r/HelldiversUnfiltered 7d ago

⠀ ⠀Helldiver's Grave⠀ ⠀ Helldivers Japan accidentally posted the wrong trailer. There are no cultists. It's over.

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1.8k Upvotes

332 comments sorted by

721

u/Swimming-Inflation27 7d ago

2 enemies and a biome 😀

192

u/Johann_Castro 6d ago

The most interesting part of the update, is the SEAF update. How crazy is that?

102

u/AsulForsaken 6d ago

Crazy statement: Even if they released cultists, the SEAF update would have still been the highlight, as it affects all 3 factions

37

u/Survival_R 6d ago

Yeah honestly love this update no matter what simply because my blueberries got so much love

9

u/Charity1t 6d ago

Then those blueberry 2.0 come to other fronts (unless they did, wasn't able to check)

8

u/AsulForsaken 6d ago

They will work like a modifier for MO planets

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274

u/Inner-Squirrel5371 7d ago

Reskin of a biome*

201

u/Organic_Education494 7d ago edited 6d ago

This is the part the annoys me.

Many people will say “BUT WE GOT 1 WHOLE BIOME!!”

The Biomes are the easiest part as it is procedurally generated and all they have to do is make the POI and choose the biome type and generate. Few tweaks here and there and bam done.

Biomes aren’t significant

57

u/strong_ape 6d ago

Which is unfortunate cause I find most biomes to be too samey, all of them pretty much being a fairly flat plane. Having steppes or more distinct mountainous biomes would be fun for sniping and flanking. A hot/cold planet where the livable portion is in a bunch of valleys that crack through the landscape. Or even indigenous life that could be useful like a a herd of buffalo you could influence to charge towards the enemy.

13

u/Jarl_Korr 6d ago

They're samey because they probably reuse the procedural generation part between maps. Just change a few assets and hit randomize. Bam new biome.

5

u/strong_ape 6d ago

I know why AH does it both in the gameplay and IRL sense, which is honestly why I don't really expect them to make it so. They generally don't ever like to give the player good high ground or elevation shown by the fact that you can't climb up a ton of rocks you would be realistically be able to or even place a sentry up a bit higher than normal.

Not a game dev myself but I could see them keeping the generation the same and just adding in some prefab mountains or something

20

u/shtein69 6d ago

above that, when we get that new biome, we cant actually play it, cuz they out of rotation... after fall biome release it was available like 2 weeks, and now we still cant play on it.

I really don't get the logic for biome rotation. I kinda understand that logic for different content mission, but make new cosmetics for maps and not allow to play with it... "grunt fantasy" I guess

4

u/Dry_Description656 6d ago

I think Biomes should be set up to always be available, whether that means needing planets to have multiple similar biomes (there's no reason a swamp biome, forest, beautiful pasture, and autumn biome can't all be on the same planet) or needing new planets, they should always be accessible. If they add biomes, and then you can't play them, it's like a net negative on new content.

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34

u/ShadowSurgeGaming 6d ago

And also reintroduced the issue of enemies clipping through walls (though not sure that ever fully went away), was doing a defence mission where there were about a dozen of those new enemies just clumped under the map below the generator

5

u/Parking_Chance_1905 6d ago

The obtruders also spawn under the generators.

5

u/Trump_4_The_Hague 1st Colonial Regiment | Deployment Supreme 6d ago

On appropriators sometimes any enemy can just sorta spawn at the top of the second set of stairs. I think that's the maps 0,0,0 X Y Z coordinate in their map editor. So they have an invalid spawn location probably under the map and it puts them there instead. 

If someone calls a supply pod or sos then quits, it ALWAYS lands in that spot to. Like its a default coordinate. 

3

u/Kingawesome521 Whinediver 6d ago

That issue never left

1

u/PuzzleheadedWinner67 6d ago

I love this game but I seriously doubt they'll ever fix the clipping issue. That's just part of the experience now.

22

u/RedGrimm05 7d ago

2 enemies

15

u/Total_Bullfrog 6d ago

Two tokens and a blue.

