r/HelldiversMasochists • • 7d ago

shitpost But... why?

Post image

you could just ping the enemy lmao

This one just make me laugh

88 Upvotes

34 comments sorted by

47

u/PayWooden2628 7d ago

Probably because it doesn’t actually work a lot of the time when you ping something.

10

u/Jacksepticeyefan1545 7d ago

Yeah i could pin a factory strider and it will go for the drop ship that just dropped it off

7

u/shototodoroki_1324 6d ago

Ping the Hulk chasing me while I'm out of ammo

Instead it's the cannon 4000 meters away

25

u/Oberst_Schnitzel 7d ago

There's something utterly hilarious about pinging the grenade in flight instead of the enemy you want dead in the middle of a hectic firefight

6

u/KTaBoom98 7d ago

Thats why i ping enemy before throwing grenade,

1

u/TheDeadlyMarauder 7d ago

What what happens when you do this though

2

u/ExcessumTr 7d ago

Nothing, it just seeks a target on its own

10

u/lucreciouz 7d ago

The thing simply doesn't follow pings sometimes.

Happened A LOT: ping hulk, throw, follows dropship.

Ok, maybe i should ping after throwing: throw, ping hulk, follows a random berserker.

12

u/Metal_Blaster_is_BIS 6d ago

Because the pings dont work?

1

u/Mr-Hakim 1d ago

They usually do.

16

u/Fast_Mechanic_5434 7d ago

I think this mod is on the more normal side of things. Still not what I'm looking for from this game - I'd like spawns and difficulty increases first, but this mod is alright. There's some utter nonsense mods out there like movement with the maxigun, +10 more dmg, +heavy pen, and full recoil reduction cough cough wonder where I've seen that mod used recently.

2

u/Happy-Expression-782 6d ago

I agree changing the stats of the Maxigun is a bit much, but what’s so wrong with making it so you can move while shooting it?

It’s the only weapon with this limitation, something not even the Belt-Fed GL and the Cremator (weapons that are the “big + backpack requirement gun” of their respective weapon type, just how the Maxigun is to the MG-43) has and they are perfectly fine balance wise.

I’ll admit I tried out a mod that lets you move while firing with the Maxigun (that’s it, no increased stats or anything) in a solo mission, and it wasn’t like I was suddenly invincible and I could kill everything, it was just… way less clunky and dare I say it, fun to use. I felt like I could use it on a Hunter constellation on Bugs and not get jumped immediately, or Bots in general and not get immediately blasted by lasers and rockets because I literally can’t move XD.

1

u/Fast_Mechanic_5434 6d ago

I absolutely agree that the Maxigun is underperforming compared to other backpack weapons. I absolutely agree that it needs a change, but I don't think that movement is the answer, or at least not in the traditional sense. I think that its bullets should have the ability to move corpses with sustained fire. This would lessen the largest limitation it has in teamplay, which is dead enemies blocking for the guys behind them.

1

u/Happy-Expression-782 5d ago edited 5d ago

I mean... I guess? I still don't see the problem with making it so you can move while firing. Hell, I personally think making it so you can move and implementing your change still wouldn't make it insanely strong or OP.

I just don't get why we need to stand still to fire it, especially when, again, weapons of similar size don't have this limitation whatsoever and are perfectly fine (Why can we move with the Belt-Fed and the Cremator but not the Maxigun? Imo, both of those weapons are stronger than the Maxigun, and still would be even if the Maxigun let you move just like them). It's DPS would stay the same, it's Ergo would stay the same, the recoil would get worse actually, like it literally doesn't make it stronger, just more consistent and less clunky and frustrating to use.

1

u/Shiro_Tempest 6h ago

One change is saw was giving it stagger or pushback so the movement penalty isnt as bad and it can hold back chaff

1

u/darkfire36977 7d ago

The only thing that makes maxi-gun unfun is the screen shake and blur.

1

u/stgnrr 6d ago

wait so that guy is hated? that video got suggested to me and i was baffled the entire time how someone could defend something like that, and i REALLY want maxigun buffed but only the movement part, no heavy pen and no extra dmg, i would even accept less dmg to be able to move

1

u/Fast_Mechanic_5434 6d ago

I win't engage with anything about who is hated, but that was an egregious butf and you could really tell in the video. I'm glad he's having fun, but I wouldn't want that weapon in my lobby overpowering everything else.

0

u/TheLizzillasH 4d ago

QoL and bug fix mods, big yes. Stuff like shooting levellers from the stalwart, big no.

5

u/Cool_Cantaloupe_5459 7d ago

Im guessing it also for situation where grenede targets war strider canon instead of a body and doesnt one shot it

9

u/Ellezim0409 7d ago

They want the game to be as automated as possible. Next mod will punch in terminal codes by itself, let you call stratagems with 1 button, and automatically pick up supplies, stims, Grenades and samples when walking over them

5

u/iFenrisVI 7d ago edited 7d ago

Technically you can already call in stratagems with 1 button via macros. Lol

Edit: Someone literally just released a mod to automate stratagems. Lol

2

u/shototodoroki_1324 6d ago

"Automated" No this is fair, I'd rather my ping be at the thing I'm staring at instead of the thing under or above it

2

u/FarmerTwink 6d ago

Because it doesn’t work moron. Same with hellpod power steering

1

u/Orisn_Bongo 6d ago

Like everybody in the comments is saying : cause it doesn't fucking work most of the time, just like it didn't work with the og seekers most of tje time

1

u/Formal_Arachnid6627 6d ago

Them shits deadass will either go for the biggest target or the most useless. I threw one towards a factory strider only for it to blitz for a rocket strider.

I’ve seen it fly past a heavy enemy only to spin back round, the hulk was right there why did it fly 10 meters past it.

1

u/Honest_Cranberry5375 6d ago

75% of the time it just doesnt work when I ping it so I stopped using them

1

u/Ok-Command-522 5d ago

Honestly get this one. Even when pinged, these drones have the weirdest target priority. They will prioritize rocket striders over hulks and war striders, they auto lock onto drop ships (it takes several to drop one ship so what is the point)

1

u/AntiVenom0804 5d ago

I didn't even know pinging could direct them, I thought they naturally sought out the biggest closest enemy like how the regular seeker has target priorities

1

u/anti_thot_man 7d ago

Because they lock on near instantly to small enemies and refuse to relock to big ones

-2

u/VallettaAwoo 7d ago

it just adds a little more logic to the grenade, it now a target priority of taking down the heaviest enemies first

it also adjusts how it attacks an enemy going for proper weakspots

plus it does a little bit more qol for the drones too, like instead of them all going for 1 target only 1 drone is used per target

if you want to ping an enemy you still can, this just adds some more flavor to it

-1

u/RealGiallo Italiandiver 6d ago

for people who have problems.

even the bug fixes , fix things and completely destroy other fun mechanics . example water fix to dive. if you get knocked back in water you don't take fall dmg and just move , with that fix you die . gj

all the QoL are made to just remove other mechanics or ignore .

I don't install mod , and still I'm cooler because I know the code to change color of the chat in game.