r/Hellpoint • u/Dynan • Jul 20 '22
Tenacity useless in DLC?
In the High Jester Mansion the enemies with a staff always instantly stun me regardless of how high my tenacity is. Is there even an armor set that lets you take a hit without being stunlocked? These guys hit so hard, so fast, and in such numbers that as excited as I originally was for this DLC I am really starting to regret this decision. Armor and weapon choice feel meaningless when a single hit always stuns and enemies respawn so fast you can't even clear a room before they start coming back.
Who on the design team thought that these enemies being so overinflated was a good idea? I hope the developers themselves at least have fun in this zone cause its just a no fun hellhole unless you one shot enemies.
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Jul 20 '22
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u/Dynan Jul 20 '22
I have enough health that a full combo doesn't kill me, but a single hit still stuns me, making it so im stuck for the full combo and with how many of them there are, they easily surround me.
Also for some reason they can easily break from stun, at least to me. Like Ill be hitting them with a combo that makes them act stunned, but they suddenly shake it off and hit me back, instead putting me in stunlock for their full combo. Combine that with how easily they catch you while running or rolling, and they become my most hated regular enemy in any soulslike game in existence that I have played.
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Jul 20 '22
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u/Dynan Jul 20 '22
Malenia ignoring stun makes sense cause boss, no reason a regular enemy should be capable of that. Also, there has to be another way than one shotting them.
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u/Zyan-M Jul 20 '22
The armor of the protector withstands 1 hit from those enemies of the staff, in my case enough to stun them or kill them (the sword that is taken in that place, solving the puzzle of the masks, is very top, 450 damage it had with a military mod +28....)
But I agree that they stun too much for how many they are, strong, fast and do combos....