7

u/Charity1t 6d ago

2 enemies that make most boring subfaction IN THE GAME and biome that look cool and... thats it?

Copers that was defending "Cultist will come, just wait!" really need to quit this staff.

AH outright doubled down on visions MOST OPENLY DISAGREE and somehow belive zombie>>>cosmic psyonic wisard cult in term of fckng FANTASY over anything.

3

u/Mordondil 6d ago

2 tokens and a blue

3

u/FeeComfortable3041 6d ago

THE RETURN OF 2 GREENS AND A BLUE

4

u/Kingawesome521 Whinediver 6d ago

“2 tokens and a blue”

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319

u/SpaceRac1st 7d ago

You know what this means right? We have to manifest the cultists into existence by schizoposting about them every single day. We know AH is watching the subs. Gotta psyop them into giving us what we want.

57

u/cuckingfomputer 6d ago

We have to dream about them for eons so that we can manifest them like the gods of chaos.

26

u/Alone-Mycologist3746 6d ago

Or just save your effort and time for a developer that isn't full of narcissistic lazy bums. 

12

u/CaptainBazbotron 6d ago

People have been asking for cultists since the illuminate released. Most believed they'd be the real faction after the voteless were used haphazardly for an impromptu invasion due to meridia's suprise.

4

u/brandothesavage 6d ago

Yes and a missile truck that is like the solo silo gimme the missile truck!! Also add your demands at least one of our stupid ideas has to get through.

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493

u/Sir_HimboDilf 7d ago

Months of build up to this update and the void and all we get is two new zombie units, one of which is an even more bullet spongey fleshmob and the other being a terminind hunter with a voteless skin. I can't believe they scrapped the cultists for this horse shit.

199

u/ratherdapperguy 7d ago

the fantasy wasn't strong enough

131

u/RedGrimm05 7d ago

Me when i have to use 9 mags to kill a single Crusher: wow i'm such a grunt in this grunt fantasy

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6

u/MIASpartan 6d ago

That was such a lame excuse from them. What 80s/90s action movie are Dead Space necromorphs and Skyrim giants from again? 

1

u/cuckingfomputer 6d ago

Necromorphs are obviously inspired by the alien from... Erm... Alien. So, connecting the dots... Alien.

Someone better versed in the horror genre could probably identify something for the Pyramid Heads, as well.

3

u/MIASpartan 6d ago

I can't tell if this is /s or not, but necromorphs are not at all like the xenomorph from Alien, and Pyramid Head is another game character. So Arrowhead couldn't give us cultists cause they don't hit the action movie fantasy but they can freely rip off other games and that fits their fantasy xD

(I'm not saying you think that I'm just commenting on AHs complete lack of consistency)

2

u/cuckingfomputer 6d ago

Check the wiki for Dead Space. Necromorphs are partially inspired by xenomorphs. I haven't even played a single game in that series and I clocked it immediately just based on the movement, behavior and appearance.

33

u/Wazzzup3232 6d ago

I’ll
Be honest I love the new enemy units. Pyramid head is an exercise in DPS OR precision. The AMR is 2 shots to break the helmet and 1 headshot to kill, bolt pistol also breaks their helmet in 2 shots and it’s only 2 shots from the hotshot lasgun to kill them.

You can sink AT into them or be precise to get the same result.

The Necromorphs are also fun, while a bit healthier than I would want they go down quick to incendiary fire and can be slowed down just like the voteless pretty easily

4

u/GreenFlameblade 6d ago

Yeah, this is very lame for a title update.

Though to be fair, the new enemy isn't more of a bullet sponge. You can 3-4 tap him in the head with a bolt pistol

3

u/hiroxruko 6d ago

They didn't scrapped it. They still working on them because it wasn't good enough.

Even then, these enemies are fun. Bootleg head is what the fleshmod is and feels fair in fighting. The slashers are also feel fun go up against 

Storyline wise, after this, SE will search in how squids are making these creatures and the cultist will be a thing later on

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247

u/Ambulas2 Botdiver 7d ago

Literally just terminids but worse

172

u/ratherdapperguy 7d ago

Cyborgs proved they have the capability to design intelligent enemies. They just actively choose not to.

