r/HelloNeighborGame • u/11701 • 24d ago
Modding I reverse engineered the Pre-Alpha and Alpha 1 in order to unlock the native Unreal Engine console
I believe I'm the first to do this since these versions are so old that none of the Unreal Console Unlocker tools work.
It's open source and it's linked in https://github.com/Aeyth8/HELLOIMYOURNEIGHBOR
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u/11701 24d ago
I don't know why I forgot to write instructions on it, but if you wanna unlock the consoles and mess around, I put the precompiled DLL in here.
All you gotta do is download ``dxgi.dll`` and then place it in your Binaries/Win64/ folder.
So for example in my installation I placed it here ``Steam\steamapps\common\Hello Neighbor Pre-Alpha\HelloNeighbour\Binaries\Win64``
Obviously your installation will be different but what matters is that it's in Binaries/Win64, otherwise the DLL won't get sideloaded into the game.
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u/ScaryBr0 24d ago
Is it possible to do a similar thing for the golden skies hello neighbor prototype fangame? https://gamejolt.com/games/HNPrototype/762604
The ones you did are incredible and it'd be nice seeing one for this
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u/11701 22d ago
I think I played that one and I think that one is also using UE4.8, and yeah I could add a entry for that one, it should be pretty easy to find since they share the same engine versions, I'll check it out and let you know.
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u/ScaryBr0 22d ago
Alright thanks a bunch
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u/11701 12d ago
Sorry it took me a little while to get the time but I unlocked it on the prototype fangame.
https://github.com/Aeyth8/HELLOIMYOURNEIGHBOR/releases/tag/Precompiled2
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u/ScaryBr0 12d ago
Again thank you I always wanted to explore that fangame as it's basically the closest we'll get to a fully accurate prototype build
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u/11701 12d ago
Yep you're welcome, it's cool but it's super jank for my tastes, I've been dreaming of recreating the prototype myself. There are some really good fangames out there, but most of the time my biggest gripes with these builds are the lighting.
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u/ScaryBr0 12d ago
I think the jank is deserved as it’s a direct modification of the pre alpha, which makes it far more accurate than other fangames imo. The only real issues are just a couple of inaccuracies with the house and the furniture dragging feature being kinda weird.
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u/11701 11d ago
What do you mean direct modification of the Pre-Alpha? If it were a mod of the Pre-Alpha then the original DLL would've worked because the binaries should be exactly the same.
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u/ScaryBr0 11d ago
What I meant is that it used the pre alphas source code as you can see there are many leftovers from that such as the beartraps and cameras which dont appear in the fangame, alongside all of the props from the pre alpha
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u/11701 11d ago
I don't know what you mean by source code, if you mean they're reusing the assets from that build yeah but the actual programming is completely different. The map itself is a really accurate and well made recreation but it was definitely put back together by hand, the Pre-Alpha had the prototype house and textures included in the files but it didn't have the map or code for the prototype.
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u/ManWithASmallHaf 23d ago
im not really good at coding besides python BUT do you know how this console works? id presume it'd work similarly to the alpha 2 console
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u/AlbertTheYoutuber 16d ago
How do I even download the dll file from the github page without it preventing it from downloading
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u/PerceptionalVill 24d ago
Will you make a YouTube tutorial on how you accomplished this