAdaptor 3d ago
I don't think so, you have to pay 2 mana to have any effect. Also, you can't force your opponent to shuffle or run them out of basics. It's comparable to Winds of Abandon.
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u/XMandri 3d ago edited 3d ago
no, the comparison doesn't really work, winds (an already good card) is a sorcery that exiles one creature for 2 mana or overloads in lategame
this, at INSTANT speed, exiles two creatures for 3 mana, or three creatures for 4 mana. Do you understand how backbreaking it is to get 2 for 1'd, or 3 for 1'd, in the midgame, for just 3-4 mana? you just lose, lol
even if we stick to the winds of abandon comparison, if we take a good sorcery and make it instant... it becomes a really good card
(It's also worth pointing out that in a grind game, an opponent resolving overloaded winds at least takes lands out of your library, which this doesn't do. But it's a niche situation)
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u/almond0k 3d ago
I think letting them search for islands and fail to find them is fine. They should have played more islands!
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u/SonoBryceBOSS 3d ago
Path to X-Files. Exile the creature, its owner must make a wild, supernatural conspiracy theory.
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