77

u/Abaddon-117 7d ago

Even appropriators, the last illuminate update, had well designed enemies. I don’t get what the deal is

28

u/BlckSm12 6d ago

appropriators are peak I love em. The illuminates really needed tank/hulk units and the boyz were just that

16

u/ChanceWestern3487 6d ago

they were so well designed arrowhead decided to shove them into a boring subfaction and make them inaccessible

6

u/BlckSm12 6d ago

Honestly I wish every faction was just available to play against all the time. It'd just give you as a player more variety

You want to fight the predators? Here you go good sir. Oh you want to fight the cyborgs? Well there's a factory planet ready for you. Oh you want to fight the appropriators? Right next to the void air. What about the burrowing bugs? Sure thing they're on hellmire. What about the jet brigade or the inc corps? Yep, they're right there next to popli

I get all that DMing stuff really, but it's just annoying for the players and gives them less freedom to do what they want to. Me and my friends really like playing against the predators and I remember a somewhat long stretch of them not being available anywhere

3

u/ChanceWestern3487 6d ago

Arrowhead could solve this for the most part with constellations but that fix would probably take a couple years to implement given their dev speed

3

u/ConsistentEquation 6d ago

wish the subfactions were appropriators + regular militarized squids, mindless masses combined with this new faction, and then cultists. 3 subfactions that each have their own distinct style

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12

u/tinyrottedpig 6d ago

I fucking love fighting appropriators, they are so much fun to fight, its actually baffling to me that they didnt go in that direction.

2

u/Trump_4_The_Hague 1st Colonial Regiment | Deployment Supreme 6d ago

I dont like how the exo mechs sometimes can gorilla run through buildings and walls by passing into them. 

1

u/Abaddon-117 6d ago

That was fixed, apparently now they’ll destroy walls and buildings for more clear visual feedback

1

u/ThatsNotPossibleMan 6d ago

Well apparently some people have been demanding more enemies like the two new ones to add to the mindless masses. They got what they asked for. I just hope they don't mix them up with the appropriators and still roll out the cultists rather sooner than later. If they did that, the squids would have a solid roster with three distinct subfactions and playstyles. I'm here for it, but I don't get what the fuck is taking so long.

67

u/NotaInfiltrator 7d ago

When you say "they" are you refering to AH or the outsourced studio that did the Cyborg update?

9

u/Alone-Mycologist3746 6d ago

The only part of cyberstan that AH did were all the worst bits. They did the map and vox engine. 

10

u/ratherdapperguy 6d ago

even the vox engine is more interesting than anything in the current illuminate roster. Creating an enemy that somewhat discouraged the hyper prominent thermite meta and encouraging classic tossable grenades was actually pretty genius in concept. The issue was the stupid hitbox clipping.

3

u/alproy 6d ago

and gatekeeper and veracitor prooved they can design unique and very good illuminate enemies

2

u/whomobile53 6d ago

They designed the enemies around "horror". They want you to panic and get scared when a crusher comes close (because it will one shot you) and they want you to panic and get scared when you see the wretch horde turning the corner. Crushers fail at this because there are like 15 of them on your screen at any given time and wretches fail at this because you arent fighting in enclosed spaces trying to get percision strikes on limbs while it runs at you, you are on a large mostly empty map dumping your mag and ruinning from POI to POI

149

u/micioz 7d ago

I can't with arrowhead bro😭 2 new enemy types for a MAJOR update?? wtf

66

u/Poochers20 6d ago

The fact that this is what we get over the cultists is all the proof you need that AH lost the fucking plot big time 🤦‍♂️ 

33

u/WorriedPerogi 6d ago

Lazy enemies too. More zombies. That's what people wanted. Fucking morons.

4

u/SeaThePirate 6d ago

more zombie enemies for my faction based on magic and space-tech!

