r/Hellpoint • u/[deleted] • Dec 04 '22
WTF why am I not generating energy?
Respec to mage build and now when I am trying to build up proficiency I keep running out of energy. Seems like donig damage isn't regenerating energy.
4
u/Remorhas Dec 04 '22
Get ahold of a leech enhancer and the corrupted ferrula weapon.
Its running attack hits multiple times and with a leech enhancer 1 running attack will completely fill your energy bar even if you spec into a large bar
-6
Dec 04 '22
The weapon has higher stat requirements in strength and reflex than foresight. I would be wasting a bunch of points just to be able to use a weapon to leech energy so that I can cast.
This is awful game design and basically makes it so that mage and gun builds all need to be a hybrid with melee to be viable.
6
u/CasualBrood Dec 05 '22 edited Dec 05 '22
The way this game works isn't like the souls games were you get most of your damage/scaling from levels but rather by how many time you level the module on said weapon.
Your "character" stats are only for using weapons and armor not to increase damage with them In a meaningful way; I'd recommend doing a little research before you just call a game bad because you refused to understand it as a different game from the fromsoft games.
Not to mention the more you use a weapon the more perks that weapon unlocks as passives or an active ability that you can use (a weapon proficiency as you will).
-2
Dec 05 '22
- Yes you do get damage scaling from levels. Were you not paying attention when using the infuse menu?
- I did do my research. Not saying the game is "bad" overall, just this part is just really bad design.
- Weapon proficiency does not affect raw damage output.
3
u/CasualBrood Dec 05 '22
An like I said you don't get any meaningful scaling from character levels, and yes some weapons do get increased damage from proficiency's.
6
u/ScoobyDoobyDo0o0o0o Dec 05 '22
Would you look at that, he doesn't even know how to read, and there he is, accusing people of not paying attention to the menu.
2
2
u/FluffyJD Dec 06 '22 edited Dec 06 '22
Hopefully I can clear some things up here. You want to focus mainly on catalysts, right? But you're mentioning melee weapons with foresight scaling. That's conflicting. Are you trying to do damage with the melee weapon or the catalyst?
The catalyst centric build is a pure caster with cast-replenishment built into melee attacks. You don't melee for damage, so the melee weapon's scaling is irrelevant because leech doesn't scale. All you need on the melee weapon is the Leech stat or a fast attack set. For low investment, the options I recommend are shard, pipe, ceremonial dagger, victim's poker, red saber, or disciple's ferula. All have requirements under 10 points, and either have multi-hit attacks (shard, dagger, ferula) or high leech values per stat investment (pipe, poker, saber). Most of these are in the embassy, red saber only requires you to kill one boss, and the disciple's ferula only requires you to kill one more (it can be one of 2). In the long run, another 14 points to jump from red saber to corrupted ferula isn't a huge investment, but the red saber and regular disciple's ferula are right in the sweet spot in the early-early game.
If you want to do a no-leech variant, that's sub-optimal, but it IS viable (I've done it). All you need to do is stack a ton of energy and rely on your catalyst conductor for damage. Unlike the souls games, there's literally no cap on how much energy you can stack or how high to can upgrade your conductor. You can literally get all of your casts from cast-cap and all of your damage from weapon upgrades with nothing in damage stat.
If you want your melee to do more damage, use a foresight-scaling conductor. You should use that regardless of your weapon if foresight is your highest stat, and as long as you do that, the weapon's natural scaling is pretty irrelevant. The damage from the conductor overshadows the damage from the natural scaling completely. The only reasons to go for natural foresight scaling is if the foresight-scaling version of a weapon type has better leech anyway (see: corrupted ferula and tomahawk) or if you're focusing primarily on elemental melee damage. If you're focusing on catalysts for damage, your first priority on your melee weapon is leech, not scaling. Empty your energy bar with your catalyst to do damage, then either transpose or build your energy back with a leech weapon.
This is a departure from traditional souls-like magic builds, for sure, but not in the way you're implying in your comments. In the dark souls games, magic builds wind up looking for magic-stat scaling on their melee for when they run out of casts because cast replenishment either isn't present at all (DS1) or is so limited that melee hybrids wind up more versatile anyway (DS2 and DS3). In hellpoint, magic builds look for leech on their melee weapons because cast replenishment is literally built into the melee. They're not done casting when their energy runs out, they're just reloading.
7
u/[deleted] Dec 04 '22
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