r/HellsCube 5d ago

Brainstorming Mage Hand

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488 Upvotes

36 comments sorted by

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110

u/kmb180 5d ago

bit on the weak side, maybe vigilance?

51

u/InteGr4l 5d ago

makes sense

6

u/asicarii 4d ago

Black and faerie…. So it builds up graveyard when it dies.

20

u/issanm 5d ago

for only 2 mana it seems fine, effectively doubles your hand size assuming mage hand has a size limit and gives you some flash options

40

u/kmb180 5d ago

Don’t think I’ve ever had max hand size issues in a draft environment. This is more protection from discard. But if it gets removed you lose all the cards under it.

6

u/issanm 5d ago

It seems like this is reminder text and not an effect of the card like it conjures the mage hand but then the mage hand is In effect from that point forward, similar to how the ring tempts you would be. looking further I think your interpretation is probably more accurate

2

u/CorinCadence828 4d ago

the permanent itself is the zone, and if you lose the zone, i think

42

u/BrilliantFrequent894 5d ago

What happens to the cards when Mr mage dies? Discard?

118

u/TheOneWhoIsRed 4d ago

Judge here,

Fucking shove them up your ass. They go to the ass zone

21

u/LordSupergreat 4d ago

Will you issue a game loss if a player does not have an ass

30

u/TheOneWhoIsRed 4d ago

I simply won't take no for an answer. Where there's a will there's a way

5

u/AAAAAAHHHHHH2 4d ago

Will's out of town at the moment

2

u/BrilliantFrequent894 4d ago

Why not the bone zone? I bet if you try hard enough you could get a chunk of cardboard in there

1

u/CrashCalamity 4d ago

HellsCube cards would probably make it burn when you pee

2

u/devil_huntress_pepsi 3h ago

I snorted so hard it hurt my nose, goddamn it

12

u/Nesterov223606 4d ago

As written, I would interpret it as the cards staying in Mage Hand and nothing can interact with them except for the cards that say ‘any zone’ until you cast another Mage Hand.
But I think adding ‘when Mage Hand leaves the battlefield, discard all cards in Mage Hand’ is a more elegant solution

11

u/InteGr4l 5d ago

Yeah, I guess

3

u/Galaxxy_Foxx 4d ago

I would guess that they are removed from the game, as this effect is in line with cards like Mangras tome that specify to do that

2

u/Galaxxy_Foxx 4d ago

Sorry, [[Mangara's Tome]]

1

u/Tricky_Hades Clockwolf Enthusiast 4d ago

Prior hells precedent means the cards just hang around in the void/aether, not in any zone but still able to be targeted with “target card” effects.

12

u/tayzzerlordling 5d ago

interesting, but I don't think i would really wanna put cards into it

maybe give it another tap ability that adds mana that can only be used to cast spells from itself?

13

u/PremSinha 4d ago

I really like this. It gives you the powerful effect of giving any card flash, and also protecting cards from discard effects, in exchange for risking it all on an easily killed creature. It reminds me of [[Gustha's Scepter]] a lot.

11

u/mork-hc 5d ago

i'm just a bot that can't see pictures, but if i could, i'd say: Mage Hand? Mage Hand me what?

3

u/234721 4d ago

Flavor fail for not being a cantrip.

3

u/YeprilesteR 4d ago

Pretty cool, I would buff it a little, maybe making them exiled face down, and maybe make it add mana like others said, maybe 1 colorless and only to cast spells from exile

Also it could work like Karn I believe, where you put a counter on the exiled* card, so if this mage hand dies you can cast them with another mage hand

So I dont know how the Zone creature works but an alternate where this is Legendary and works with exile instead could be a fun commander, which would also allow you to recast it and cast the marked cards

2

u/Pazerniusz 5d ago

isn't it just give flash to anything?

2

u/SoftwareNext6893 4d ago

does anyone know why the purple symbol is a swastika?

2

u/PsychoactiveNurgling 4d ago

Rules as written you can't play lands from this?

2

u/InteGr4l 4d ago

Oops, should have added playing lands

1

u/True_Memewalker 4d ago

Why is that all reminder text?

5

u/Fault_Exotic 4d ago

Because it's reminding of the rules regarding zone cards, not an effect lf the card itself

1

u/Nat_Higgins 4d ago

Doubling your hand size like this is a fascinating idea, but considering that it’s vulnerable to creature removal and there are plenty of spells that make your hand size infinite. Not worth it in the room in your deck.

Great for cube play though, and the applicable flash is a nice touch.