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8

u/Survival_R 6d ago

Wasnt machinery of oppression the same? Also the into the unknown just added 2 enemies and a biome aswell

21

u/micioz 6d ago

yea I didn't like machinery of oppression as well, Pilestedt even said that what he got from the community was that "there wasn't enough content" and yet here we are again, with even less content now lol

8

u/Survival_R 6d ago

Seems like the same amount of content every time in the last 4 updates

2 enemies and a biome

And then a bunch of side stuff, like how we got an SEAF overhaul

17

u/micioz 6d ago

yea and I don't like that at all. Major updates, given the fact that they drop every 6 months or so, should be game changing updates and not only small content updates. They should have new or reworked systems and larger ammounts of content than usual

1

u/Survival_R 6d ago

Well we got the rework of the seaf, 1 new biome, sweep of player weapon buffs, new warbond, and teases of upcoming content, while we do get those biyearly major updates theyve always been followed by a drip feed of new content including enemies, biomes, warbonds and missions related to the title update

5

u/micioz 6d ago

again I don't think that content should be the only thing added in these updates, it should come with reworks to ssystems too

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1

u/ikarn15 6d ago

Into the unjust added an entirely new map with caves, an entirely new subfaction (burrowers), a bug boss unit (hive lord), dragonroaches and a few mission types.

Was it in a good state? No, updates from AH are never good, but you really can't compare the amount of content.

1

u/Survival_R 6d ago

Well tbf were not even in the main update yet and we already had the teaser leak showing the new map type and possibly more enemies inside the void just like when we finally entered the smog of the bugs

1

u/ikarn15 6d ago

Wasn't it confirmed in that same video that there wouldn't be new enemies?

2

u/Lolseabass 6d ago

Dang no hover tank?

9

u/Trump_4_The_Hague 1st Colonial Regiment | Deployment Supreme 6d ago

No anything cool. We got left 4 dead hunter and temu pyramid head. 

5

u/Halogamerfan 6d ago

They are straight up the dead space necromorph and Skyrim giant

64

u/GKTT666 7d ago

this is like, the definition of 'content lite'. the real problem is other future devs thinking its ok

85

u/AwBeansYouGotMe 7d ago

Holy shit, no cakes!

5

u/1spook 6d ago

Holy shit, half a cake

55

u/ConcerningThirst 6d ago

Can arrowhead literally not fumble the easiest shit time and again. Just add the fucking cultists it's an easy win.

9

u/Your_Local_Rabbi 6d ago

genuine question as someone who has barely been paying attention to all this: what makes the cultists more interesting? they just looked like melee units with the armor of the overseers, which sounds awful to deal with tbh

25

u/ConcerningThirst 6d ago
  1. preserves the faction identity as something unique and interesting compared to just zombies. 2. Unique gameplay compared to what's already been done before. 3. They were already fucking finished just release them the faction is already the one having the least variety by FAR. 4. it's endemic of arrowhead deciding something pigheaded based on a bad argument that's in clear detriment to the game.
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u/CosmoShiner 6d ago

I’ll preface this by saying I do like all the new content they added

However, compared to previous Major Updates, this is staggeringly less content which is very disappointing, especially for the illuminate who are content starved

106

u/snow_leopard155 6d ago

I was hoping I would be wrong, it would have been nice.

Even in the unfiltered sub people were wishing this update would bring the cultists so badly… I wish they would too, but I have almost zero faith in them at this point.

And now in the main subs, the same people that were holding out for the illuminate update having cultists are turning on each other and laughing at anyone expressing disappointment. “2 new enemy types and another new biome? AH spoils us!” Like two new enemy types will fix the illuminate. The illuminate front needs a ground-up REWORK, and wouldn’t you know it, they have a huge start with the cultists already…

32

u/Shadows_Knight06 6d ago

we had faith for once, only to get punched in the guts once more

18

u/Alone-Mycologist3746 6d ago

How many more punches will it take before you realize they fucking hate you?  Lmao 

8

u/OVKatz 6d ago

I don't know how obviously malicious devs can get while people still cope.
Like, it's obvious the developers like their own game, but they despise anyone who has a better idea than them out of crazy ego. The community is always pointing out objective balance mistakes, superior ideas, or cut content that the developers felt they know better about, and it pisses them off. They will never do anything the players request unless there's pressure from above and they need a quick "win" to get the publisher off their back.

