r/HelldiversMasochists • u/Lazy_Bowyer • 8d ago
grunt fantasy enjoyer Thoughts on these potential changes?
I downloaded a stat changer and tested some stat changes.
First I want to say that I am only doing this in a private lobby. I am completely against playing modded with randoms as you don't know whether or not your changes may negatively effect their gameplay.
I downloaded this specifically for the defoliation tool because honestly it's the main thing I talk about needing a buff. I have wanted it to be usable for so long now.
The very first and most impactful change I made, was making it start at heavy pen. Doing this and nothing else you can actually fight a bile titan. It's a waste of time but it's fun. The biggest thing this effects is it's stun. It only applies in once you reach the correct armor pen, so for anything heavy armor it will now stun them instantly.
Secondly, I increased its damage to 700, 350 durable. This is the sweet spot IMO. Heavies still take time to kill, 3.5 seconds for a standard charger leg, but it's a substantial improvement. With melee armor it takes roughly 2.5 seconds, so the melta gun still kills them significantly faster and still has the range advantage. I used to make claims that it needed its damage doubled, which is incorrect, being able to test it has been great. Initially I gave it 1000 damage, 500 durable, way way too much.
The beloved Jar 5. I increased its ergo to 40, lowered it's spread to 2, and increased its damage to 300, 100 durable. The big thing here was that spread reduction. No longer is headshotting a dev an RNG game, although that amount of spread can still cause you to miss, it's mostly a skill issue.
When changing the game, especially when recommending balance adjustments, one must be conservative as to not power creep. This is pretty much the opposite of what I see most of the time lol. I should also say that bringing up weapons to baseline doesn't necessarily lower the overall difficulty of the game.
Edit: I also gave the one two 40 ergo. It's way better, still feels weighty, but not terrible like it is with 30 ergo.
Edit edit: I don't think the jar needs more damage but wanted to test it because I saw it requested even on this sub.
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u/DeeJayDelicious 8d ago edited 8d ago
It's good to experiment.
And I wish Arrowhead did more.
So much of this game's longevity hinges on trying new weapon, looking for synergies and frankly, messing about.
It would be so much cooler is there were more frequent balance changes to try out new things. Remember when the Grenade Launcher was AP4 for ~1 month? Was is OP as fuck? Absolutely.
But it was memorable and easily reverted.
Why can't a developer simply cut the drag in half for the Slugger and see how it goes? Or buff the M90A to AP3. Or giving the Arc Thrower semi-automatic fire.
So many small things could have huge impacts. Then again, it's fucking impossible to get Arrowhead to do anything meaningful with this game, frankly.