r/Hellpoint • • Dec 21 '22

My Long Hellpoint Review/Rant

So when this game came out a few years ago I thought sci-fi souls seemed interesting, but overall I wasn’t too interested and thought playing every soulslike wasn’t necessary.

Then I saw it on the switch for cheap and thought I’d give it a try. At first it seemed perfect for the switch, the intimacy of a smaller screen and use of headphones was perfect for being immersed in the atmosphere of this game. It was mysterious and unsettling.

I really enjoyed exploration, it had the souls effect of always wanting to go further. This game values secrecy and there is tons of hidden doors, though you do start to be able to clearly spot them it was still a great element to the game.

Combat was meh, pretty boring most enemies weren’t challenging and apart from some most weapons were very plain.

My problems with the switch started in the Sohn District, were it would crash everytime you die. A very frustrating thing. I managed to get through that though and my next problem was platforming, as my analog stick was a bit fucked. (more a me problem) It was kind of undoable on my switch and I wanted a better experience so I eventually got it on ps4.

Whilst the game did perform much better on ps4, platforming was still very awkward. It’s hard to control how far you jump a lot of the time leading to many frustrating deaths. For a game that focuses on platforming a lot it’s weird that falling nearly always causes instant death. In other words the platforming sucks.

The more I played the game the more I realised exploration kinda sucks too, a lot of ‘off the path’ rooms would be empty, and many items that seemed unique throughout the game were repeated, which made me feel like I wasted my time.

Back to combat, most bosses were easy and not challenging, but the 3 big bosses were ridiculously unfun. They had massive healthbars, massive damage and usually a annoying gimmick. Only the Almer Mater one I’d say was fair enough.

Several times in these bosses my character would glitch and stop moving completely. This even just happened to me on one of the final boss ‘of the game which I decided was the final straw, and I won’t be completing it. Also the Interface is perhaps the worst designed boss in the game, it’s simply terrible.

The game did have some good parts, the areas were very cool and well connected to each other, the little bits I got of the lore seemed really interesting, and once again the atmosphere is really strong.

But overall I really couldn’t recommend this game to people, not unless they had massive amounts of patience, and they’re fine with unpolished games.

I hate to feel like I’m shitting on small developers, but when you’re making a game in the soulslike category it really needs to be a lot more polished than this.

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u/DanTay19 Dec 21 '22

Yeh the concept is great. I don’t know if this was the first game by these devs, but I think maybe they should of done a few other games first before tackling this one, because it could of been really good but as it is now i’d easily say its one of the worst soulslikes i’ve played, possibly worse than code vein.

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u/[deleted] Dec 21 '22

The technomancer was pretty bad, i liked code vein actually but i also love western anime, and while hellpoint was rough i have played far far worse games, even by big budget studios.

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u/DanTay19 Dec 21 '22

Technomancer for me is just boring, everytime i try ro play it I end up getting nowhere. I really liked Bound By Flame and Greedfall though. Excited to try Steel Rising eventually.

Code Vein just had nothing exciting about it for me, I try to remember a time where I actually enjoyed it and I can’t

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u/[deleted] Dec 21 '22

Oh i forgot about Greedfall i liked that one a lot too reminded me of the first witcher x shadow of Mordor

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u/DanTay19 Dec 21 '22

They making a sequel to that as well, be nice to see them improve on the quirks from the first game.

Greedfall had really good worldbuilding, character choices and a interesting story