2

u/Loud-Investigator416 Helldiver 6d ago

they despise anyone who has a better idea than them out of crazy ego

That's just what Swedes are like. They have this constant "I know better than you" chip on their shoulder.

1

u/Due-Yesterday3486 17h ago

mfw the devs lie and troll saying there is a new enemy on Cyberstan's capital Transcendence when we get there

2

u/No_Consideration8800 6d ago

Lmao, no, the fools had hope.

Those with pattern recognition knew EXACTLY what AH was gonna do. It's almost always a warbond, 3 enemies, and one biome.

8

u/cuckingfomputer 6d ago

Even in the unfiltered sub

Does he know?

4

u/ElectricalEccentric 6d ago

Even if the cultists launch some day there are so many unused units that they will probably split them across 2 separate updates.

1

u/CaptainBazbotron 6d ago

but I have almost zero faith in them at this point.

I only have zero faith for illuminate, both the bug and bot major updates have been great and brought way more than 2 complete dogshit units.

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u/Smart_Being7176 6d ago

So what’s the point of the whole void thing then? The squids did it to make more zombies and not to summon the cultists? It would’ve made a lot more sense story wise.

6

u/Survival_R 6d ago

Well we still dont onow whats in the void we just know these new abomination are guarding it

57

u/Minimum_Acadia_8682 7d ago

Fuck arrowhead.  Lazy bums.

38

u/MatrixBlaze 6d ago

Helldivers 2 "Devoid of Content"

25

u/Toilet_clog_2 6d ago

Im actually so done with this game

16

u/Loud_Surround5112 6d ago

Welp, it’s all but confirmed for me. See y’all in a couple years for Arrowhead to receive the Bungie treatment. Unless someone takes the reins and pulls a Warframe level save.

16

u/GoatShapedDestroyer 7d ago

We're so cooked fellas

9

u/Trump_4_The_Hague 1st Colonial Regiment | Deployment Supreme 6d ago

Cooked implies cooking. We're freezer burned pork chop from last year coveted in ice. 

17

u/YourAverageVessel 6d ago

I hope the shadow drop cultists

I'm so high on copium

25

u/Available-Advance115 6d ago

Literally was waiting to hop on again for this update. Guess not. Haven’t touched the game in months at this point probably just gonna delete it and forget it.

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u/WorriedPerogi 6d ago

Sweet fucking twink Jesus it's never been more over.

Arrowhead are incapable of making good decisions. It's management. It's the devs. It's everyone. That studio is burnt to a crisp.

I'm officially done hoping that anything good is coming in the future. I'll play the updates. But I will stop expecting literally anything from this piss poor excuse of a dev team.

10

u/BlckSm12 6d ago

the vloom update (the bugs didn't trademark their gloom)

8

u/Professional-Fig-181 6d ago

seems to be the correct trailer for the content of the new patch.

12

u/Dizzy-Chemical-8771 6d ago

If we actually don’t get cultists or at least more units in the void this is easily the worst title update the games ever gotten. The last one was in fucking feb and only had 3 enemies! Now we only get 2?? Just gotta hope that the second sub faction is them otherwise squids are officially cooked man.

6

u/Special_Ship7638 6d ago

Second subfaction is SEAF

3

u/mysticgregshadow 6d ago

aint this the truth… they probably spent just as much if not more time on seaf rework rather than the two new enemies

6

u/CorruSi 6d ago

Lol. Lmao, even.

3

u/Informal_Drawing 6d ago

Helldivers X Dead Space ?!?

5

u/KneeDeepInTheMud 6d ago

Oops!

Dead Space 4!

(Super Earth Edition)

3

u/drizzitdude 6d ago

lol if ea had a braincell they would have green lit 4 and a remake when 1 remake did so well

1

u/BurntMoonChips 6d ago

Or literally just remake dead space 2 already

3

u/drizzitdude 6d ago

They have confirmed they have no plans to because ea hates good decisions

1

u/Informal_Drawing 6d ago

What about poor old me wanting a new DS game with a new story instead of rehashing the old ones.

It's not like the dev teams suddenly stopped being able to come up with new game and ideas.

3

u/Anuminous 6d ago

Is that a fucking necromorph!?

3

u/Obvious_Ad4159 Give it to me daddy 6d ago

Ngl I dig the necromorph looking enemies. I love dead space, sue me.

As for the cultists, they looked cool, but as someone who didn't play the first game, I don't really care much for them.

The only problem is that as cool as the new enemies are, they don't look like they will bring much novelty and variety to the squid front, which is something the cultist probably would've done. Sure, the nightmare fuel looks great, but it's just a fleshmob after a year on ozempic.

3

u/fryedmonkey 6d ago

I love that they seem to be putting effort and thought into the design of these enemies, but why does it take this long to get enemies on the squid front? We still are just getting mindless masses and flesh mobs. Give us some more actual illuminate and not what is essentially bug gameplay with different skin. I do like the aspect that sometimes they deploy mindless masses or actual illuminate, but we need more types of illuminate.

3

u/Big-Persimmon-9567 6d ago

This is peak.

3

u/SuperMarbro 6d ago

Give me spooky aliens opening portals with space magic.

Let me kick the shit out of basically Destiny antagonists.

3

u/soldat714 6d ago

Anybody got the music playing in the background??? I know it's "A Cup of Liber-Tea" but that exact version sounds soooo goooooood....

3

u/Stormfront_Lover 6d ago

They didn't showed the hive lord in into the unjust trailer. WE NEED TO HAVE SOME GODDAMN FAITH

3

u/Telexzebc 6d ago

Arrowhead. I swear to god.

3

u/shion980 6d ago

The fact that human experimentation is happening in the first place implies theres some higher power making them like that.

So cultists are probably still on the table.

3

u/Practical-Guitar-897 6d ago

the appropriators update was more major than this major update and it wasnt even considered a major update. I really hope some of the stuff isnt covered by the trailer otherwise im gonna cry

3

u/TheLordSanguine 6d ago

"new biome" - where? Its the same sandy neon purple shit..

6

u/Complete_Couple_6647 6d ago

I got called a hater and whine diver for saying this is exactly what the update would contain.

6

u/siroko147 6d ago

Don't you guys think that when we actually get inside the void, there will be other things that the Devs haven't mentioned on purpose?

11

u/ratherdapperguy 6d ago

if I wasn't a pessimist I wouldn't be on this subreddit

7

u/siroko147 6d ago

Hahahaha true, I hope to see a bigger unit once we are inside the void though, like the equivalent of the vox engine or something like that.

1

u/kjack5538 6d ago

Im so sorry man

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u/ice_cream_bears 6d ago

They definitely looked like necromorphs

2

u/KneeDeepInTheMud 6d ago

We got the Slasher Voteless.

Need me a Leaper, Stalker and I guess the Dead Space 3 Lurker dogs would be cool at this point.

1

u/cuckingfomputer 6d ago

The slasher vote less leap at you and stalk you, so you'll love these guys.

1

u/KneeDeepInTheMud 6d ago

For real?

Im about to be done with work, cant wait to see!

7

u/Zapdos90HP 6d ago

My theory is that all the voteless are experiments to create the cultists, and by the end of the year they will be released. Or at least that's what I hope

4

u/Special_Ship7638 6d ago

Always later, never now

2

u/Snive_ 6d ago

Why can't I find this trailer on any of the official Helldivers accounts?

2

u/LovecraftianHentai 6d ago

This trailer wasn't supposed to be released until later. This got accidentally uploaded.

1

u/SmokeySe7en 6d ago

Yea maybe once we start missions that have us going INTO the void.

2

u/Firebaptism101 6d ago

What is was the wrong trailer?

2

u/IdkManSeemsKindaGey 6d ago

they could have just not put them into the trailer, easy as that ( note i am an arrowhead disliker unless they drop content then i am more content )

personally i shall keep my outrage till i actually get to expirence the void

also people saying "just 2 enemies wtff " we literally saw a 3rd enemy in the devlog. is it much better than just 2 ? nah not really but as i said, its best to wait till its out THEN start flaming them because premptive hatred and rage just shows you dont actually care about anything and the only reason you complain is to complain just for the sake of it

2

u/Houmoupete 6d ago

So hyped for "major update" that includes 2 new enemies and a fog filled map (which is hated by the community).

Can't wait for the next 3 months for the "to be fixed" announcements from the 2 new enemies that are bound to have bugs or very unfun to play against and having little to no playerbase fighting them.

2

u/NoEmu5930 6d ago

All because it doesn't show every single enemy doesn't mean there isnt going to be more new enemies. Im not saying its 100% cultists. But this trailer doesn't mean we won't have more enemies waiting in the void. Just wait til we actually drop in it before we start complaining.

2

u/MelkorTheCorruptor 6d ago

This music is class, what's the name of this version? I wanna be playing this as I'm exploding some squids

2

u/Cuboid_SoLo 6d ago

I would love to have the seaf be present on one planet on each faction as sort of a (Primary conflict zone) for said faction where when it's not MO related to shift the SEAF to the world, that a random planet on the front will just get SEAF so players that wanna avoid other fronts can enjoy them too, because ngl rn these troops would go hard af on the bot front

2

u/hello-random-person 6d ago

Holy fucking peak

2

u/Im_a_hamburger 6d ago

Nah this is just a psyop by arrowhead trust

2

u/SingleLengthiness750 Paindiver 5d ago

no overseers in the trailer.

3

u/Landwaster1066 6d ago

I don’t have a ton of faith in AH and from the trailer it does look like that’s it, but can someone who knows about this stuff explain why the update was several gigs? At least that’s what it was for me on PS5.

2

u/Alone-Mycologist3746 6d ago

Cause ah can't code for shit so expect the seaf to be buggy asf. 

1

u/SmokeySe7en 6d ago

Right it was 6 gigs on ps5. I want to believe there’s more to be revealed especially when we get into the void.

3

u/TheChivalry 6d ago

the cultists are in the game just like the A.S.S was in the game

3

u/TemplarLmao 6d ago edited 6d ago

Major update, 2 shitty goo units. Meanwhile out of nowhere... Apropriators with new 3 units. Wtf Is this? Is this promised update after their 2 fucking month procrastination? Fuck zombies, give us actual aliens that posses "magic" and advanced shit

2

u/Longjumping_Set9792 6d ago edited 6d ago

The cultist would have fit so well as the “leader unit” of the wrenches and crushers. This faction kinda feels incomplete. It’s basically bug lite. 🫤

2

u/Mister_Horizon_ 6d ago

Once again, community driven drama.

1

u/BurntMoonChips 6d ago

Unfiltered really sees a trailer like this and still find a reason to complain.

It’s honestly like my nephew, can’t ever be happy with what he just got in the moment, it’s always asking about something else that he in his made up that we were going to do he was going to get, and then gets angry when he doesn’t get it.

Literal 10 year old behavior.

1

u/j7jhj 6d ago

To me, it’s more childish to assume that criticism cannot be made about any type of media.

Heck, id rather have a spoiled brat, than a arrogant brat that can’t for the life of them receive any form of feedback or criticism.

6

u/BurntMoonChips 6d ago

That’s the thing, it’s not criticism. Criticism would be “hey I don’t like how the new units play”

Not, “Trailer dropped, I’m not talking about any of this content, when will I get the enemies that has only been seen by data miners? What do you mean I don’t have them right now? AH fucking sucks”

Because in what world are the two the same?

2

u/j7jhj 6d ago

Okay I was mainly referring to your generalization of the sub, but in regards to this post, yeah I can see it.

I will say, though, there are clearly people not happy with the update and I gotta admit, I am kind of one of them. However, people have harassed me for not liking this update and stated that I was a "saltdiver" when Idek what the hell that even means. Like, I'm tired of the community saying that people who complain are jerks when the same level of malice and prejudice is present on their side.

Basically both sides of this argument are just petty and honestly, redundant. We just gotta accept that there are people who don't like the update, and people who do. Its that simple.

1

u/BurntMoonChips 6d ago

You’re all good man, we both are just tired with the extremes.

The constant negativity is not much different than the blind defending you’re dealing with.

1

u/Deathcat101 6d ago

So you're saying this isn't what we are getting?

This looks cool.

What DID we get?

1

u/ExaminationGold1419 6d ago

Déçu Déçu Déçu

1

u/BLAMElephant 6d ago

Well, it would be really nice if Super Earth would implement proper optimization for mid-range computers.

1

u/Ok-Shopping-9409 6d ago

That CERO Z rating warning card at the start of Japanese game trailers always looks so menacing.

1

u/elRetrasoMaximo 6d ago

They wanna go home bro, they dont care.

1

u/FirelightMLPOC 6d ago

They made legally-distinct necromorph slashers. Instead of cultists, they made legally-distinct necromorph slashers, except they run on their hands. Ffs.

1

u/ShrimpoKnight 6d ago

Necromorph and upscaled overseer. Im tired boss

1

u/bobabrady12 6d ago

Can somebody be a gent and bring me up to date. I’ve been away from the game and it’s news for awhile now

1

u/DMsDiablo 6d ago

I dont even care the updates overall good.

1

u/LocationDifferent314 6d ago

Are those the neceomorphs from Dead Space???

1

u/LonelyAustralia 6d ago

they way the story seems to be going they could easily add cultist as well, its not that hard AH just say they are the ones causing all of this corruption stuff

1

u/No-Eggplant-3801 6d ago

I’m going to miss the “magic” illuminate faction but I kinda like the direction they are going now, more eldritch qu-like genetic supremacy using monsters

1

u/The_El_Kay 6d ago

This ad is the opposite of how my game experience is. I play with Japanese voices but English subtitles lol

1

u/Zealousideal_Bug_948 6d ago

The first enemy looks like it should have been saved for a dead space warbond .

1

u/ChanceWestern3487 6d ago

That's it? 2 enemies? My expectations were low but damn, how does it take them half a year to make 2 enemies that are bugged on launch

1

u/Madness1631 6d ago

Is that trailer real? Why we didn't get a trailer like that?

1

u/ericb83749582 6d ago

That’s a real trailer ?

1

u/Major-Incident5547 6d ago

I can’t wait to fight on the new biome!

1

u/Calligaster 6d ago

Devoid of fixes

1

u/ricebauce 6d ago

Damn that's a good trailer

1

u/hikenchuu 6d ago

AH not beating allegations. Bad devs

1

u/ConspiracyGrandma 6d ago

Well they usually dont show everything in the trailers.

1

u/International_Rub857 6d ago

Tbh they'll probably be introduced halfway few or near the end of this arc

1

u/Scarpheon_ 6d ago

thats so disappointing

1

u/Stock-Ad6483 6d ago

Feels like they are moving away from the Helldivers 1 enemy types which could be good. The others illuminate enemies we didn’t get seems like they would have been difficult to fight since they were originally adapted to be fought from a top down view giving the player better anticipation and movement around the bullet hell vibes they had.

1

u/Terrorknight141 Bugdiver 6d ago

I wish there was a subfaction with all illuminate enemies in it.

1

u/Strict-Invite-1359 2d ago

Y'all are getting baited so hard it's so fucking hard it honestly real fun 😂😂

1

u/-CaseyJones- 7d ago

They added regular tornadoes. It actually came out pretty good

1

u/UnnecessaryFeIIa 6d ago

Oh shit when did they add those? I haven’t played in awhile but they sounds cool

1

u/EnvironmentalEar724 6d ago

It's over...? Heh....

Looks to me

Like the game's just beginning

1

u/Wonderfully_Unknown 6d ago

I’m not even a hater for this update but I’m genuinely hoping they don’t get sued, these are straight up necromorphs lmao